Subnautica

Subnautica

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DrBonifarz Jun 20, 2024 @ 7:08am
Deathrun Remade is awesome
I know discussions here should not digress into the details of mod content, but I feel like tinyhoot's work really deserves a little visibility. The mod was released in February this year as a rewrite of the Deathrun mod by Cattlesquad. And boy, is this a polished way to bring back some tension and deep exploration to Subnautica.

I like the experience of the vanilla game and never felt the need for mods that add arbitrary extra content. But with Deathrun Remade's plethora of new options to ramp up the difficulty, another playthrough can become an entirely different experience in the best sense. Some may find the added game mechanics and tougher rules tedious and cumbersome, others like myself may enjoy it as a credible and carefully tuned challenge. What are your thoughts?

The mod and its dependencies (bepinex and nautilus) are all easy to find on github, and they work well with the current version of Subnautica by just unpacking the release package contents into the right directory, as documented in the respective project description.

That's it for now. If the topic helps one or another Subnautica enthusiast to ramp up their next revisit of the game, then it has served its purpose.
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Showing 1-8 of 8 comments
DFS Optimum Jun 21, 2024 @ 4:09pm 
Thanks I was looking to play the game again
DrBonifarz Jul 3, 2024 @ 10:24am 
I hope you will have as much fun as I had during my first DeathRun, which I recently completed with some trial and error, but also lots of chilling and nostalgia.

Just doing some testing on the challenge settings, and I think it is helpful to notice that the pacifist and no vehicle challenges combine into some serious end game trouble.
Last edited by DrBonifarz; Jul 3, 2024 @ 10:26am
DrBonifarz Jul 5, 2024 @ 1:42pm 
In case that is interesting for some fellow explorers: I just did more tests with the mod's pacifist option. Maybe I missed some workaround, but it seems only possible with a certain prawn rush, which effectively makes it incompatible with the no vehicles option.

Here is the rush I tested. For slow old me, it took a few attempts and it felt somewhat rewarding to see it works:
Get an exosuit with two grapples and no depth modules into the lost river. Then attempt to enter the lava castle base before the suit gets crushed (you have about 100s) and without exiting for repairs.
This could also be a fun challenge when playing the vanilla game (i.e. Subnautica with no mods like Deathrun Remade), although there is absolutely no reason to attempt such a madness. Except for the hecking thrill of it.

If someone reading this happens to be a deathrun veteran and knows another variant to complete a pacifist run, let me know. Happy exploring and running, everyone.
Last edited by DrBonifarz; Jul 5, 2024 @ 1:42pm
Tewa Jul 6, 2024 @ 1:38pm 
Deathrun is fantastic; gives the game a whole new lease on life.
DrBonifarz Oct 9, 2024 @ 7:36am 
Giving this one a little bump, as I just see there has been an update back in August. Among the release notes is this
Fix not being able to get special mob drops on pacifist.
So, the wonderfully exciting "prawn rush" I described in the spoiler above is no longer required, and the combination of pacifist and no-vehicle challenges is now possible.
Last edited by DrBonifarz; Oct 9, 2024 @ 7:36am
Sputnik Oct 9, 2024 @ 11:50am 
Thanks for the lead on this Doctor.
Gryphon Oct 20, 2024 @ 4:36am 
I agree. Just found the mod last week, and I’m in the middle of a new run through that feels like new all over again. An excellent mod, well put together, solid and fun.

I’m less interested in making the game harder just for the sake of it, and more into increased realism for immersion’s sake. So greater radiation, the bends, poisonous atmosphere, these aspects are all perfect for me.

My only nitpick was with some of the crafting recipes. When I got to the seamoth and found I needed a bunch of hard-to-obtain plant samples, that seemed to be making it difficult not for any purpose ^but^ to be difficult.

So i edited the recipe file to match one of my favorite mods, Realistic Recipes. The recipes are more demanding (and in Deathrun even more so), but they make sense.

For me, it’s perfect now and I’m having a great time!
DrBonifarz Oct 20, 2024 @ 4:52am 
Yeah, the Seamoth plant materials on Deathrun difficulty felt a little strange to me as well. On the Kharaaa setting it seems a tad more sensible, and none of the later recipes seemed all too weird to me. Generally, I like the design choice that you first have to explore a certain depth layer before you can get any vehicles down there.
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Date Posted: Jun 20, 2024 @ 7:08am
Posts: 8