Subnautica

Subnautica

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end game questions - will have spoilers
1) does the Sea Empress ever fully die or is she always just in the dying animation?

2) if you drop predators in the sea empress pool, are they also non-aggressive like the ones that are already there or will they start killing the happy fish?

3) when the sea emperors are grown, do they have static locations or they just roam all over the map?

4) I haven't built the Cyclops yet. I know its needed to make some blue print to help leave the planet but I'm in no rush as I rushed through the game in my 1st play through years ago. Is there any place in the game you cannot get to unless you have the Cyclops? I was able to get through the lava zone with the prawn suit (IMO much better than that big bulky submarine).
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Showing 1-13 of 13 comments
Balthazaar Oct 2, 2024 @ 6:58am 
Glad we can chat about end game spoilers.

1.) curious about this also, playing a game for weeks, in game time, after the babies leave; I have not seen her change after that dying state.

2.) the great thing about subnautica, is to save before doing some dangerous science. Save at your base right before you drop the predators in the tank. My guess is that predators raised in containment will be passive in there but no clue what happens. Do science and let us know maybe

3.) the two I have found appear to be static, I wanted to aggro a reaper over to one to see what happens if they fight, still need science on that but guessing they are static spots, not sure

4.) if your at this spot in story without a cyclops, not sure what you would need it for anymore. One of the things I love most about subnautica is the various ways you can complete things. Player agency is so rare in games. If you need cyclops to build Neptune, I have no idea why you would. Think you can build it without cyclops.


So in summary, I gots no clue and want to learn more.
Artek [General] Oct 2, 2024 @ 7:00am 
1) Always dying animation, she does not truly die until the credits basically. You can't interact with her in any way.

2) No idea, high chance they will be aggressive (i just somehow doubt the devs pre-programmed such an occasion - i'm like 95% certain they are just custom entities with custom AI).

3) Static locations, most of them swimming in high waters in specified areas - so if you're hoping to build a base to watch them that's going to be highly unlikely.

4) Cyclops is not required for map traversal, anywhere where it can get - PRAWN can get to as well, with sole exception being The Void (PRAWN just sinks forever until it gets crushed by depth, while Cyclops just gets ravaged, but with invincibility shield you are safe for as long as you have power).

Cyclops is mostly a role-playing tool as well as a mobile base that can craft food and carry resources, but if you're quick enough - you can just get sh*t done in PRAWN and get back to base before you die of starvation or - more likely - dehydration.
Balthazaar Oct 2, 2024 @ 7:05am 
Thanks for the answers @artek.

Do you know what happens if a reaper gets to close to the grown sea emperor’s? Do they fight it out?
Artek [General] Oct 2, 2024 @ 7:21am 
Originally posted by Balthazaar:
Thanks for the answers @artek.

Do you know what happens if a reaper gets to close to the grown sea emperor’s? Do they fight it out?
It'll probably try to bite it, but i highly doubt it can deal any meaningful damage (they can't even kill Stalkers) and Emperor himself has no offensive moves as far as i know, so it'll just be Reaper occasionally biting Emperor for no reason at all and the latter just shrugging it off with no reaction.
In retrospect - predatory interactions between fauna are lame. No one can truly eat anyone with sole exception of small fish we can cook who occasionally get eaten by Biters, Mesmers and Deep Eels.
Balthazaar Oct 2, 2024 @ 7:28am 
Originally posted by Artek General:
Originally posted by Balthazaar:
Thanks for the answers @artek.

Do you know what happens if a reaper gets to close to the grown sea emperor’s? Do they fight it out?
It'll probably try to bite it, but i highly doubt it can deal any meaningful damage (they can't even kill Stalkers) and Emperor himself has no offensive moves as far as i know, so it'll just be Reaper occasionally biting Emperor for no reason at all and the latter just shrugging it off with no reaction.
In retrospect - predatory interactions between fauna are lame. No one can truly eat anyone with sole exception of small fish we can cook who occasionally get eaten by Biters, Mesmers and Deep Eels.

