Subnautica

Subnautica

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Stal Hamarr Jun 16, 2022 @ 12:14pm
My Cyclops self-destroyed and I can't understand how it happened.
Already posted on reddit, but nobody gave a ♥♥♥♥. Probably busy replying to the millionth "I shat my pants" threads.

Anyway.
I have no mods installed.

Timeline of the events:

I have a main base in a safe area. Been there for a while and nothing weird ever happened. I've always had my first Cyclops parked right outside the base with no issues. There's a reaper living 300ish m from my base, but he never came close to my stuff.

Yesterday I built a second Cyclops. I want to move it inside the Lost River and leave it there, so I have one for surface travel and one for LR/lava zone activities. So yesterday I built the second one, parked it beside the first one and quit.

Today I logged in, did some stuff in the main base and then I did a couple trips to my crater edge leviathan observatory. So I went in and out from my main base a few times. I'm almost entirely sure both Cyclops were parked just fine where I left them yesterday. I'm almost entirely sure I would have noticed the wreck and the beacon of a destroyed cyclops.

But when I was returning the last time from the void outpost to the main base, I noticed the wreck beacon. At home, there's the actual wreck of my first cyclops.

Reloaded to 20 minutes prior, no dice. Cyclops was already destroyed.

Rebuilding it is no big deal. It's in a very convenient location and I can salvage everything inside.

But ♥♥♥♥♥♥♥♥♥, this is annoying. I don't want to play with this massive broken metal turd sitting right at my doorstep.

How did this happen? The two Cyclops were quite close, so I can only imagine some weird collision issue. But why? How?
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Showing 1-15 of 25 comments
Coops Jun 16, 2022 @ 1:37pm 
Originally posted by Stal Hamarr:
But when I was returning the last time from the void outpost to the main base, I noticed the wreck beacon.

No such thing as a wreck beacon.

Originally posted by Stal Hamarr:
Rebuilding it is no big deal. It's in a very convenient location and I can salvage everything inside.

Nothing inside would be salvageable when a cyclops is destroyed, Either this never happened or you have not actually looked at the wreckage.

I am leaning towards a made up story,
Stal Hamarr Jun 16, 2022 @ 2:02pm 
Originally posted by Coops:
some edgy bs

WTF are you on about? It's all described in the wiki:

If a Cyclops' health is totally depleted it will explode.
A wreck will remain, which will have openings in the bridge, vehicle bay, and stern for access.
Any placeable items, such as Fabricators, Power Cell Chargers and lockers, will remain and can be emptied/deconstructed.
The contents of the built-in lockers, Power Cells in the engine room, and the upgrades panel will remain and can be retrieved, as can the fire extinguishers from their wall mounts.
A Beacon will be deployed at the location of the wreck.


All of this happened while I was AWAY from the cyclops, and here are some screenshot if there is any other random smartass who thinks it's a "made up story". Why should I make up a story like this? What would be the reason?

Beacon, because mr. edgelord here for some reason doubts a destroyed Cyclops automatically deploys a beacon, even if it's clearly written inthe wiki:

https://imgur.com/VBuvu6c


Wreck of the older Cyclops right next to the newer one:

https://imgur.com/qTncQ9n


As seen here, all the ♥♥♥♥ inside is still intact and PERFECTLY SALVAGEABLE:

https://imgur.com/jQzcm3P


Even the ♥♥♥♥♥♥♥ fishes in the aquarium are still alive:

https://imgur.com/wwki7hg



As obviously seen in this other screenshot, I can interact with a locker inside the wreck, because everything inside is PERFECTLY SALVAGEABLE, as described in the wiki:

https://imgur.com/lOjV1Ko


Now, anyone with an idea about what happened here?
I suspect mr. smartass over here doesn't know much about the topic.
admiral1018 Jun 16, 2022 @ 2:44pm 
There is a wreck beacon and you can salvage most things inside.

