Subnautica

Subnautica

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Weird Finches Dec 14, 2022 @ 11:39pm
Cant place multi-purpose room on top of foundations
I started a new playthrough when the recent update came out. So far I've been happy with all of the additions and quality of life improvements made. It's nice to see the game getting some love, even when the developers have little financial incentive to do so. When I saw that base building had been overhauled I was hoping that we would be able to rest the multipurpose room on top of a foundation similar to how the Degasi base is constructed (see here https://static.wikia.nocookie.net/subnautica/images/c/cf/Jelly_Shroom_Cave_-_Base2.jpg/revision/latest?cb=20160924121438). This seemed like an obvious change but unfortunately it wasn't added.
Originally posted by DrBonifarz:
Originally posted by Weird Finches:
I was hoping that we would be able to rest the multipurpose room on top of a foundation similar to how the Degasi base is constructed
Yeah, there are a couple of ruins and abandoned bases in SN and BZ that do not follow the building blocks and grid patterns for regular base building. Foundations are sized 2x2 grid units, MPR occupy a 3x3 grid space, so you can never center one on top of the other.
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Showing 1-15 of 21 comments
bongerman85 Dec 14, 2022 @ 11:58pm 
part of the reason for the update was to get subnautica base to the same level on unity that below zero is on, thus when problems need to be fixed, they can be done for both games. following that most users are suspecting that their secret announcement coming up, is the announcement of the next subnautica game in the series. as seen with below zero, the developers have SERIOUS financial gain possible here, with the third installment, because it will cause people to buy the older games.

Besides, the one thing that was learned with below zero, was that it couldnt do what the original did, and that is VERY true. Subnautica base is a completely different game than below zero is, because of everything that it is, and everything that below zero isnt. Subnautica base game was a magic experience.
dragonbornzyra Dec 15, 2022 @ 1:37am 
Originally posted by bongerman85:
part of the reason for the update was to get subnautica base to the same level on unity that below zero is on, thus when problems need to be fixed, they can be done for both games. following that most users are suspecting that their secret announcement coming up, is the announcement of the next subnautica game in the series. as seen with below zero, the developers have SERIOUS financial gain possible here, with the third installment, because it will cause people to buy the older games.

Besides, the one thing that was learned with below zero, was that it couldnt do what the original did, and that is VERY true. Subnautica base is a completely different game than below zero is, because of everything that it is, and everything that below zero isnt. Subnautica base game was a magic experience.
There are other lessons to be learned from Below Zero and only time will tell.

The next game may make others wanna buy the older games, but some players lost interest in any new Subnautica game. It won't spread through word of mouth and won't have as many streamers playing it.

Look at the people streaming Subnautica vs Below Zero and look at the in game numbers.
WondrinOstrich Dec 15, 2022 @ 1:55am 
Originally posted by bongerman85:
...Subnautica base is a completely different game than below zero is...

maybe my experiences with Subnautica (1) on XBox One and Below Zero on PC are not the same as yours, but to state that those are completely different games is quite an exaggeration, isn't it?

technically speaking there are quite differences, of course, but both are diving simulations on (the same) distant planet with lots of underwater fauna and flora and with the mechanics of basebuilding and exploring as you dive.

other opinions may state below zero as some good and interesting game and it can do a lot of things right, but doesn't that depend on ones personal opinion?

and that below zero can't do things right is just, how to say - wrong, sorry to contradict here.

it's different in some ways, true, but if it would tell the same story with the same goals and the same setup and all the same mechanics, everybody would complain that those are just the same games, sold twice.

one thing though: the hickups in Subnautica shall be gone and the game shall run as smooth and easy as below zero. in my opinion BZ does a lot of things right. and I do like the setting.
but then again: that is my personal blabla and who am I to judge, anyway?

no pun intended ;-)

but what interest me: do you feel subnautica running smooth(er) now?
Just Chill Dec 15, 2022 @ 2:01am 
Originally posted by Weird Finches:
I was hoping that we would be able to rest the multipurpose room on top of a foundation similar to how the Degasi base is constructed (see here https://static.wikia.nocookie.net/subnautica/images/c/cf/Jelly_Shroom_Cave_-_Base2.jpg This seemed like an obvious change but unfortunately it wasn't added.

Ah you mean no overlapping, but placing in the center of the foundation?
Since you colored me confused initially as multi-purpose rooms can be placed on a foundation. ^^

Some more positions to place would have been nice, but maybe there will be a mod compatible or out, which enhances that? :crossedfingers:
Capt. Carrot Dec 15, 2022 @ 6:25am 
from my experience the Multipurpose room "snaps" where it does on the foundations because of where the basic tubes snap, i.e. you cannot place a tube dead-centre on a foundation, it has to be off-centre.
bongerman85 Dec 15, 2022 @ 4:17pm 
Originally posted by Th⋶︎Wond'rinΩ︎strich:
Originally posted by bongerman85:
...Subnautica base is a completely different game than below zero is...

maybe my experiences with Subnautica (1) on XBox One and Below Zero on PC are not the same as yours, but to state that those are completely different games is quite an exaggeration, isn't it?

technically speaking there are quite differences, of course, but both are diving simulations on (the same) distant planet with lots of underwater fauna and flora and with the mechanics of basebuilding and exploring as you dive.

other opinions may state below zero as some good and interesting game and it can do a lot of things right, but doesn't that depend on ones personal opinion?

and that below zero can't do things right is just, how to say - wrong, sorry to contradict here.

it's different in some ways, true, but if it would tell the same story with the same goals and the same setup and all the same mechanics, everybody would complain that those are just the same games, sold twice.

