Subnautica

Subnautica

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cinch Aug 14, 2023 @ 5:10am
WAY too many reapers
Does anybody else think that reapers are super annoying? I honestly think they are the worst of the three hostile leviathans in terms of gameplay. I don't even hate the reapers themselves, their design is fantastic and terrifying, and they feel like a real threat, so what's the problem?
Well, it's simple, there are way too many of them. What I am about to say is not an exaggeration; if you placed every reaper on the map end to end, they would stretch for over 1.3 kilometers, or almost a mile for those of you who prefer the imperial system. There are so many of them that entering their turf doesn't even feel like a high-risk, high-reward situation; it feels like suicide. Here's how I would fix it: make them more like the ghost leviathan.
Only three adult ghost leviathans are in the crater, and they have a large patrol radius and a considerable aggro radius. This way, they still feel like a threat without feeling unfair. So I would only have one or two reaper leviathans per biome that they call home, with a massive patrol radius (Probably most of the biome) and a significantly larger aggro radius than they have now.
This way, the reapers still feel like a threat but don't feel impossible to avoid. Just enter that wreck you were eying when the reaper passes by, and make sure to get out before the reaper passes by this area again.
Of course, this is only my opinion; if anybody disagrees and likes the large number of reapers in the game, that's fine. I hope that people find this post informative and that it starts an interesting conversation. Also, this is my first time participating in a discussion on Steam, lol.
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Showing 1-15 of 27 comments
Sputnik Aug 14, 2023 @ 5:15am 
They're all just looking for a big hug

(welcome though cinch!)
Last edited by Sputnik; Aug 14, 2023 @ 5:15am
Dirak2012 Aug 14, 2023 @ 8:15am 
Actually, there are only 2 reapers that could be a problem, the one that it's near the Aurora entrance, and one near the weapon island.
There are tons of them, but they are in areas that are basically useless.
You are absolutely right, meanwhile, it only takes a freezing gun and a burning knife to kill them.
KippenKaasBaas Aug 14, 2023 @ 12:24pm 
Originally posted by cinch:
Also, this is my first time participating in a discussion on Steam, lol.
Welcome!

I agree with Dirak.
The reapers are mostly in areas that are not necessary to visit. And even the reaper near the Aurora and the one near the QEP are easily to avoid.
I'd argue that the juvenile ghosts that guard the entrances to the LR are harder to avoid than the reapers are.
Sputnik Aug 14, 2023 @ 12:31pm 
I find Reapers give me no real trouble when employ these 3 tools together:
  1. Seamoth
  2. Perimeter defence module
  3. My innate level of sneaky skulking cowardice
Tentacle of Ozric Aug 14, 2023 @ 1:59pm 
I thought they are annoying until I've built the Stasis rifle. I always carry some spare batteries so I can spam stasis shots all day.
I wouldn't mind reducing their population a bit though.
Last edited by Tentacle of Ozric; Aug 14, 2023 @ 2:15pm
Xaphnir Aug 14, 2023 @ 5:05pm 
Reaper leviathans remind me of that little dog that comes out to bark at me every time I run by its house
Last edited by Xaphnir; Aug 14, 2023 @ 5:05pm
Bob Aug 14, 2023 @ 10:41pm 
There are only two reapers that are an actual issue. One tries to block you from aurora, and the other is right next to the mountain island and can catch people off guard the first time. Other than those two, there are no other reapers that present an issue outside of outskirt "hunting grounds" so to speak.

If anything, a large portion of the grand reef is guarded by two adult ghost leviathans, and they patrol good land that is both good to build on/around, and has a ton of resources.

