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Without the mod added speed upgrades installed, the highest speed gives warnings about engine overheating. I never see that with the mod added speed upgrade, it simply and instantly destroys the Cyclops hull, then bursts into flames. I can literally watch the 'yellow hull health line' go down almost instantly.
i use cylops speed upgrades and have not experienced this.
I had the Seamoth, then the Prawn suit in the hold when this happened. I will remove the vehicle and see if it still happens.
With the 'fastest' speed upgrade from the mod, even in "ahead slow" if I push the accelerator on the Cyclops the hull self destructs and fires break out.
I was cruising near the 'safe zone', almost at the surface, with the ground a hundred meters/yards below me.
I will try running with the 'shield' on to see if it is fish impacting the hull.
This is what has me confused, why would the mod author even release the mod if this was normal behavior? That is why I was asking in the first place. LOL
I will report back my findings.
If I turn the shield on then I can go as fast as I want with no hull damage.
With the shield off, and I go at speed, first there is hull damage and when that gets to about the halfway mark (within half a second), fires break out.
When the hull damage occurs, there are NO 'hitting sounds' on the hull, so unless something can hit me silently that can't be it?
But something must be impacting the hull since the shield being on prevents damage. And why does the mod work for others but not me is the strange part.
It would be best to remove the mod.
QUESTION:
If I remove the mod, is the game smart enough to not crash on loading since I made things from the mod and with the mod removed the items would become 'unknown'?
Most decent games will handle that by deleting the offending objects and continuing on.
Does anyone know?