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Some are even too scared to do that. Imagine asking them to complete the game on hardcore.
Anyway, sorry for the rant, but you went and got me started.
Note that by Steam statistics, (to date) about 21%+ of Subnautica holders never even get the Achievement for entering the water.
There are a lot of games what I've bought which I have every intention of playing but so far I've only tried them for a few minutes to make sure they run on my machine. Most of the games I start I do finish, but the list of unplayed games just seems to get longer and longer. I'm pretty sure I;m not alone in this.
Anyway, this reminds of a review of Wurm Online I saw once. Only 10% ever even complete the tutorial and it's got Steam achievements up the wazoo.
(Yeah, please, don't)
No air source at depth without at least some collecting/building.
(And, Yeah, I know you were being facetious.
(I have seen / heard of some folks doing it with just a Seaglide, a knife, one tube, and some ultra tanks, though.)
In fact, I may have even read one time about a guy who explored as far as the LR only using Brain Coral. But that person at least built growbeds, I think, so there would have to be some collecting/building.
Not to mention that you would be hard pressed to just FIND enough Brain Coral for the effort if you didn't farm some, and you HAVE to have a growbed for that.
Likewise, you can MOVE BC, but you have to at least build a Prop Cannon for that. And to get the blueprint for the Prop Cannon, you must first build a hand Scanner. Etc, etc.
Nope. Nope. Still of the opinion that a run through without SOME collecting/building is impossible.
So the ones in place are just unlocked with the player's progression. The idea was that if there is a need for an achievement, you don't need to be a hardcore player to unlock it.
How early were you with UWE? Before the SN project?