Subnautica

Subnautica

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gyrotim Aug 4, 2024 @ 3:58am
Fastest way to find new blueprints?
I've been making really slow progress and it's making me feel discouraged. I wanna built a decent base but can't find any blueprints for the bigger rooms, how do I make this process easier?
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Showing 1-15 of 18 comments
Coops Aug 4, 2024 @ 4:15am 
Following the radio prompts should lead you to a place to scan building parts. Near Lifepod 17 which should come fairly early.
Ensign Toby Aug 4, 2024 @ 4:25am 
First, there is no materials penalty for deconstructing any of your base parts,
so you could easily re-build and enhance your base as you discover new parts/decos...
--------

If you want to find new parts (without spoilers), then:
* Progress normally, investigating all life pods and other way points as-soon-as-possible
* While traveling to those points, keep an eye on the ocean floor for wrecks/items, then
* Investigate those wrecks to discover new and exciting base parts/decos

Also, there are lots of things to scan on the Aurora (but it's a bit dangerous very early game).

If you want to do it faster (with spoilers), use a Subnautica Map:
https://mapgenie.io/subnautica/maps/world

However, I do recommend the non-spoiler method for your first play through.
Avelarius Aug 4, 2024 @ 5:24am 
Follow the borders of the three safer biomes: shallows, kelp and red grass. It will help you get a lay of the land and lead to discoveries. There are two islands: one floating with structures and pdas and the other with the BFG and caves full of resources and the pesky crawlers. Look for the two areas with fog above the water.
Mal0 Aug 4, 2024 @ 6:26am 
Fragments for blueprints spawn in set biomes, wrecks also tend to have sometimes complete sets of fragments for entire blueprints.

You will also receive radio messages (assuming you repaired your radio in your lifepod) that directs you towards different biomes of interest and other noteworthy areas that might have what you're looking for.

If you have a scanner room blueprint unlocked, it is very worth it to build some in different biomes and start scanning for fragments.
Last edited by Mal0; Aug 4, 2024 @ 6:27am
dreamrider Aug 4, 2024 @ 6:55am 
FWIW.
You can go ahead an build your base, with other parts standing in for the larger rooms you intend for certain spots.

For instance, an X-tube with an I tube attached at each opening...takes up exactly as much grid space as the Multi-Purpose room, and gives you all the same corridor attachment points. Build with this configuration in each spot where you eventually want a MPR.

I have not played around with the Large Room yet, but I am sure someone here can tell you what the simple parts equivalent config is. I THINK it is 3 X-Tubes in a row, with I-tubes on all the open join faces. Hey, community - correct me if I am wrong. Use that initial configuration; replace it with your large room later.
gyrotim Aug 4, 2024 @ 6:08pm 
Originally posted by Mal0:
Fragments for blueprints spawn in set biomes, wrecks also tend to have sometimes complete sets of fragments for entire blueprints.

You will also receive radio messages (assuming you repaired your radio in your lifepod) that directs you towards different biomes of interest and other noteworthy areas that might have what you're looking for.

If you have a scanner room blueprint unlocked, it is very worth it to build some in different biomes and start scanning for fragments.
Yeah, i've been following the radio locations with the Seaglide to make the trips faster. There's a distant location marked on my radar atm that looks like it's marked in a Reaper Leviathan zone though..
Ensign Toby Aug 4, 2024 @ 6:31pm 
Originally posted by gyrotim:
There's a distant location marked on my radar atm that looks like it's marked in a Reaper Leviathan zone though..

It'll be FINE. You got this.
Make sure you go at NIGHT - when the Reapers are all sleeping.
You'll be able to hear them snoring. :peeperfish:
gyrotim Aug 4, 2024 @ 6:44pm 
Originally posted by Ensign Toby:
Originally posted by gyrotim:
There's a distant location marked on my radar atm that looks like it's marked in a Reaper Leviathan zone though..

It'll be FINE. You got this.
Make sure you go at NIGHT - when the Reapers are all sleeping.
You'll be able to hear them snoring. :peeperfish:
lol
dreamrider Aug 4, 2024 @ 8:07pm 
A couple of the further out, nominally 'later' (they are not time triggered) radio messages are quite deep. Near impossible to dangerously inconvenient with just a SeaGlide.

You do not necessarily need to get them all as soon as they pop up. There is one that is pretty much quite useless except that it gets you to explore a little in a remote area.

BTW. Ensign Toby is a joker, which is fine if you realize it. Reaper Leviathans do not sleep, and the roaring is their echo-locating system. If you can hear it, there is a chance that they can 'see' you.

