Subnautica

Subnautica

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Zee-Captain Jan 19, 2016 @ 1:01am
H2O uppdate, It just to dark.
While everybody seems to like the new water, but for me it feels like that it lost it beauty, I used to enjoy swimming in the colorful fantasy like water.
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Showing 1-15 of 47 comments
Zee-Captain Jan 19, 2016 @ 1:01am 
When I first saw the game, I was stuck by how colorful it was. It was like swimming in an exotic aquarium. An alien world with crystal clear water field with colorful strange alien lifeforms. I actually like the color and brightness of the older version.

When I build a base at the greath reef, or the mushroom forest, the cool under water islands, And hade a window in the seabase you could see what was out there. Now it’s just black filled with small glowing light blubs. In the new build these biomes are so dark. It is hard to see the colors, everything is blue dark shades.

Is this what people wants? While it is realistic, is that what people like to play? When games get to realistic it gets boring.

Is a planet infested with aliens is supposed to be realistic?
Mukatahren Jan 19, 2016 @ 1:10am 
Originally posted by Caremeldansen:
Is a planet infested with aliens is supposed to be realistic?
Aliens are precisely what you would expect to find on an infested planet :D

I'm actually not enjoying the dark much, though I like the update otherwise. Driving constantly through pea soup gets boring pretty fast.
Last edited by Mukatahren; Jan 19, 2016 @ 1:11am
SMRT Jan 19, 2016 @ 2:28am 
I agree it's not as much fun in the Cyclops now, taking in the sights on those long, slow rides just got a lot less interesting.

I get that it's dark down there, but perhaps make a little bit of light go a long way, I don't mind only being able to see within the cone of light, but at least make the cone of light useful.
Aros Jan 19, 2016 @ 3:05am 
When you're 500 meters down with nothing around you, that flashlight showing pure blackness *is* the light working. Inverse square law. In a medium 800 times denser than air meaning rapid absorbtion of light intensity. Oh, and that light has to reach the object *then* it has to return all the way to you with visible intensity. Conceivably, you could light something up and someone closer to the illuminated object can see the light but you won't be able to.

http://www.divephotoguide.com/getting-started-with-underwater-photography/basic-principles-light-underwater/

I'm looking forward to breeding swarms of bio-luminescent fish that I can release in various areas.
Last edited by Aros; Jan 19, 2016 @ 3:06am
SMRT Jan 19, 2016 @ 3:07am 
Originally posted by Balrogic:
When you're 500 meters down with nothing around you, that flashlight showing pure blackness *is* the light working. Inverse square law. In a medium 800 times denser than air meaning rapid absorbtion of light intensity. Oh, and that light has to reach the object *then* it has to return all the way to you with visible intensity.

http://www.divephotoguide.com/getting-started-with-underwater-photography/basic-principles-light-underwater/

I'm looking forward to breeding swarms of bio-luminescent fish that I can release in various areas.

Nice realism, not fun to play.
if I want a realistic diving experence, I'd go diving.
I want a fun and engaging expereince, which is why I'm playing a game.
CryptoCrash Jan 19, 2016 @ 4:31am 
I find it too dark. You cant even plan day trips because the day/night cycle is way too fast.
LostCaveman Jan 19, 2016 @ 5:10am 
I love the dark, it's just that some more plants that glow in the night would be nice. Not to illuminate stuff, just for collouring.
SMRT Jan 19, 2016 @ 5:14am 
Originally posted by A.N.A.L.Y.S.I.S:
"Not fun to play" ironically I do find it fun to play. Makes caving so much fun, skuttlebugs hiding in them, real scare when they fly towards you. You just need to park your cyclops, above where you are working.

Hardly Ironic, I was stating a personal opinion, they differ, you know ;)
Kazaanh Jan 19, 2016 @ 5:38am 
I can agree its way darker and it makes almost impossible to explore in the night. What I would like see in the next update are:

  • lamps, placeable lamps ( i know devs are working on it already )
  • lightspots to place on your seabases ( exterior walls )
  • some helpfull-drones, like those from the mobile base but underwater versions which will travel around your base and lighten the surroundings

I would love to create a light-path way to my second base for example, it would be amazing for more more depeer places , where sunlight doesn't come.