Maybe something changed. I had a stalker chase my camera drone into the reaper by entrance of aurora. The reaper killed the stalker in three hits. Took a few while as it swam off after each hit, but did kill it on third hit. The stalker disappeared too like when a fish is eaten.

This experience is what caused me to wonder about sea emperor. Makes sense though that sea emperor would just ignore it. Appreciate info about emperor having no attack, think that answers it anyways.

Thanks again for info!
Darth Cervantes Oct 2, 2024 @ 7:39am 
Thanks for all the answers. I'll try dropping some lava lizards in the empress pool and see what happens.
sweng Oct 2, 2024 @ 7:57am 
Originally posted by Balthazaar:

If you need cyclops to build Neptune, I have no idea why you would. Think you can build it without cyclops.
I think you need the cyclops shield generator module to build neptune. That's why

Beside, who don't want a big comfy submarine
Last edited by sweng; Oct 2, 2024 @ 7:59am
Artek [General] Oct 2, 2024 @ 7:57am 
Originally posted by sweng:
Originally posted by Balthazaar:

If you need cyclops to build Neptune, I have no idea why you would. Think you can build it without cyclops.
I think you need the cyclops shield generator module to build neptune. That's why
Yep, that's the reason. Can't make it otherwise.
Darth Cervantes Oct 2, 2024 @ 8:02am 
Originally posted by Artek General:

4) Cyclops is not required for map traversal, anywhere where it can get - PRAWN can get to as well, with sole exception being The Void (PRAWN just sinks forever until it gets crushed by depth, while Cyclops just gets ravaged, but with invincibility shield you are safe for as long as you have power).

Does that mean you can safely traverse the void in a cyclops?
Artek [General] Oct 2, 2024 @ 8:04am 
Originally posted by Darth Cervantes:
Originally posted by Artek General:

4) Cyclops is not required for map traversal, anywhere where it can get - PRAWN can get to as well, with sole exception being The Void (PRAWN just sinks forever until it gets crushed by depth, while Cyclops just gets ravaged, but with invincibility shield you are safe for as long as you have power).

Does that mean you can safely traverse the void in a cyclops?
Theoretically, but the shield eats energy like mad - you will have to deck it out with x6 Ion Cells to last like 5-10 minutes probably.
Balthazaar Oct 2, 2024 @ 8:27am 
Originally posted by sweng:
Originally posted by Balthazaar:

If you need cyclops to build Neptune, I have no idea why you would. Think you can build it without cyclops.
I think you need the cyclops shield generator module to build neptune. That's why

Beside, who don't want a big comfy submarine

Thanks for clarification on cyclops shield. I forgot aboot that!
DrBonifarz Oct 2, 2024 @ 10:29am 
Originally posted by Artek General:
... exception being The Void (PRAWN just sinks forever until it gets crushed by depth, while Cyclops just gets ravaged, but with invincibility shield you are safe for as long as you have power).
That's some experiment I did for science ages ago - the prawn will fall faster to the off-center distance limit than it takes to get crushed. So, you will just get teleported to the centre of the map.

And "traversing" the void is not really a battery issue, as the scary glass noodles are only active in a certain perimeter. Once you traversed some distance, there is literally nothing out there stopping you from your pointless adventure :)
Last edited by DrBonifarz; Oct 3, 2024 @ 12:21pm
dreamrider Oct 3, 2024 @ 10:25am 
Originally posted by DrBonifarz:
Originally posted by Artek General:
... exception being The Void (PRAWN just sinks forever until it gets crushed by depth, while Cyclops just gets ravaged, but with invincibility shield you are safe for as long as you have power).
That's some experiment I did for science ages ago - the prawn will fall faster to the off-center distance limit limit than it takes to get crushed. So, you will just get teleported to the centre of the map.

And "traversing" the void is not really a battery issue, as the scary glass noodles are only active in a certain perimeter. Once you traversed some distance, there is literally nothing out there stopping you from your pointless adventure :)
Reportedly, it is a perimeter zone around the Crater edge about 600 to 800m wide.
Last edited by dreamrider; Oct 3, 2024 @ 10:27am
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Date Posted: Oct 2, 2024 @ 6:39am
Posts: 13