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Besides, the one thing that was learned with below zero, was that it couldnt do what the original did, and that is VERY true. Subnautica base is a completely different game than below zero is, because of everything that it is, and everything that below zero isnt. Subnautica base game was a magic experience.
The next game may make others wanna buy the older games, but some players lost interest in any new Subnautica game. It won't spread through word of mouth and won't have as many streamers playing it.
Look at the people streaming Subnautica vs Below Zero and look at the in game numbers.
maybe my experiences with Subnautica (1) on XBox One and Below Zero on PC are not the same as yours, but to state that those are completely different games is quite an exaggeration, isn't it?
technically speaking there are quite differences, of course, but both are diving simulations on (the same) distant planet with lots of underwater fauna and flora and with the mechanics of basebuilding and exploring as you dive.
other opinions may state below zero as some good and interesting game and it can do a lot of things right, but doesn't that depend on ones personal opinion?
and that below zero can't do things right is just, how to say - wrong, sorry to contradict here.
it's different in some ways, true, but if it would tell the same story with the same goals and the same setup and all the same mechanics, everybody would complain that those are just the same games, sold twice.
one thing though: the hickups in Subnautica shall be gone and the game shall run as smooth and easy as below zero. in my opinion BZ does a lot of things right. and I do like the setting.
but then again: that is my personal blabla and who am I to judge, anyway?
no pun intended ;-)
but what interest me: do you feel subnautica running smooth(er) now?
Ah you mean no overlapping, but placing in the center of the foundation?
Since you colored me confused initially as multi-purpose rooms can be placed on a foundation. ^^
Some more positions to place would have been nice, but maybe there will be a mod compatible or out, which enhances that?
If anyone happens to reproduce this issue, maybe a part of the savegame data can help to investigate the cause.
I havn't built a Large Room yet, but when I get back into my game I'll do that.
Stacking Large Rooms and Partritions/Doors.
Intended behavior should be stackable as expected in Below Zero, for the LR Partritions and Doors there have been videos that reproduce the deconstruct bug 100%, and other issues involving the two LR pieces. I'm not sure if those were patched out in BZ I have not played since it went 1.0 and I got the last achievement.
What other things should I look out for/include in my testing? I'd love to be a part of the solution and not just criticizing.