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so you could easily re-build and enhance your base as you discover new parts/decos...
--------
If you want to find new parts (without spoilers), then:
* Progress normally, investigating all life pods and other way points as-soon-as-possible
* While traveling to those points, keep an eye on the ocean floor for wrecks/items, then
* Investigate those wrecks to discover new and exciting base parts/decos
Also, there are lots of things to scan on the Aurora (but it's a bit dangerous very early game).
If you want to do it faster (with spoilers), use a Subnautica Map:
https://mapgenie.io/subnautica/maps/world
However, I do recommend the non-spoiler method for your first play through.
You will also receive radio messages (assuming you repaired your radio in your lifepod) that directs you towards different biomes of interest and other noteworthy areas that might have what you're looking for.
If you have a scanner room blueprint unlocked, it is very worth it to build some in different biomes and start scanning for fragments.
You can go ahead an build your base, with other parts standing in for the larger rooms you intend for certain spots.
For instance, an X-tube with an I tube attached at each opening...takes up exactly as much grid space as the Multi-Purpose room, and gives you all the same corridor attachment points. Build with this configuration in each spot where you eventually want a MPR.
I have not played around with the Large Room yet, but I am sure someone here can tell you what the simple parts equivalent config is. I THINK it is 3 X-Tubes in a row, with I-tubes on all the open join faces. Hey, community - correct me if I am wrong. Use that initial configuration; replace it with your large room later.
It'll be FINE. You got this.
Make sure you go at NIGHT - when the Reapers are all sleeping.
You'll be able to hear them snoring.
You do not necessarily need to get them all as soon as they pop up. There is one that is pretty much quite useless except that it gets you to explore a little in a remote area.
BTW. Ensign Toby is a joker, which is fine if you realize it. Reaper Leviathans do not sleep, and the roaring is their echo-locating system. If you can hear it, there is a chance that they can 'see' you.
No destroyed lifepods are in biomes that are home to any leviathans, EXCEPT LP 2. LP 2 is 'usually' the last lifepod clue that players receive, due to the nature and arrangement of the trigger events. It is unlikely that you have seen the message from LP 2 yet, given your other comments and indicators about where you are in the game.
Don't get me wrong. a couple of the other LPs are in potentially dangerous places, depending on how early you go for them, and how you are equipped/prepared (and whether you have done this before), but they are NOT in leviathan home biomes.
Even LP 2 is not at much risk of leviathan disturbance. Leviathans tend to stay in fairly small spawn/patrol areas, until encountered. Without spoiling too much, the LP 2 location is not within a usual leviathan patrol zone, even though there is at least one Levi in the same biome. LP 2 is also so deep (as stated by it's message) that it is not a good place to try to find / examine with just a SeaGlide - it may not even be feasible (for a new player).
There are lots of great resources in the Crash Zone behind and south of the Aurora.
There is little else of interest.
NONE of it is critical, or not available elsewhere. And as you found, the locals in that neighborhood are bullies.
This makes me sad... :(
Perhaps I'll use ALL CAPS next time.
When you scan a Multipurpose Room, a whole bunch of other blueprints will cascade in automatically.