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So what I do now is to use some time of the pre-explosion to move the escape pod further away by swimming against it -- at least for me, it seems to solve the problem.
@Mr_Sugus, wow, no one taught you not be so rude to attempt hijack a thread with something off-topic with something that's a big unformatted wall of text? It seems somehow you think you/your ideas are more important than others to do that.
And since you think you are soooo goooood...Allow me act the same by getting on my high-horse and act like an internet police and reported you for spamming.
And I guess it also irks me that...his ""brilliant"" ideas that he thinks that warrant spamming / hi-jacking other threads is...huh..."it's at a level that makes me speechless". Like how he is confusing that the developers are trying to make a survival sandbox game and not a RPG.
So I'll start pushing the pod, which is not easy as it spins around, you have to constantly correct the path.
This also makes it so much harder to play in hardcore.
The above post reduced down to the smallest common denominator. Devs, please add FIVE more years of development time to your effort for a bunch of ideas, some silly, some just outright absurd.