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in stable this works as well. i had this problem in the past as well but with the aurora. i fixed it as i switch to freecam and then back. the textures loading in and i could explore the rest
open the console and type freecam. then do it again to switch back
I have the same issue and you can walk right in to that area.
Before the gun shoots the area is fine. After the scene -> broken
Did it worked, Krul Tepez?
What graphic quality setting are you playing the game on? I'm playing on low (my graphics card burned out recently, so I'm currently running the game on an integrated Intel HD 4000 chip, believe it or not), and the one "quality" setting appears to raise/lower the LOD draw distance along with everything else. I suspect if I were playing on a higher setting, the island terrian would load when I'm further away (I'm pretty sure it's supposed to load before the fog bank unloads, but it doesn't on low setting). If I'm right about the above, this might mean that whether one experiences this bug or not is at least party dependant on what graphics level you're playing on, as with the draw distance set further out, you wouldn't be able to enter the moon pool without crossing the draw distance threshold.
It would be easy to test, at least.
I did that: Go into you savegame folder in Steam\steamapps\common\subnautica\SNAppData and whatever you current save it at. Delete all of the files in CellsCache and CompiledOctreesCache.
stuff and it seems to fixed it.
I could explore it, all was back to normal.
Question: Krul Tepez
Have you been also in the building before it moved?