No destroyed lifepods are in biomes that are home to any leviathans, EXCEPT LP 2. LP 2 is 'usually' the last lifepod clue that players receive, due to the nature and arrangement of the trigger events. It is unlikely that you have seen the message from LP 2 yet, given your other comments and indicators about where you are in the game.

Don't get me wrong. a couple of the other LPs are in potentially dangerous places, depending on how early you go for them, and how you are equipped/prepared (and whether you have done this before), but they are NOT in leviathan home biomes.

Even LP 2 is not at much risk of leviathan disturbance. Leviathans tend to stay in fairly small spawn/patrol areas, until encountered. Without spoiling too much, the LP 2 location is not within a usual leviathan patrol zone, even though there is at least one Levi in the same biome. LP 2 is also so deep (as stated by it's message) that it is not a good place to try to find / examine with just a SeaGlide - it may not even be feasible (for a new player).
gyrotim Aug 4, 2024 @ 8:46pm 
Originally posted by dreamrider:
A couple of the further out, nominally 'later' (they are not time triggered) radio messages are quite deep. Near impossible to dangerously inconvenient with just a SeaGlide.

You do not necessarily need to get them all as soon as they pop up. There is one that is pretty much quite useless except that it gets you to explore a little in a remote area.

BTW. Ensign Toby is a joker, which is fine if you realize it. Reaper Leviathans do not sleep, and the roaring is their echo-locating system. If you can hear it, there is a chance that they can 'see' you.

No destroyed lifepods are in biomes that are home to any leviathans, EXCEPT LP 2. LP 2 is 'usually' the last lifepod clue that players receive, due to the nature and arrangement of the trigger events. It is unlikely that you have seen the message from LP 2 yet, given your other comments and indicators about where you are in the game.

Don't get me wrong. a couple of the other LPs are in potentially dangerous places, depending on how early you go for them, and how you are equipped/prepared (and whether you have done this before), but they are NOT in leviathan home biomes.

Even LP 2 is not at much risk of leviathan disturbance. Leviathans tend to stay in fairly small spawn/patrol areas, until encountered. Without spoiling too much, the LP 2 location is not within a usual leviathan patrol zone, even though there is at least one Levi in the same biome. LP 2 is also so deep (as stated by it's message) that it is not a good place to try to find / examine with just a SeaGlide - it may not even be feasible (for a new player).
I actually just built the Sea Moth as well and will start using that too. But yeah, my first encounter with the Reapers was behind the Aurora, I caught a glimpse of one coming up behind me just after I heard its roar but it didn't bite me for some reason. I also thought the ambient sounds you hear near the Aurora were the Reapers using echo-location but it's just the ships ambience apparently.
dreamrider Aug 4, 2024 @ 9:19pm 
Some advice:
There are lots of great resources in the Crash Zone behind and south of the Aurora.
There is little else of interest.

NONE of it is critical, or not available elsewhere. And as you found, the locals in that neighborhood are bullies.
Meldiron Aug 5, 2024 @ 7:32am 
Just because I don't see it mentioned yet, going to the Aurora once you are able to is a great idea. Fully exploring it will give you some useful items and at least 1 very important blueprint.
Ensign Toby Aug 5, 2024 @ 8:34am 
Originally posted by Meldiron:
Just because I don't see it mentioned yet, going to the Aurora once you are able to is a great idea. Fully exploring it will give you some useful items and at least 1 very important blueprint.

This makes me sad... :(
Perhaps I'll use ALL CAPS next time. :peeperfish:
Last edited by Ensign Toby; Aug 5, 2024 @ 8:35am
penner3 Aug 5, 2024 @ 8:57am 
The blueprints for the "bigger rooms" can be found in a few locations. If you follow the beacon signals for the "Aurora Rendezvous Point," or the "Proposed Degasi Base - 250m" or the "Proposed Degasi Base - 500m" you should be able to find them.

When you scan a Multipurpose Room, a whole bunch of other blueprints will cascade in automatically.
Last edited by penner3; Aug 5, 2024 @ 8:57am
gyrotim Aug 6, 2024 @ 1:05am 
Originally posted by penner3:
The blueprints for the "bigger rooms" can be found in a few locations. If you follow the beacon signals for the "Aurora Rendezvous Point," or the "Proposed Degasi Base - 250m" or the "Proposed Degasi Base - 500m" you should be able to find them.

When you scan a Multipurpose Room, a whole bunch of other blueprints will cascade in automatically.
Nice, i'm gonna check those bases again to see where the rooms blueprints are. I have some plans to build something cool but have been putting it off a little till now.
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Date Posted: Aug 4, 2024 @ 3:58am
Posts: 18