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Anyone who played SN expected the architects to be aggressive not a mate/buddy.
and i have been aware of BZ's story weaknesses from the beginning of playing it
however, personally i do find BZ to be a very enjoyable game to play
now obviously much of that is down to the winning gameplay formula of the original
but i also find many aspects of BZ that help me to enjoy that gameplay in different ways - and it still ranks as one of my favourite games, purely on the strength of its gameplay - not as high up the list as the original, but also not far behind, and actually probably immediately following it in the rankings due to how similar they are to each other and how different they are to anything else
obviously the key weaknesses that i am sure many will agree with are the story integration that has replaced the silent protagonist with a single voiced character - since in the original the player character had no personality and was therefore fun and easy to roleplay - or at least provided no distractions from the immersion other than when their cartoonish silhouette was visible
the other weakness is the reduced scope of the play area, which has been coupled with reduced player speed and vehicle choice - in contrast to the massive ocean basin of the original, providing many cubic kilometres of freeform play area, and vehicles appropriate for that scale
however - i have been able to find pretty simply mitigations for both of these gripes
so far as the story and main character immersion go - yes, she can be annoying when she talks - but after the first few scenes, that is not a particularly common occurrence - and so for me it is just a mild distraction, and the majority of the game is carried out with the just the ambient sound effects, which are still great - and most of the rest of the story and vocal work is good - especially the logs from the wrecks - and personally i would love to see the next game in this series focus more on big impressive wrecks with logs to find and vital treasures or objectives to explore for
and as for the scope of the play area - yes, this game is pretty much totally different from the original in that respect - it is much more of a dungeon crawler than an open world - and i also found it a little more annoying to work out where i was meant be going on several occasions (especially on land) - however i did find that the reduced speed did not adversely affect my enjoyment of traversing the underwater map, pretty much due to it being a far less open and smaller play area, and so moving through it slower did not feel as slow as for example, taking the cyclops across long distances at medium speed (so as to not drain the batteries or attract too much attention)
but i do enjoy the different atmosphere, environments and playstyle of BZ - for me it is just a totally different game that simply shares the underwater crafting mechanics
i have said before that i find it best to think of SN and BZ as two very different games that share core mechanics - and core mechanics that no other game offers - and where each game can be enjoyed as its own game, providing its own enjoyment - rather than trying to get exactly the same type of fun from both
personally i do love exploring for the sea truck upgrades - which is pretty much the main quest for me - especially once i have the recyclotron and can transport lots of resources by compacting them into high density craftables to be separated later
i also like finding and exploring the pieces of the big wrecked ship, and finding its story
and just generally i enjoy the progression of gradually finding better and better equipment - even if some of it is not as rewarding as in the original - since some of it is more so
anyway - i will stop there
personally i am interested to see what someone for whom i bought SN as a gift makes of BZ - since they absolutely loved SN, and i was not sure if they would - but they really did
i expect they will enjoy BZ, likely sharing some of the frustrations that many of us had, but also enjoying some of the new things - as well as simply enjoying playing with SN mechanics in a different environment and with different objectives
i would say that my feelings when compared with the OP are:
I love Subnautica
I like Below Zero
I am mostly indifferent about any next game, but will likely be checking out the forums to see what people are saying about it - since it will be hard to not make a fun game with these mechanics in a new environment
anyway - coming back to this thread has inspired me to do another run through BZ (was previously playing SN again for a while), so that i can remind myself of all it has to offer so that i can finally read through this whole thread without too much danger of spoilers for stuff i never found or experimented with
i shall report back on completion of that task - and i shall let you know what level of fun i got :-)
(coz let's be honest, exploring around under water, collecting resources and crafting bases or vehicle upgrades is great fun - so the second best of these two games is still pretty great lol)
and i'm loving it lol
i think it's because one of my favourite things about both games is the progression, and having to explore and scavenge to progress, and how that progression offers significant rewards of equipment and vehicles and base parts that allow the player to explore deeper and longer
so i'm an hour or so in and i now have my seatruck, the rebreather, a couple of high capacity tanks and the ability to build bases
and i haven't even visited delta base yet
so i think i'm ready to double down on declaring both of these games to be great, just with some significant differences
i think possibly they made a conscious effort to give the player more stuff earlier and more frequently in BZ just to overload that dopamine hit lol :-)