one thing though: the hickups in Subnautica shall be gone and the game shall run as smooth and easy as below zero. in my opinion BZ does a lot of things right. and I do like the setting.
but then again: that is my personal blabla and who am I to judge, anyway?

no pun intended ;-)

but what interest me: do you feel subnautica running smooth(er) now?
I am not running on the 2.0 version of subnautica, because mods have not been updated yet. I feel that below zero could be a stronger game, but there needs to be a lot more work done to it. Its also the reason for the lack of mods that the base game has.
Cursed Hawkins Dec 15, 2022 @ 6:06pm 
Originally posted by bongerman85:
part of the reason for the update was to get subnautica base to the same level on unity that below zero is on, thus when problems need to be fixed, they can be done for both games.
Well I already discovered one problem after the update that's likely also existing in Below Zero, apparently if you put another large room below another large room the second one will just entirely bug out and not allow you to build anything on it OR allow you to deconstruct it either because the game will say "there's something that needs to be deconstructed first" even when its the only thing left.
A moderator of this forum has indicated that this post answers the original topic.
DrBonifarz Dec 15, 2022 @ 9:45pm 
Originally posted by Weird Finches:
I was hoping that we would be able to rest the multipurpose room on top of a foundation similar to how the Degasi base is constructed
Yeah, there are a couple of ruins and abandoned bases in SN and BZ that do not follow the building blocks and grid patterns for regular base building. Foundations are sized 2x2 grid units, MPR occupy a 3x3 grid space, so you can never center one on top of the other.
dragonbornzyra Dec 16, 2022 @ 12:24am 
Originally posted by Cursed Hawkins:
Originally posted by bongerman85:
part of the reason for the update was to get subnautica base to the same level on unity that below zero is on, thus when problems need to be fixed, they can be done for both games.
Well I already discovered one problem after the update that's likely also existing in Below Zero, apparently if you put another large room below another large room the second one will just entirely bug out and not allow you to build anything on it OR allow you to deconstruct it either because the game will say "there's something that needs to be deconstructed first" even when its the only thing left.
You could stack Large Rooms in BZ properly, so if that is happening in Subnautica it's a "new" bug. You'd think they'd have tested for something like this before pushing it to live. I LOVE IT when devs annoucne they fix bugs, only for you to boot up the game and get slapped in the face by that same bug. I love it!
Last edited by dragonbornzyra; Dec 16, 2022 @ 12:25am
Ignis Dec 16, 2022 @ 12:31am 
Originally posted by dragonbornzyra:
I LOVE IT when devs annoucne they fix bugs, only for you to boot up the game and get slapped in the face by that same bug. I love it!
Can you show me the issue? I'm sure you don't jump to conclusions without having tested yourself right?
Cursed Hawkins Dec 16, 2022 @ 7:55am 
Originally posted by Ignis:
Originally posted by dragonbornzyra:
I LOVE IT when devs annoucne they fix bugs, only for you to boot up the game and get slapped in the face by that same bug. I love it!
Can you show me the issue? I'm sure you don't jump to conclusions without having tested yourself right?
I can describe the bug because I was just ♥♥♥♥♥♥♥ around in Creative Mode when I stumbled on it, I was seeing what I could do with the large rooms because I have a bit of a soft spot with having a base near the surface with glass so I can see the Reefbacks above me and I built a second large room below it followed by another below that one, but when I went to try and put a ladder connecting the top room to the room that was below it the game physically wouldn't allow me to build it as if something was blocking that piece and while this was going on I was experimenting with those walls segments you get with the large rooms (probably won't be using them too much though) and while I can't 100% say for certain if they had a hand in why the bug happened but the second room just wouldn't permit anything to be built on it but it also then wouldn't permit me from deconstructing it either even after everything else was gone and it was the only building left in the world, it still wouldn't allow itself to be deconstructed, as if something was inside the structure itself which I know shouldn't have been possible given I couldn't even access inside it.
Last edited by Cursed Hawkins; Dec 16, 2022 @ 7:56am
DrBonifarz Dec 16, 2022 @ 10:34am 
Mhm, I have seen similar behavior when a connected structure, such as ladders or hatches, is only constructed partially. If you find and deconsruct that ghost element, you should be fine. I don't think it has anything to do with the update.
Cursed Hawkins Dec 16, 2022 @ 10:58am 
Originally posted by DrBonifarz:
Mhm, I have seen similar behavior when a connected structure, such as ladders or hatches, is only constructed partially. If you find and deconsruct that ghost element, you should be fine. I don't think it has anything to do with the update.
Not in my case! There was nothing even built on the building, because it REFUSED to permit it to begin with including Ladders and Hatches, there was no ghost element to look for.
DrBonifarz Dec 16, 2022 @ 10:12pm 
That's interesting, and then I have no clue what went on there =)

If anyone happens to reproduce this issue, maybe a part of the savegame data can help to investigate the cause.
dragonbornzyra Dec 17, 2022 @ 1:30am 
Originally posted by Ignis:
Originally posted by dragonbornzyra:
I LOVE IT when devs annoucne they fix bugs, only for you to boot up the game and get slapped in the face by that same bug. I love it!
Can you show me the issue? I'm sure you don't jump to conclusions without having tested yourself right?
Hey Ignis!

I havn't built a Large Room yet, but when I get back into my game I'll do that.

Stacking Large Rooms and Partritions/Doors.

Intended behavior should be stackable as expected in Below Zero, for the LR Partritions and Doors there have been videos that reproduce the deconstruct bug 100%, and other issues involving the two LR pieces. I'm not sure if those were patched out in BZ I have not played since it went 1.0 and I got the last achievement.

What other things should I look out for/include in my testing? I'd love to be a part of the solution and not just criticizing.:lifepod:
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Date Posted: Dec 14, 2022 @ 11:39pm
Posts: 21