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No such thing as a wreck beacon.
Nothing inside would be salvageable when a cyclops is destroyed, Either this never happened or you have not actually looked at the wreckage.
I am leaning towards a made up story,
WTF are you on about? It's all described in the wiki:
All of this happened while I was AWAY from the cyclops, and here are some screenshot if there is any other random smartass who thinks it's a "made up story". Why should I make up a story like this? What would be the reason?
Beacon, because mr. edgelord here for some reason doubts a destroyed Cyclops automatically deploys a beacon, even if it's clearly written inthe wiki:
https://imgur.com/VBuvu6c
Wreck of the older Cyclops right next to the newer one:
https://imgur.com/qTncQ9n
As seen here, all the ♥♥♥♥ inside is still intact and PERFECTLY SALVAGEABLE:
https://imgur.com/jQzcm3P
Even the ♥♥♥♥♥♥♥ fishes in the aquarium are still alive:
https://imgur.com/wwki7hg
As obviously seen in this other screenshot, I can interact with a locker inside the wreck, because everything inside is PERFECTLY SALVAGEABLE, as described in the wiki:
https://imgur.com/lOjV1Ko
Now, anyone with an idea about what happened here?
I suspect mr. smartass over here doesn't know much about the topic.
However, not sure why the Cyclops would be getting destroyed like this. They don't take collision damage, so that's probably not it even if the game was glitching. I don't think I've ever seen Reapers attack a Cyclops when the player is away, but that could be a possibility (though unlikely). Not really sure what else this could be.
On to your post though. It's possible they were drifting. I know when I park my cyclops, it sometimes maintains sideways velocity, however slow. This once had me clip out of the cyclops walls and I had to really scrble to reach the hatch when I had full gravity, as if I were above ground (walking not swimming). Maybe they slowly collided then videogame jittered to death, similar to the seamoth glitch. Did the other clops take any damage?
Another factor could be of the chunk was unloaded and your clops drifted out of bounds, then when the geometry loaded back in it got stuck and kaboomed. Although this idea is entirely a theory and I have no evidence for this being how the mechanics even work.
I suspect the first thing you mentioned could be it. The other cyclops isn't damaged at all though.
Or it could simply be a very glitchy cyclops, because I'm having all sorts of issues with it.
I used the restorecyclops console command to fix it. It does what it's supposed to do: the cyclops is restored (cockpit and tail section are intact again), but in a damaged state. So it's working as intended.
Then I fix all the leaks with the repair tool, but it still remains in this weird limbo between destroyed and fixed. It looks fine from the outside, but there's still water pouring inside (like when you are under attack). I can take position at the helm, but can't do anything because it's out of power. The power cells are completely drained (as they should be, according to the wiki), but I cannot replace them. I can only take out the drained cells, but not put new ones in the sockets.
Now I just want to get rid of the wreck, because it's sitting right at the doorstep of my main base, but I don't think there's any specific console command. Maybe I'll try something with floaters and a repulsion cannon.
It's fine. I didn't like the tone, not the content of the reply.
I appreciate the second reply, not a common sight on the internet.
Been playing for years, i didnt know there was such a thing either.
Any docked vehicles will be destroyed, however, and any plants will be killed. The destroyed Cyclops will also spawn a bunch of scrap metal in the area, which helps recoup the cost for rebuilding it.
Thank you for the clarification Admiral.
I also did not know this. Haven't lost a Cyclops in years.
This pic is in a wrecked Cyclops, completely submerged and upside down:
https://steamcommunity.com/sharedfiles/filedetails/?id=2823636554
Since this is the only place in the game I'm aware of that allows you to access indoor tech while technically outdoors, I'm curious if there are any interesting exploits. Anything that requires power doesn't seem to work, but things like trashcans still function fine.
For instance, in an array very close to the blown out bow?
Thus giving you quick access to a self sustaining feeding/watering station while effectively "outside".
Mr. Admiral as always in shape.
Did you notice the view through the windshield of the cyclop?