Reaper near ship blocks a ton of scrap metal and entry to ship, and the mountain island one guards a small section of the eastern mushroom forest hardly worth mentioning
Last edited by Bob; Aug 14, 2023 @ 10:41pm
bongerman85 Aug 15, 2023 @ 12:21am 
you really dont have to deal with them for the most part. there is very little if anything that requires entering their territory. entering the aurora, you need to squeeze through the ribbing of the hull on the west side of the ship. there is not a reaper guarding the scrap littering the west side of the ship. there is a reaper fore aft and starboard of the aurora. those areas you do not need to venture into.
Block Turble Aug 15, 2023 @ 10:36am 
there's only actually about a dozen lol
dreamrider Aug 15, 2023 @ 11:13am 
Originally posted by Block Turble:
there's only actually about a dozen lol
There are exactly 25. But only spawning in 3 biomes.
(One can quibble about two of them that spawn very close to a biome border, and patrol over the border a bit, but they do stay in their patrol zone...unless you 'poke' them.)
+ 3 adult Ghosts on the Crater map,
+ 3 juvenile Ghosts in the LR (same HP, modestly reduced attack stats)
+ 3 Ancient Ghosts that repeatedly spawn and home on you if you venture into the non-play-area Void,
+ 1 Sea Dragon in the ILZ central chamber,
+ 2 Sea Dragon in the Lava Lakes biome.

None of them respawn.

It is not necessary to encounter ANY of the Reapers to complete the story line game.
Nor is it necessary to challenge any of the 3 adult Ghosts on the Crater.
Nor is there any reason at all to go into the Void and trigger the Ancients.
You must get past the patrol zone of at least one juvenile Ghost in the LR, and you must at least slip past a couple of the Sea Dragons.
Last edited by dreamrider; Aug 15, 2023 @ 11:20am
Block Turble Aug 15, 2023 @ 12:41pm 
Well I'd say you do have to contend with a reaper near the aurora front as others said

Originally posted by dreamrider:
Originally posted by Block Turble:
there's only actually about a dozen lol
There are exactly 25. But only spawning in 3 biomes.
(One can quibble about two of them that spawn very close to a biome border, and patrol over the border a bit, but they do stay in their patrol zone...unless you 'poke' them.)
+ 3 adult Ghosts on the Crater map,
+ 3 juvenile Ghosts in the LR (same HP, modestly reduced attack stats)
+ 3 Ancient Ghosts that repeatedly spawn and home on you if you venture into the non-play-area Void,
+ 1 Sea Dragon in the ILZ central chamber,
+ 2 Sea Dragon in the Lava Lakes biome.

None of them respawn.

It is not necessary to encounter ANY of the Reapers to complete the story line game.
Nor is it necessary to challenge any of the 3 adult Ghosts on the Crater.
Nor is there any reason at all to go into the Void and trigger the Ancients.
You must get past the patrol zone of at least one juvenile Ghost in the LR, and you must at least slip past a couple of the Sea Dragons.
dreamrider Aug 16, 2023 @ 5:23pm 
Nope.

The standard approach to the Aurora (encouraged by the relative positions of the Aurora, and the majority of the LP5 possible spawn points) is to approach the wreck on or near the surface, to the middle of the port side. Then you go NW right along the hull, at the surface, until you come to the first area of open framework. Turn yourself, or your Seamoth right through the first opening in the framework that you can get through. Then turn right again, towards all the interesting broken and exposed portions of the wreckage. Land on one of the large sloping sections of hull plating that form a nice beach.

You may hear a Reaper, but it is highly unusual to encounter it if you use that approach.
Sputnik Aug 16, 2023 @ 5:41pm 
The Aurora access is set up like a little handshake introduction with the Reaper species. I mean . . . if they had hands, and didn't view you as dinner.
dragonbornzyra Aug 16, 2023 @ 6:10pm 
Originally posted by Sputnik:
The Aurora access is set up like a little handshake introduction with the Reaper species. I mean . . . if they had hands, and didn't view you as dinner.
If you bring the Reaper dinner, then you won't become dinner.

Feed your local Reaper a Peeper.

The next life you save could be your own.
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Date Posted: Aug 14, 2023 @ 5:10am
Posts: 27