It could also scare off some fishes, as long as you stay in the light area you would be safe. Well and as long as you have enough of power to power them up too.

It would make a great use of these *power-rail things*? Those who transfer power. Imagine having a huge solar powered base on the surface or few meters below surface and transfer that power down using power-trasferers to your deep-seabase to lighten up those dark and spooky places.

And suddenly you have power outage and your power off goes off and you are alone in the pitch black deep sea.
Last edited by Kazaanh; Jan 19, 2016 @ 5:40am
Mukatahren Jan 19, 2016 @ 5:57am 
Originally posted by Balrogic:
When you're 500 meters down with nothing around you, that flashlight showing pure blackness *is* the light working. Inverse square law. In a medium 800 times denser than air meaning rapid absorbtion of light intensity. Oh, and that light has to reach the object *then* it has to return all the way to you with visible intensity. Conceivably, you could light something up and someone closer to the illuminated object can see the light but you won't be able to.

http://www.divephotoguide.com/getting-started-with-underwater-photography/basic-principles-light-underwater/

I'm looking forward to breeding swarms of bio-luminescent fish that I can release in various areas.
Since we are going to get all realistic, please show me the laws and method which allows a fully working submarine materialise from a few ingredients and thin air in just a few seconds. Gameplay isn't really being sacrificed anywhere else in the game due to realism.
Last edited by Mukatahren; Jan 19, 2016 @ 5:58am
Oh Heck Jan 19, 2016 @ 6:32am 
Originally posted by Mukatahren:
Originally posted by Balrogic:
When you're 500 meters down with nothing around you, that flashlight showing pure blackness *is* the light working. Inverse square law. In a medium 800 times denser than air meaning rapid absorbtion of light intensity. Oh, and that light has to reach the object *then* it has to return all the way to you with visible intensity. Conceivably, you could light something up and someone closer to the illuminated object can see the light but you won't be able to.

http://www.divephotoguide.com/getting-started-with-underwater-photography/basic-principles-light-underwater/

I'm looking forward to breeding swarms of bio-luminescent fish that I can release in various areas.
Since we are going to get all realistic, please show me the laws and method which allows a fully working submarine materialise from a few ingredients and thin air in just a few seconds. Gameplay isn't really being sacrificed anywhere else in the game due to realism.

So what you guys want, is for the ocean to be lit up no matter time of day, or depth...

Honestly, I think that would take away from it..
SMRT Jan 19, 2016 @ 6:37am 
Originally posted by Oh Heck:
So what you guys want, is for the ocean to be lit up no matter time of day, or depth...

Honestly, I think that would take away from it..

That's a logical Fallacy, we're not saying everything must be 'lit up', it's not one or the other, you're creating false duality.

We're saying "here is our feedback devs, please look at it"
Oh Heck Jan 19, 2016 @ 6:51am 
Originally posted by Jonny Glitch:
Originally posted by Oh Heck:
So what you guys want, is for the ocean to be lit up no matter time of day, or depth...

Honestly, I think that would take away from it..

That's a logical Fallacy, we're not saying everything must be 'lit up', it's not one or the other, you're creating false duality.

We're saying "here is our feedback devs, please look at it"


It is not false, based on your prior statements. You clearly have some issue with the lighting in the new patch. I still think it would detract from the sense of depth, if there was some magic ambient light that wasn't coming from any bioluminescent life forms.
SMRT Jan 19, 2016 @ 6:58am 
Originally posted by Oh Heck:
Originally posted by Jonny Glitch:

That's a logical Fallacy, we're not saying everything must be 'lit up', it's not one or the other, you're creating false duality.

We're saying "here is our feedback devs, please look at it"


It is not false, based on your prior statements. You clearly have some issue with the lighting in the new patch. I still think it would detract from the sense of depth, if there was some magic ambient light that wasn't coming from any bioluminescent life forms.

If you don't understand what I'm writing, please ask for clarification, you just completly misread what I typed, a "fallacy", while false, is not the same as saying "that's false"
jollibee Jan 19, 2016 @ 7:22am 
I havn't played much of the new update yet but I really like not exactly knowing what is lurking in the darkness, in caves for example should be pitch black besides the glowing fish or plants and any light you bring along. Maybe we just need more lighting posibilities.
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Date Posted: Jan 19, 2016 @ 1:01am
Posts: 47