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There may be some vague hint on the UWE web site, but NO ONE has mentioned that here if so.
It's its as polished as the first game, my hopes are high. Just don't want it to be another BZ type of lateral/downwards move.
That said, I'm still hesitant. Maybe there will have been a learning experience and there will be a more open, less confined world and less... chatty characters. Maybe. Seems like a tall order these days. Sometimes less is more, especially where speech is concerned.
I loved the size of the original game's map, and even something just a little larger would be great. Let's seem some deep, dark abysses again instead of a shallow sea with a couple narrow crevices. I want people with thalassophobia to be even more triggered than the first game. I want livestreamers to soil themselves. Maybe have slightly more above-water area than the original, but much less than BZ. Bring back the Cyclops or a similar mobile base and everybody's favorite mini mech, as well as maybe some new vehicles.
Also no, they never said '2x smaller.' Maybe it is right now, y'know, before even closed alpha, but Obraxis stated that they hope for SN2 to be larger and deeper than the first game, meaning also larger/deeper than BZ, so the most we've seen yet.
After seeing the new submarine (which clearly isn't the Seatruck like so many people are so quick to say, its likely similar to the atlas, so a large beefer that'll likely be fun to pilot with 2-3 other people), as well as that new leviathan that's unlike *anything* we've seen in Subnautica before, I'd say it's safe to assume this game will go well.
Don't get me wrong that's what we thought of Below Zero. And firing Chylinski def sucks for the music. But I'm sure they've learned seeing as the teaser trailer is ten times more exciting than Below Zero's, and the store page offers promising screenshots.
Anyways yeah the game will sell terribly as far as racists go. Errybody else will have a field day. We can say for a certainty that the world will look more beautiful than the other games', but as far as size goes it's only *likely* but not definitively going to be larger and deeper than the others.
I think a ~15-30% increase in world size is optimal. Don't want it to stretch on for too long.
Bad idea to assume it'll launch with VR support, or get any from the devs. They're already making a project that's more ambitious than any before, with 2-4 multiplayer to boot. But given it's being made in Unreal, and we're in 2024 going on '25, the possibility of a clean VR Subnautica experience is solid.
https://steamcommunity.com/app/1962700/discussions/0/
Might be a better place to discuss items for that game than here at this point.
What century are you living in??