However, not sure why the Cyclops would be getting destroyed like this. They don't take collision damage, so that's probably not it even if the game was glitching. I don't think I've ever seen Reapers attack a Cyclops when the player is away, but that could be a possibility (though unlikely). Not really sure what else this could be.
Last edited by admiral1018; Jun 16, 2022 @ 2:45pm
Cheboygan Jun 16, 2022 @ 3:41pm 
First, I just want to say Coops doesn't know what he's talking about. Don't let him ruin your day any more than losing a cyclops would.

On to your post though. It's possible they were drifting. I know when I park my cyclops, it sometimes maintains sideways velocity, however slow. This once had me clip out of the cyclops walls and I had to really scrble to reach the hatch when I had full gravity, as if I were above ground (walking not swimming). Maybe they slowly collided then videogame jittered to death, similar to the seamoth glitch. Did the other clops take any damage?

Another factor could be of the chunk was unloaded and your clops drifted out of bounds, then when the geometry loaded back in it got stuck and kaboomed. Although this idea is entirely a theory and I have no evidence for this being how the mechanics even work.
daemon47 Jun 16, 2022 @ 4:03pm 
recently I have been having my seamoth self-destruct, which is Fine I Guess... but I fear that this may happen to my cyclops or prawn suit at some point too.
Coops Jun 16, 2022 @ 4:40pm 
OK, I guess I never had a cyclops be destroyed. Seamoth and prawn have nothing remaining if they are lost. I have 1500 hours in this game and have never seen a wreck beacon. Also I have been on this forum every day for years and never has anyone mentioned a wreck beacon. I guess I learned something.
Cheboygan Jun 16, 2022 @ 5:23pm 
Originally posted by Coops:
OK, I guess I never had a cyclops be destroyed. Seamoth and prawn have nothing remaining if they are lost. I have 1500 hours in this game and have never seen a wreck beacon. Also I have been on this forum every day for years and never has anyone mentioned a wreck beacon. I guess I learned something.
Its all good. I appreciate you coming back and admitting it. All is forgiven.
RCMidas Jun 16, 2022 @ 6:23pm 
Originally posted by Coops:
OK, I guess I never had a cyclops be destroyed. Seamoth and prawn have nothing remaining if they are lost. I have 1500 hours in this game and have never seen a wreck beacon. Also I have been on this forum every day for years and never has anyone mentioned a wreck beacon. I guess I learned something.
Probably because it was one of the last changes made to the Cyclops, by which time you would have already been a sufficiently good player to never actually be at risk of losing it and thus would never actually see it.
Stal Hamarr Jun 17, 2022 @ 4:41am 
Originally posted by Cheboygan:

On to your post though. It's possible they were drifting. I know when I park my cyclops, it sometimes maintains sideways velocity, however slow. This once had me clip out of the cyclops walls and I had to really scrble to reach the hatch when I had full gravity, as if I were above ground (walking not swimming). Maybe they slowly collided then videogame jittered to death, similar to the seamoth glitch. Did the other clops take any damage?

Another factor could be of the chunk was unloaded and your clops drifted out of bounds, then when the geometry loaded back in it got stuck and kaboomed. Although this idea is entirely a theory and I have no evidence for this being how the mechanics even work.

I suspect the first thing you mentioned could be it. The other cyclops isn't damaged at all though.

Or it could simply be a very glitchy cyclops, because I'm having all sorts of issues with it.
I used the restorecyclops console command to fix it. It does what it's supposed to do: the cyclops is restored (cockpit and tail section are intact again), but in a damaged state. So it's working as intended.
Then I fix all the leaks with the repair tool, but it still remains in this weird limbo between destroyed and fixed. It looks fine from the outside, but there's still water pouring inside (like when you are under attack). I can take position at the helm, but can't do anything because it's out of power. The power cells are completely drained (as they should be, according to the wiki), but I cannot replace them. I can only take out the drained cells, but not put new ones in the sockets.

Now I just want to get rid of the wreck, because it's sitting right at the doorstep of my main base, but I don't think there's any specific console command. Maybe I'll try something with floaters and a repulsion cannon.