however, i am sure i will get a little annoyed once i hit the land parts of the game
and i think what sets the games apart is that SN has fewer distracting annoyances beyond some technical issues (mainly clipping) - whereas BZ has some annoying dialogue (i had forgotten about the PDA), and some tedious sections (SN has some frustrating sections, but BZ is definitely a worse offender)
however - both games have that awesome exploration, scavenging, crafting progression loop that i really enjoy
and BZ does have its own unique progression tree that is sufficiently different from SN, and set in a sufficiently different environment that both games really do stand alone
to conclude - i doubt i would disagree with people about many, if not most of the annoying parts of BZ - and would likely agree that SN has fewer things that i can point to as being particularly annoying
but still, i really do enjoy playing BZ
and it is arguably more polished, and even arguably more fun for certain aspects
but still - i do see its weaknesses - and when i first played it after having fallen in love with SN, i do recall having some initial negative feelings - but they really did wear off very quickly once i got into the game and found it still satisfied the main gameplay loop that i loved - and even improved on it in some respects
personally, i think if they had gone with another silent protagonist, and not tried to make the PDA voice crack jokes, that the other annoyances may have felt less significant
although due to the nature of the main plot, it was necessary for the protagonist to be able to engage in conversation
so maybe if they had written her differently, so that she could have had some more thoughtful discussions with Alan, and had a softer, more introspective tone when she talks to herself (or even just omitted the talking to herself when she's alone bits) - then i think that may have been less jarring for many players
either way - just wanted to mention - since i am having a blast with the game after some time away
so to the devs' credit, they set the bar insanely high with the first game - and so even if the second game does not meet it in various respects for many people - it is still head and shoulders above so many good games in terms of the level of fun and longevity that it provides
anyway - gonna head off and find that recyclotron so that i can carry all my stuff with me as i travel
i know as a piece of equipment it's kind of a cheat - and i can't decide if i would want it in SN - probably not - since it is something that sets both games apart - and actually is more necessary in BZ since we don't have the massive storage capacity of the Cyclops
but i sure do love it lol :-)
anyway - please do forgive the rambling essays
peace :-)
@Drizzt
Man, you really are incredible! You've stuck with this thread for so long, and contributed so much honest, sincere, and genuine feelings of yourself. You offer a more balanced and nuanced take, and you've been a part of the group of people whose helped me look at Below Zero, again, a few more times, in a gentler light. I still feel the way that I do, but what's different now is that I've also now started to have additional feelings, or at least, understandings, from others point of view. My view hasn't been made any less for it, if anything my viewpoints have gained depth and perspective!
I thank you for that so much, and I am so glad to learn that my negative feedback HAS NOT stopped you from enjoying Below Zero! What a Chadly Lad you are. I was actually concerned that I may have been ruining the game for those that would have otherwise loved it, even though I honestly to my heart of hearts didn't like it.
Your rambling essays are not only forgiven, they are applauded and welcome! I'm so happy you have a sparked and rekindled love for these games.
Cheers!
I'm not OP's biggest fan but thoughtful he is and so, more importantly are the replies much of the time. That, and this, is valuable.
I'll recap. I think they made a mistake trying to mash this up with a JRPG. It never belonged in a game of this type.
I've said before elsewhere and will say here again: Gamers must take the initiative to appreciate, not just engage with our artform. Criticize accordingly. And preserve, curate, protect and promote our best. As any community of afficiandos, artisans, engineers does their craft.
It's something the technical and scientific team in BZ lacked, as well as a functioning and legitimate feedback mechinism (sci misconduct.) It led to their their demise.
Let's do better than they did. And yes, what is contributed right here has been in that direction. I believe we need to do more.
And yes, buying the next game, if it reaches for the next, high bar on the vast spaceladder SN set before us, will be part of that.
I'd recommend BZ on sale. It's a fun standalone game. Can't consider it canon story-wise.
I removed you from my friends list because I was very upset. I didn't think it was fair I was able to manage my frustration without insulting you or cursing you out. You did not only that, but you broke a sacred DRG rule and left a fellow Dwarf on his own.
I didn't go after you or make a fuss about it. Each time you took a potshot at me I disregarded it.
But I'm kind of fed up with the fact that you're hung up over an incident in which you were in the wrong. My mother was murdered by her husband Jan 18th of this year. She was my SSI disabled benefits benefactor. I'm an adult with Asperger's Syndrome. Since her murder, a childhood friend of mine of 29 years offered to help me. My mother had been in a car wreck December of 2022, which fractured her T12 vertebrae and dislocated(?) 2 additional vertebrae in her neck. She had to have surgery through her neck to get to her spinal column, a feeding tube put in because her throat muscles were so atrophied she couldn't swallow on her own.
