Subnautica

Subnautica

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so ves Dec 20, 2022 @ 8:23am
SEAMOTH NERFED???
idk man, IT. IS. SO. SLOOOOOOOOOOOOOOOOOOOOOW:steamfacepalm:
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Showing 1-15 of 20 comments
HuskyDynamics Dec 20, 2022 @ 8:49am 
Hmm... mine handles the same as before the update, same speed and everything. Not sure what might be going on in your case.
-₪EPIC₪- Fail Dec 20, 2022 @ 9:39am 
probably used to the mods that speed it up?
Coops Dec 20, 2022 @ 10:14am 
Are you using ultraglide fins or normal ones?
Acoustic Stoner Dec 20, 2022 @ 12:20pm 
Seamoth is the same speed. If anything change it's slightly more fragile hitting dense small fish.
RedHawk Dec 20, 2022 @ 12:26pm 
My Seamoth speed is as I remember it. But it seem more fragile than I remember, seems the "Spadefish" are it's current bane.
A moderator of this forum has indicated that this post answers the original topic.
admiral1018 Dec 20, 2022 @ 12:35pm 
Forward speed is still 11.25 m/s, same as it was before.
dgresevfan Dec 20, 2022 @ 3:33pm 
I see no issues. Mine can temporarily take flight when I go at full speed and break the surface.
Kryzx Dec 20, 2022 @ 3:50pm 
OP sounds like someone who's been using the seaglide speed glitch in the past, haha.

Originally posted by RedHawk:
My Seamoth speed is as I remember it. But it seem more fragile than I remember, seems the "Spadefish" are it's current bane.
I thought the same too, but spadefish have always damaged seamoths apparently. Maybe it's causing more damage or there's other fauna causing additional damage? Certainly feels like I'm repairing seamoths more in the new update, but I can't pin down what's causing it....or maybe I had hull reinforcement modules in the past skewing this issue too.
dragonbornzyra Dec 20, 2022 @ 4:42pm 
Originally posted by Kryzx:
OP sounds like someone who's been using the seaglide speed glitch in the past, haha.

Originally posted by RedHawk:
My Seamoth speed is as I remember it. But it seem more fragile than I remember, seems the "Spadefish" are it's current bane.
I thought the same too, but spadefish have always damaged seamoths apparently. Maybe it's causing more damage or there's other fauna causing additional damage? Certainly feels like I'm repairing seamoths more in the new update, but I can't pin down what's causing it....or maybe I had hull reinforcement modules in the past skewing this issue too.
Seaglide speed glitch?
Kryzx Dec 21, 2022 @ 7:53am 
Originally posted by dragonbornzyra:
Seaglide speed glitch?

It's basically for speedrunners, was called the Super Seaglide (SSG).

You could damage a seabase so that it starts to flood. Then decontstruct & reconstruct the hatch or a window. The game believes you are swimming & walking so it adds the speed together when using a seaglide. It goes back to normal if you exit the water, but you just have to reenter the base and deconstruct & reconstruct the hatch/window again.

It was eventually patched sometime before this recent update, but you could also do the same thing with flooding a Moonpool players found out afterwards. With this 2.0 update though, SSG is no more but a fleeting memory.
admiral1018 Dec 21, 2022 @ 7:57am 
There's still a bit of a speed glitch with the Seamoth that works in 2.0.

Normal forward speed is 11.25 m/s, but if you move in three vectors simultaneously (so forward, sideways, and ascending), you can hit speeds of over 19 m/s.
dragonbornzyra Dec 21, 2022 @ 8:02am 
Thanks for the context!
Xautos Dec 21, 2022 @ 3:12pm 
Originally posted by admiral1018:
There's still a bit of a speed glitch with the Seamoth that works in 2.0.

Normal forward speed is 11.25 m/s, but if you move in three vectors simultaneously (so forward, sideways, and ascending), you can hit speeds of over 19 m/s.

done that in the past, have the seamoth jump out of the water, the height you can gain is insane if you do it right. never used mods to play SN, not about to start either.
Last edited by Xautos; Dec 21, 2022 @ 3:12pm
Chwiztid Dec 21, 2022 @ 3:22pm 
I would just do the legacy version for mods if I wasn't already burned out on the game. There are a lot of new quirks in the 2.0 version that get annoying.
bongerman85 Dec 21, 2022 @ 3:25pm 
Originally posted by dgresevfan:
I see no issues. Mine can temporarily take flight when I go at full speed and break the surface.
if you install red baron, it can take flight and hold it. quite nice for those architect bases, as well as the islands. its really nice to be able to land get what you need and get back in the air again.
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Date Posted: Dec 20, 2022 @ 8:23am
Posts: 20