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Better question: Will the devs notice?
I am not in favor of reverse fabrication. Resource management would be pointelss if you didnt have to consider what you were building before you do it. Also once you melt down quartz, your not putting it back the way it was. Once i learned what i was doing, i purposely obtained the items farther from my starting point so i could get the close ones on the first couple nights.
No i still dont like it from a resource managment perspective, not a reality based one. If they wanted to go reality, you could melt down some items and not others. You could reform copper but not diamonds and you could reuse things like glass and gold with a percentage of loss. I would rather the enviornment have some regeneration of resources and we have to be more thoughtful in what we build as to not waste.
Serious question, why would you have tons of stuff you dont need? The only things i have ever thrown away were when i was a noob and it was still only things like duplicate research items, or i didnt have the materials for a locker and had too much of one item. Over all this should honestly be a minor concern. If people are making 25 advanded wires they dont need, then i dont think recycling is the issue here.
I'd advise the devs to reduce the power of the builder and improve the fabricating devices to allow deconstruction or create a single universal mobile desintegrator that can deconstruct everything, but not lossless and without energy use and take that free function away from the builder.
There is an impact on the game though. Lots of people deconstruct underwater bases to build them somewhere else lossless and therefore multiple times. They are used to it. Non lossless deconstruction should not kill the game fun.
Yes, it does. But deconstructing a hatch back to titanium and rubber is a wholly different thing than trying to deconstruct a compound such as glass or rubber back to its basic components. Or Plastic. Or an alloy.
An apples to oranges comparison in my view.
Problem is, I keep my rarely-used tools at my main depot. Easier to just craft a new one than trundle over to my main base and back again - but then I'm stuck with something I don't need.
edit: FWIW, before anyone suggests it, lots of my bases are at 400+ meters, so I can only afford 1-2 storage unit slots in the Seamoth... and those are usually full of my pre-fabbed base ingredients. So, no room to take all my tools w/ me.
However, I personally don't mind the Cyclops using power in Freedom. Not only that, but contrary to popular belief, copper and salt are quite common in the game. I had a full locker of 48 finished power cells before I even took the Cyclops to Aurora. :)
Med packs too.