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Files get corrupted sometimes.
All games that have save files have random unpreventable save file corruption. Any file on your computer can become corrupted. That's why backups are a thing. Subnautica doesn't have a particular problem with save file corruption, but it's not immune to it, because nothing is. Back up your computer on a regular basis.
Edit: Nevermind, I forgot about the super tiny update that went out last December on the stable branch.
I didnt even know there was an experimental, I went and checked tho and I wasnt opted in for the experimental version. Am I missing something?
... But there are many fans, even just considering the regulars on this forum, who have literally thousands, or even over ten thousand hours in Subnautica, who have never had a corrupted save file "for no reason".
There are a number of us who have had a corrupted save file (I am a case in point - I've had one, in a couple thousand hours play), but generally for an outside reason. And I am in this forum essentially every day - it is NOT a constant or common problem, though it is occasionally reported. Often on those occasions, attempting to run the game on a system that is only marginally adequate to the task seems to be part of the issue.
In general, in 50+ years of computer gaming, I have seen a number corrupt save files. I have to agree with the previous poster who said they can occur in almost any game ... including games known to be rock solid stable ... on rare occasions.
the only items that will be lost are any and all floating lockers and their contents and any resources not in a storage or an inventory. EVERYTHING ELSE WILL BE SAFE!!! THE AURORA WILL REMAIN IN ITS CURRENT STATE. all you are doing by purging the cell cache files is deleting the changes that you have made to them, additional or less fish, collected resources, fragments etc.
if you only delete the single file that is causing your issue, then it will only reset that cell on the map, and leave everything else as it currently is.
deleting cell caches use to be practically required after several hours of play because the game was bloating the cell cache files with terrain changes. so it is a very safe procedure to undertake, if you are suffering serious frame rate drops, clearing the cell caches can help the performance of your save file.
NOTE: Previously collected PDAs will respawn in the deleted cells, however when collected nothing will happen. ALL DOORS WILL BE RESET TO THEIR ORIGINAL STATE AT LOAD. as well as laser cut surfaces.
And why don't you answer the question that was raised, why are you using such an old build?
And this is not a widespread issue with this game I don't know where you got your information.
There must be a reason it was corrupted, were you using Mod's.
Not saying this to blame you or anything, it just seems you'd like to know the actual cause of the corruption to avoid any further issues and I suspect that old experimental build you seem to be on might be the actual cause. Luckily it's one that seems relatively easy to correct as well.
416 hours on one sav, no problems.
If you actually use the beta version you have no right to complain, after all, it's a beta.
And it can not be installed unintentionally.
As far as I'm concerned, you have my full support, never play this game again. You can also choose not to play any game. Probably none of them are resistant to user errors.
edit:
I couldn't open the image before.
All in all, I do not know if this is a beta or not, I was misled by the comment above.
Please take note of this fact as you read this foolish statement of mine.