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Also, I hate coop. I don't want it. It almost never makes games better. That's what I think.
I do agree that they should move away from the direction Below Zero, but for now it's way too early to tell if whether or not they will.
Well, not really. A game with coop needs to be designed for coop, else it doesn't work. With games with ressource gathering this usually also means higher amount of ressources needed, aka you have to do more work when playing alone.
They can always do the "oops, crash landed on uncharted planet" thing, but i don't know... Won't work a 2nd time, me thinks.
They could pull a Barotrauma: maybe we are sent here with a mission in mind: gotta find some McGuffin or another. Or maybe they could really double down on base-building elements and our mission is to build an important facility and in order to achieve this goal we need to keep collecting rarer and rarer materials, thus causing us to go deeper in search of better resources. Honestly doesn't sound too good, but i'll take it...
The super mega alien we saw in the trail implies another alien encounter. Maybe we will have an antagonist for once.
Basically all elements that worked in the first game would be gone. And I am all for a lighthearted base builder and exploration game, but that's just not Subnautica.
There's always a chance they'll get it right. But its definitely below 50% at this point.
And it's really not that hard to figure out what people actually want if you simply look at reviews and comments. They say it directly. I think that Below Zero is a clear indicator that devs do not really understand why the first game was so liked, so I am very worried about Subnautica 2. Hopefully the game will be good.
Not to mention, BW was meant to be standalone as they tried something new. It doesn't necessarily mean it's the new direction they're permanently going in, or that they didn't understand what was good/what worked overall - that new attempt just didn't land as well, which gives them more insight on what not to do the next time round.
So tbh, I think it's still too early for that fear to be set in stone.
Anyway, look at the trailer - the characters in it are all happy and smiling and the whole thing feels kind of like an action game. That alien is also kind of weird, feels like it's some kind of intelligent life form which might have it's own civilization and not just a preditor like the sea dragon. Although that alien might very well turn out to be friendly and bring them to the surface.
Basically everything in the trailer implies it will be a very different game. Anyway, I do hope that game will be good as I really like Subnautica, but I can tell you I am not preordering anything and keeping my expectations low because this way it can only get better. They are also switching game engines, which means likely a lot of bugs and longer development cycle, not being able to reuse any code and questionable asset reuse.
And how does a sea animal or two = "this might be its own civilization", instead of a predatory in an ocean system? Legitimately, I don't get how you made that connection based upon the teaser, because there's no evidence of civilization beneath the sea (other than the humans) that I saw. And for it to hint toward such, there'd need to be something big like ruins or what-have-you - not just the occasional bases like the OG game, because that could still be evidence of survivors crashing and/or expeditions from whomever the lead company is (like Alterra).
Plus having more than one person around automatically "doesn't make it Subnautica"? That is a stretch imo, because you can have a similar Subnautica experience - terror of the deep, not knowing what it's like down there as you explore the unknown - even with the occasional person beyond the PC. Even Below Zero had that (any difference in effectiveness aside) because it was a new environment with new places/threats to explore, so I don't think they're mutually exclusive.