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Just doing some testing on the challenge settings, and I think it is helpful to notice that the pacifist and no vehicle challenges combine into some serious end game trouble.
Here is the rush I tested. For slow old me, it took a few attempts and it felt somewhat rewarding to see it works:
Get an exosuit with two grapples and no depth modules into the lost river. Then attempt to enter the lava castle base before the suit gets crushed (you have about 100s) and without exiting for repairs.
This could also be a fun challenge when playing the vanilla game (i.e. Subnautica with no mods like Deathrun Remade), although there is absolutely no reason to attempt such a madness. Except for the hecking thrill of it.
If someone reading this happens to be a deathrun veteran and knows another variant to complete a pacifist run, let me know. Happy exploring and running, everyone.
I’m less interested in making the game harder just for the sake of it, and more into increased realism for immersion’s sake. So greater radiation, the bends, poisonous atmosphere, these aspects are all perfect for me.
My only nitpick was with some of the crafting recipes. When I got to the seamoth and found I needed a bunch of hard-to-obtain plant samples, that seemed to be making it difficult not for any purpose ^but^ to be difficult.
So i edited the recipe file to match one of my favorite mods, Realistic Recipes. The recipes are more demanding (and in Deathrun even more so), but they make sense.
For me, it’s perfect now and I’m having a great time!