She won a settlement from that wreck, but before the check arrived her husband stabbed her in the back. My mother, an elderly lady in adult diapers, with a feeding tube, and a walker, killed in cold blood by her husband.
My 29 year long friend fought to become executor of my mother's estate to help handle final life expenses. He ended up embezzling over $25,000 from me. This is in the middle of me dealing with lawyers, police officers, sheriff's, investigators, prosecutors, coroner's office, funeral homes, Social Security Offices, family members, and more. I was able to get enough money to hire myself a lawyer and once my states prosecution case against her killer is finished my wrongful death lawsuit can proceed.
I'm in a situation now where I have to find a new benefactor to handle my benefits or I will lose them. Additionally, a friend of 9 years I took off the street, gave a place to stay rent free, and my friendship, had been living with me and we were helping each other. The stress of everything was too much and they've bailed on me.
I'm over whelmed, under equipped, and suffering from crippling depression. Every single day I am a super hero, because that I'm saving is my own. I'm a recovering self harmer, having since moved on and finding more healthy ways to cope with my problems. But I'm in over my head and sometimes somedays it just hurts to breathe.
I'm underweight, I've lost 20 lbs, putting food in my mouth disgusts me and I can only take a few bites before my throat closes up and my body rejects food. I'm having to ration my SSI benefits to make sure I have my bills paid (on my own, something I've never done before) buy food, and have enough money left over for gas money to pay my neighbor for rides as I don't have a truck (Friend stole that, too)
Coming onto these forums and engaging the community and my friends in discussions and Subnautica itself has been very therapeutic and helpful.
But I swear to god, Heckin' Computer, the last thing I need right now is more of your ♥♥♥♥.
I'm so over turning the other cheek.
You need to stop, and leave me alone, and get the hell off of my back.
Leave me alone
I'm going to be blocking all future communication from you, but I want to ask if you have the humanity in you to exert the will power to curb your harassment on your own and ask yourself if you really feel like continuing to berate me with your passive aggressive toxicity.
I've known you long enough and gotten to know you well enough I can decipher your (very highly creative and intelligent) syntax and speech patterns. Part of the reason we were such great friends was our ability to hold dual conversations with each other. We could hold a conversation that on the surface level to anyone else seemed to be about one thing, while me and you were holding an additional parallel conversation through subtext.
It was our inside joke.
And it's because of that, perhaps only because of that, that I can see straight through your outwardly innocuous remarks for the daggers they are.
I honestly thought if I just let you say what you wanted, to get it out of your system, that if I didn't engage with you, you'd eventually stop.
But it seems you just got a taste of digging on me and keep coming back for more.
Stop bullying me. It's weird and it's creepy and it's starting to really get to me and upset me.
I do not need crap from someone I used to call a friend, a person that cut me deep once and has since kept stabbing away at me quietly.
Stop it.
YOU do better.
https://www.youtube.com/watch?v=hbs9x3f577k
If anyone needed any basis to question what motivates OP's criticisms, he's provided enough there to do so. What a shame, many of them are merited. For my part, I think I'll bow out of this thread. One person shouldn't own art criticism, especially if they're prone to fly off the handle as some may be. And that is a good reason not to be friends with them too. Or take their opinion seriously.
Yeah that's how i feel about it. BZ is an okay game but most things i liked about it is from the first game and the stuff i dislike about it is the new stuff.
Not everybody is going to like the same thing which is fine but for me the next Subnautica is a wait and see what they do.
I still give the game a positive review because a lot of the game is doing what i liked in the first game but i did lay out the stuff i did not like.
On a side note.
I would have liked that the starboard Lifepods were not all destroyed and some or even one ejected out into space that way you could have a space spin off game while keeping the main Subnautica games water based.
So are we talking a Breathedge scenario here?
You know a vast debris field in orbit, where a survivor might cobble together a space station and a collection of vehicles?
https://store.steampowered.com/app/738520/Breathedge/
if we think about the discussions we have about the differences between SN and BZ - many of us enjoyed the limited voice work of the original (as well as the lone survivor vibe), and found at least some of the voice work of the main plot of BZ to be somewhat irritating (as well as the attempt at injecting additional unnecessary humor into the suit AI that feels out of place and rarely lands - and i believe the suit AI in Breathedge is far more frequent, and with similar problems)
so if Breathedge is as packed full of questionable comedy vocal work as the reviews suggest, then it may not be as much of a "Subnautica in Space" as people might hope
but i would be interested to hear from people who have actually played it
and of course, a game actually worthy of being described as "Subnautica in Space" would be totally awesome :-)