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Also; I don't know if this made the difference or not; I did this at a location where there already was 1) a piece of scrap metal 2) an active stalker working that piece of scrap metal and lastly 3) there was a stalker tooth present. I don't know if it was those three previous points or not but during one daylight period I sat there in my seamoth and everytime there was one or two teeth to collect I would go grab them and by the end of the day I had well over a dozen.
Also worth a try, i.e. don't try and set up the scenario find an existing scenario.
Thanks! Will try. At this point I will try anything.
And/or watching a couple of Stalkers stealing a bit of scrap back and forth in a bondary area between SS and KF.
BTW, there are ways to anchor a grav trap so that a Stalker can't haul it off. Easiest is to place two grave traps, one in each end of a coral tube with a fairly narrow waist. Then drop a bit of scrap near the mid-point. Won't be 100%, but mostly the two grav traps will keep each other from drifting off, and the two traps + coral tube will keep a Stalker from dragging off the scrap.
Plus...you will collect food fish.
My main base is at the Northern thernal vent in the SS which has KF to left and right of it. So finding them is not a problem, getting their teeth to stay above the surface for long enough for me to find them is. I have released 3 Stalkers from eggs into my immediate surrounds though and they might be acting different than the wild ones.
Good point i only used one grav trap in the structure I built. In too much of a hurry to try and see if more than one would reinforce each other. I did however notice in the past that a grav trap too close to my base would take my food Reggies right out of their tank into the ocean outside. This is the part that bugs me, that no-one seems to discuss: Why are creatures able to move through build pieces as if they are ghosts? It looks more like a code conflict than deliberate game design to me.
I have experimented with growing stalkers in the aquarium, then building a remote area with scrap metal and creepvine for them to hang out in. This creates a very reliable tooth farm, though it is time consuming to set up.
Possibly. I've done this twice, once in a wide flat area in the grassy plateaus and once on one of the floating islands. I built two foundations, then two growbeds at opposite corners of the rectangle, and planted creepvine in them. (On the theory that the stalkers would feel more at home.) I dumped a load of metal salvage in the middle.
After I had deposited 4-5 tank-grown stalkers above that, they started to produce teeth rapidly -- but again, mostly while I was watching. It really seems as if most activity pretty much shuts down when you go away. But while I was sitting there, with that many stalkers and that much metal, the teeth just rained down and I was just plucking them out of the water before they even hit the deck.