Subnautica

Subnautica

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stamasd Aug 21, 2015 @ 7:30am
Escape pod gets blown CLOSER to the Aurora every time
On several different new games I have started on the newest (non-exp) branch, when the Aurora explodes the capsule gets blown _closer_ to the Aurora and flooded with radiation. Now, had this been once or twice I would have considered it random, but it happens every single time. As such the game is unplayable because you die if you stay in the escape pod.
Last edited by stamasd; Aug 21, 2015 @ 7:31am
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Ort Aug 21, 2015 @ 7:36am 
Well...That happens to me quite often too.

So what I do now is to use some time of the pre-explosion to move the escape pod further away by swimming against it -- at least for me, it seems to solve the problem.

@Mr_Sugus, wow, no one taught you not be so rude to attempt hijack a thread with something off-topic with something that's a big unformatted wall of text? It seems somehow you think you/your ideas are more important than others to do that.
And since you think you are soooo goooood...Allow me act the same by getting on my high-horse and act like an internet police and reported you for spamming.
Last edited by Ort; Aug 21, 2015 @ 7:41am
James Bataille Aug 21, 2015 @ 7:36am 
Swim and push the pod out of the area, i had the same problem, and filany i push it (not far) before the explosion ( or after..you will just lost few life).
Zackmar Aug 21, 2015 @ 7:44am 
Originally posted by Mr_Sugus:
Please help me to forward my post
I support Subnautica and I am fond of this game. I have some comments for your team. I hope you can take my advice.
I have spent 28hours playing Subnautica in ultimate model without using any auxiliary device. I has died six times. However, I have all kinds of abundant resources now. Especially food and water. I feel like I'm on vacation, not living. I think the Unknown World team should increase the difficulty of the game. Subnautica not only increase the diversity of the game but also increase the difficulty of the game. So that players can have the experience of living when enjoy the beautiful world ”Subnautica”.
1. Add player character ‘s signs of fatigue and sickness.( Player needs to find some special plants to produce drugs to treat themselves which can only slow the disease instead of curing completely [Difficulty: Hard] Player also can injection DNA from some aquatic organisms to enhance immunity. Various aquatic organisms DNA corresponding to different diseases immune [Difficulty: very hard]this method can cure disease completely).
2. Increase the interaction between human beings and aquatic organisms . Add the interaction of different kinds of aquatic organisms . I hope that the Unknown World team will continue to increase the kind of biology.(For example, Crash fish and a plant I call it bud coral. They have typical symbiotic relationship . Bud coral offer the habitat for Crash fish . Crash fish provide protection for bud coral[You get it~]. I think the Unknown World team can add a plant ‘Lure’ and an animal ‘Sabre Fish’. The ‘Lure’ plant is similar to “Nepenthes” but it is eat plankton. The ‘Sabre Fish’ is a carnivorous fish. There is a species of coral near the ‘Lure’ which can make some drug to disease. When you get close to the ‘Lure’, the ‘Lure’ will release a body fluid that appeals to the ‘Sabre Fish’ and makes you act slowly. Player had better not to attack the ‘Lure’ because the ‘Lure’ is fragile. It will easily broke and releases a large number of body fluids which appeals to a numerous predatory ferocious fish. Thus, ‘Lure’ provides food for ‘Sabre Fish’ and the ‘Sabre Fish’ provides a safe living environment for ‘Lure’. I would submit more distinctive aquatic organisms to the Unknown World team.
3.The Unknown World team should reduce the distribution density of resources. It will be better that a square kilometer of the seabed surface has only 50 piece of titanium. (More titanium is under the seabed and player needs a drilling rig to discovery.)
4.Increase the number of dangerous aquatic animals. (The more scarce resource, the more dangerous place to distribute)
5. Increase multiplayer online mode (Necessary)
6. Add the map of Aurora starboard later.
7.several important resources (which can be used to produce a large device for sending out distress signals)
8.Increase a plot about a small spacecraft " Supernova " . (If the player finishes NO.7, player has collected all the materials to produced to send a signal by using the high-power device. After the activation of the signal device, player will receive massage about" Supernova " that is coming to the rescue. When" Supernova "prepares to land, it receives attack from unknown biology and Sink into the unknown waters.
9. Add a AI character “Sophia”.(After player finishes NO.8, player can activate NO.9 . Sophia escapes from the "aura" luckily. “Sophia” is living in the temporary refuge on the unknown waters and “Sophia” sent out a signal to cry for help .But the signal is too weak. Partly hidden and partly visible. It is hard to discovery where is “Sophia”.)
10.The Confused Choice(Player can choose to save “Sophia” or not save her. Because saving “Sophia” is not an easy thing. To “Sophia” s refuge, player must pass the waters where exists a large carnivorous animal and dangerous aquatic plants . “Sophia” is located in the area surrounded by other extremely dangerous waters.
11.Cooperate with “Sophia” (After player finishes NO.10, player meets “Sophia” and player can choose whether to take “Sophia” to leave her temporary refuge.
12.(To be continued……)
Open a new discussion page, don't just throw your "ideas" on other pages, where it would be considered "off-topic" and "spam".As for the escape pod problem, I never had that, but then again, I always have the radiation suit before the ship explodes.Maybe it does get pushed towards it and I just have not noticed it.
Ort Aug 21, 2015 @ 7:50am 
@The Doctor, normally I would not report such (imo, trivial) thing. But his wall of text and the fact that literally spammed in all recent (~10mins ago) threads...it made reading this forum so much more painful due to many reasons...

And I guess it also irks me that...his ""brilliant"" ideas that he thinks that warrant spamming / hi-jacking other threads is...huh..."it's at a level that makes me speechless". Like how he is confusing that the developers are trying to make a survival sandbox game and not a RPG.
stamasd Aug 21, 2015 @ 8:15am 
Thanks for the replies (except for the spam one), I hadn't realized that it's a feature not a bug... :)

So I'll start pushing the pod, which is not easy as it spins around, you have to constantly correct the path.

This also makes it so much harder to play in hardcore.
Bobmin357 Aug 21, 2015 @ 11:22am 
Originally posted by Mr_Sugus:
Please help me to forward my post
I support Subnautica and I am fond of this game. I have some comments for your team. I hope you can take my advice...

MASSIVE SNIP

The above post reduced down to the smallest common denominator. Devs, please add FIVE more years of development time to your effort for a bunch of ideas, some silly, some just outright absurd.
NotThatHarkness Aug 21, 2015 @ 11:30am 
You can also use the current generator to push the pod. You have to build one though, (obviously) and unfortunately it's not in the Fabricator menu by default anymore. It also requires some lubricant. But, if properly aimed it can push the pod quite a distance in a few seconds.
Betosanchito Aug 21, 2015 @ 10:07pm 
bruh... this happened to me once... first thing i do every time is build for survival.. keep yourself fed... build a ♥♥♥♥♥♥♥ RAD suit. lol
samasia Aug 22, 2015 @ 9:11am 
just build a base, the ressources you have before the aurora explodes, and you have a savepoint then where you not have to deal with radiation,or build early on the suit, problem solved ;)
Jedia Kyrol Jan 18, 2018 @ 10:21pm 
doesn't it activate a "gravity anchor" if you repair it making it stay in place?
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Date Posted: Aug 21, 2015 @ 7:30am
Posts: 10