Originally posted by Coops:
OK, I guess I never had a cyclops be destroyed. Seamoth and prawn have nothing remaining if they are lost. I have 1500 hours in this game and have never seen a wreck beacon. Also I have been on this forum every day for years and never has anyone mentioned a wreck beacon. I guess I learned something.

It's fine. I didn't like the tone, not the content of the reply.
I appreciate the second reply, not a common sight on the internet.
Last edited by Stal Hamarr; Jun 17, 2022 @ 5:45am
Combat Wombat Jun 18, 2022 @ 2:18am 
Originally posted by Coops:
OK, I guess I never had a cyclops be destroyed. Seamoth and prawn have nothing remaining if they are lost. I have 1500 hours in this game and have never seen a wreck beacon. Also I have been on this forum every day for years and never has anyone mentioned a wreck beacon. I guess I learned something.

Been playing for years, i didnt know there was such a thing either.
admiral1018 Jun 18, 2022 @ 7:21am 
Destroying the Cyclops creates a new, permanent wreck that remains in place for the rest of the game. You can swim throughout it to access all of your lockers and retrieve the upgrade modules and power cells. You can even desconstruct anything you had built with the habitat builder to get the resources back. If you want, the Cyclops wreck can still be used for storage, so it does have some use. Oddly enough, the panel to let you change the Cyclops color remains active when it's crashed as well.

Any docked vehicles will be destroyed, however, and any plants will be killed. The destroyed Cyclops will also spawn a bunch of scrap metal in the area, which helps recoup the cost for rebuilding it.
KippenKaasBaas Jun 20, 2022 @ 1:42am 
Originally posted by admiral1018:
Destroying the Cyclops creates a new, permanent wreck that remains in place for the rest of the game. You can swim throughout it to access all of your lockers and retrieve the upgrade modules and power cells. You can even desconstruct anything you had built with the habitat builder to get the resources back. If you want, the Cyclops wreck can still be used for storage, so it does have some use. Oddly enough, the panel to let you change the Cyclops color remains active when it's crashed as well.

Any docked vehicles will be destroyed, however, and any plants will be killed. The destroyed Cyclops will also spawn a bunch of scrap metal in the area, which helps recoup the cost for rebuilding it.

Thank you for the clarification Admiral.
I also did not know this. Haven't lost a Cyclops in years.
admiral1018 Jun 20, 2022 @ 9:39am 
I was playing around with this and did find a glitch that I hadn't seen reported before. I mentioned that any plants that you have are destroyed, but the game does let you replant seeds in those pots. This allows you to grow exclusively land plants underwater.

This pic is in a wrecked Cyclops, completely submerged and upside down:

https://steamcommunity.com/sharedfiles/filedetails/?id=2823636554

Since this is the only place in the game I'm aware of that allows you to access indoor tech while technically outdoors, I'm curious if there are any interesting exploits. Anything that requires power doesn't seem to work, but things like trashcans still function fine.
dreamrider Jun 20, 2022 @ 3:21pm 
Admiral, can you build some new pots?
For instance, in an array very close to the blown out bow?

Thus giving you quick access to a self sustaining feeding/watering station while effectively "outside".
grzegorz77 Jun 20, 2022 @ 3:49pm 
Originally posted by admiral1018:
I was playing around with this and did find a glitch that I hadn't seen reported before. I mentioned that any plants that you have are destroyed, but the game does let you replant seeds in those pots. This allows you to grow exclusively land plants underwater.

This pic is in a wrecked Cyclops, completely submerged and upside down:

https://steamcommunity.com/sharedfiles/filedetails/?id=2823636554

Since this is the only place in the game I'm aware of that allows you to access indoor tech while technically outdoors, I'm curious if there are any interesting exploits. Anything that requires power doesn't seem to work, but things like trashcans still function fine.


Mr. Admiral as always in shape.

Did you notice the view through the windshield of the cyclop?
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Date Posted: Jun 16, 2022 @ 12:14pm
Posts: 25