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Something in the Gamecode lets the System pile up junk data. No matter how strong your System is... at some point it will choke. Subnautica early Access was released almost 10 years ago, so its most likely foundation-Code or even Engine-Code. If the Devs could have removed this issue, im sure they would have done it years ago.
I guess if only this Game runs on a System, you have more time before it happens, but as soon the Lags occur, i always saved my Game and if it gets worse, i close the Game to give my System time to recover.
Even if it has the same Engine, it can behave totally different. Bugs as such can be a tradeoff to achieve something else or they happen by accident and are very very hard to fix later.
Thats why Clipping is a common issue of Subnautica. Its a Bug that is connected to the Engine, so it cant be fixed.
Sudden freezes with crash to Desktop like you, is something that i never experienced in Subnautica. But i know that modern computers tend to kill any Process, that takes more time to finish than the System allows them. So maybe (im guessing) your System tried to process a Subnautica task, but didnt manage to finish it in time, so it closed the Process... which was either the Game itself or a Process that dragged the entire Game into the crash.
I think that only the Developer could maybe help you with your issue.
One of the options mentions how to adjust max memory size of the save data, which seems one of the key reasons it can crash, according to him.
I did a quick search again on that Topic and it seems, that the Unity Engine has some issues with (unstable) overclocked PCs. That includes an automatic memory overclocking in Bios, called XMP.
Found several entries regarding overclocking issues under Unity. Which is odd, since some Computerparts (mostly graphics cards) can be already overclocked by factory default.
So its most likely another Problem with the Game Engine, not the Game in general.