Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Otherwise it's a really great game with much potential.
If we devoted the proper amount of time and resources into a powerful world generation tool, it would mean that many of the large and important gameplay features we want to put in the game would have to be dropped.
While the world may be static, we are working on many gameplay systems within it to allow the player to spend a lot of time even in just one small area, studying and interacting with the creatures, working out different ways to get past dangerous ones, or through some environmental hazard that is an obstacle to getting to a new area. The static world allows us to make a more visually interesting and rich environment, that is much less repetitive and monotonous then a procedurally generated world would be. It also allows us to construct gameplay in a way that is more suitable, to really maximize the players experience.
And, finally, the world is very very large. The portion that has been filled in in the released version so far is just a fraction of what we intend to put in there. Once all the planned areas areas are in the game, along with all the planned gameplay, there should be hours and hours of exploration time, crafting time, and creautre / plantlife interaction that the player will be able to experience.
As a final note, a few big features that we still hope to get into the game will also lead to the game from becoming boring too quickly - Terraforming and Base building. While it is unclear when these features would go in, they should be a big help in adding additional time the player will want to spend with the game.
"If we devoted the proper amount of time and resources into a powerful world generation tool, it would mean that many of the large and important gameplay features we want to put in the game would have to be dropped"
This is what i was getting at. Its all about time and resources, and you said it yourself.
SOE landmark and up comming Next, Blizzard and Voxel farm, No mans sky, Unity 3d Procedural Terrain Generation Engine, Daylight using Unreal 4. Pathea's Planet Explorers There are many examples, just bing or google. Some of these are Huge companies and all i was saying is that if you have the time and resources it can be done.
"As a final note, a few big features that we still hope to get into the game will also lead to the game from becoming boring too quickly - Terraforming and Base building. While it is unclear when these features would go in, they should be a big help in adding additional time the player will want to spend with the game."
Cant wait to see these flesh out. Game looks great so far.
Because a big sub like the cyclops would probably get around a static world real quick. Or giant whales might need a lot of space, but not necessarily a detailed coral reef layout for deep sea action.
but think of how dull minecraft would be if every time you played it was the same world with the same resources in the same spots every time enen if the first time i played i spent 100 hours playing and beat the game if I wanted to go back and play again I would know where every thing is and there would be no challenge I could beat the game in 10 hours (gross exaggeration to prove a point)
I understand if you don't have the time or the reasources to do it right now but I think you should consider doing it in the future I like this game and I want it to succeed thats why I'm saying this and I hope that the devs take me seriously and use our feedback to make their game better because I'm sure that I'm not the only one out there who thinks this
I'd give up the entire storyline to be able to create a random world, yes not all the worlds will be as interesting to explore, but that's the point to find out.
Notice how many posts is related to randomly generated content which this game screams for, it would be a mistake to ignore it.
After the game has been released you can devote your time to a story mode that is seperated from survival, creative and hardcore mode, i wouldn't mind buying it as DLC, but it's not something the game needs right now, to spend most of your resources on a storyline that is over in a couple of hours of gameplay.
I hope you reconsider.
i think minecraft is still dull because the random terrain looks the same just very little variation i was mostly sticking to a small area and building something cool but the randomness never was much helpful to me personally, i mostly liked the creative part
You make a good point, minecraft worlds was too similar even when randomly generated, if not a world generator, a map editor would be ideal.