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The mushroom forest has very flat land to build.
But otherwise my experimentation showed that Grass Plateau / Safe Shallows borders are just the most optimal spot for early game, doesn't matter where. Building anywhere else is not really viable because it puts you on the other side of the map from other things.
Also living on the edges requires decked out PRAWN suit for effective resource gathering and that's just not a thing in early game.
I like the 0, 0 location myself.
Others will say pick a spot on or near the junction of at least 3 biomes, for a spread of resources, plus that virtually guarantees deep water on at least one side, suitable for Cyclops.
Preferably not monster infested biomes (although some people ARE fond of being close to the Mountain biome - weird.)
Tree Cove is greatly popular for your 2nd or 'middle' base. If you don't know where that is...Just Wait. You will know it when you find it.
- western mushroom forest near the big mushroom (safe, looks cool, relatively close to basic resources and entrance to lost river)
- bulb zone near the big entrance to lost river
- near or on the islands
- jelly shroom cave (small outpost for convenient magnetite and cool looks)
- cove tree (of course)
- lava zone - just because I can
The Sparse Reef is a spot that often gets overlooked because of how empty it is, but that also makes it pretty good for a larger late-game base if you just want to do some building. Close proximity to the Blood Kelp Trench and Grand Reef mean that you've got pretty easy access to the Lost River, and the Grassy Plateaus are just over the ridges to the north. There's some good resources in the cave systems, but they can take a bit of searching to find. The atmosphere is simultaneously a bit eerie and also probably the closest to a "realistic" deep-sea environment that Subnautica has: rather dark and rather empty, aside from the few reefbacks high overhead and some small fish.
The main downside of the Sparse Reef (at least in early game) is power. Most of the biome is right about at the limit for solar panels, so depending on where you build, you'll either have to use a lot of them or go with something else. Nuclear power is a good option but it's fairly limited early on until you find enough resources to keep it running, and the nearest thermal vents are all the way south on the edge of the Grand Reef. Not a problem if you have enough power pylons but it takes a while to get everything set up.
In short I wouldn't necessarily say that the Sparse Reef is an ideal spot for a base, but it's a very different region that brings its own set of challenges to make building there interesting.
A. The JSC has a whole series of, literally, the hottest lava vents in the game.
If you put a Platform Foundation or two out over the lava, near as you can get it, it is easy to position an array of Thermal Plants for constant MAX output.
B. The first part of the Transmitter run is down in the JSC, where it is relatively easy to establish max length (~100m) transmission segments that no near-by base is going to interfere with.
C. Nosy Crabsnakes are easy kills. Actually you should probably kill about half of them anyway, just to make the set-up work and resource hunting easier.
D. The west end of the JSC is very close to eastern Sparce Reef.
at this depth it also is pretty dim here most of the time, and pitch black at night.
https://steamcommunity.com/sharedfiles/filedetails/?id=2535023010
There can be with the prop cannon and some extreme patience.