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Honestly, the base game is a pretty good balance of "survival mechanics" and QoL. But some stuff really don't change the gameplay that much and is just saving time like being able to craft something with the materials that are in the surrounding lockers. That just cuts time on having to go back and forth a lot. Idk, personally, that mod isn't something that i think would ruin the vanilla experience.
But stuff that i have now like extra slots for upgrades, new cyclops upgrades and such, those are OP for the base game.Still, i use them cause they're fun, and i finished the base game a few times already so, i did it "the right way" hehe.
The reason I'm so in favor of a map is because of what I see as by far the weakest stage of the game, the blueprint hunt. Both times I've played, I've had my game grind to a halt because there are one or two necessary blueprints that I don't have, and it's a huge pain to keep track of where you've been and where you need to check. "Okay, I know I found the Bulb Zone before...now where was it..." There are two equally-annoying ways to find wrecks. One is to wander around randomly like an idiot until you're lucky enough to stumble across one, and then leave a beacon there to mark it as complete (which require copper, which is the one resource I'm perpetually out of). The other is to cart around a whole scanning room setup, try to space it out at even distance marks, and then chase down every ping (which may include useless scattered piles of rubble, or even wrecks you've already explored depending on your placement). A map would go a huge way towards making this part of the game more bearable.
And honestly it makes sense from a gameplay perspective too. Your PDA supposedly goes into survival mode when you land on the planet, and it includes blueprints for all sorts of basic materials and tools...but not a simple map, which literally anyone put in that situation would sorely need?
I agree with the wreck hunt, that is a bit annoying, especially the whole beacon business.
The map, the way it is on the mod, kinda makes the scanner room a bit useless. Thankfully there's another mod that lets you scan for resources so it's useful again haha. :D
Maybe they'll include like a mapping room, or something, so that it's not fully automatic and follows wherever you go, maybe you need to set it up a bit, that would be i think a great middleground. Like, build a mapping room, connect your PDA to it, hit "scan" and it'll update that part of the map, and you can upgrade the distance maybe and what it finds like the scanner room, except permanent.
Or, maybe the new game could have like new types of beacons that reveal the map in a radius, and you have to make like a network of them to start mapping, but when they're up, they permanently reveal the surroundings. Then make it annoying so that leviathans can destory the beacons. :D
Idk, there's good arguments for including a map, but i suspect it was omitted to kinda stretch the game a bit. And i think it worked. :D For the next game though, especially if they plan on making a bigger world, i think it should be a feautre in some shape or form.
There, they countered the smaller map with a slow moving Sea Truck so you "get" to travel longer lol, but yeah, the sequel probably should have some mapping capabilities.