Subnautica

Subnautica

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EBCDIC Me Feb 26, 2024 @ 12:45pm
Seamoth upgrades
My Seamoth was getting killed a lot. Now I'm a better captain and building upgrades.
What happens to my upgrades if I have to rebuild my Seamoth again?
Last edited by EBCDIC Me; Feb 26, 2024 @ 12:50pm
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Showing 1-10 of 10 comments
admiral1018 Feb 26, 2024 @ 12:59pm 
You lose any modules equipped on the Seamoth if it gets destroyed again, so try to be careful.
Steelfleece Feb 26, 2024 @ 2:54pm 
The module that halves incoming damage to the Seamoth goes a long way, but still keep it far from any hostile leviathans. Those are Prawn and Cyclops jobs.
luftatmer Feb 26, 2024 @ 5:33pm 
To stay safe it is advisable to repair frequently, never venture out below 80% seamoth stamina. Even the biggest monster is not gonna chew you in one bite.
dreamrider Feb 26, 2024 @ 6:15pm 
Originally posted by Steelfleece:
The module that halves incoming damage to the Seamoth goes a long way, but still keep it far from any hostile leviathans. Those are Prawn and Cyclops jobs.
I guess newer players just never see / hear this fact.:

The Hull Reinforcement Module(s) have NO EFFECT vs damage from creature attacks.

As the description of the HR Module clearly states, it halves the damage taken IN COLLISIONS!! Only collision damage.

That doesn't mean it isn't useful. For instance, you can make the Seamoth into a great little submarine ram, as long as you make sure to ram yourself into the other guy FIRST! And carry a Repair Tool. Great for chasing and killing bonesharks and crabsnakes.

Mechanically, creature attacks are treated as a different type of damage.
Collisions, with the ground, rocks, other creatures, are treated / calculated as "collision damage".
Creature attacks are all treated by the engine as "creature damage", often called " 'bite' damage"

Oh. The HR modules don't help with "depth damage" either.
Notoshy Feb 26, 2024 @ 10:50pm 
Originally posted by dreamrider:
Oh. The HR modules don't help with "depth damage" either.
Im actually not fully sure with this one. In a past run, i tried the Fun Game "jump into the Void" with my Prawn. Maybe i was just fast enough, but only once, i managed to survive this stupid Challenge XD Outfitted the Prawn with reinforcements.
.......the only negative side of this free fall experience.... when i was back in the shallows, the Seafloor didnt spawn in fast enough ..... i fell again..... through the map this time XD
In my defense, it was a few Years ago.
admiral1018 Feb 27, 2024 @ 5:09am 
Nah, he's right, the hull reinforcements modules don't reduce crush depth damage. The damage does occur very slowly in the Prawn, so it is (or at least was) possible to ride it all the way to the bottom of the void without it being destroyed if you repair it along the way.

A couple other things about the HR modules:
1. In the Seamoth, the benefit is cumulative. So with 4 equipped, you won't take more 1 damage from any collision. This actually allows you to use the Seamoth for offensive purposes, and you can ram Bonesharks, Sandsharks, or Tiger Plants to death with minimal damage taken.

2. Since the Prawn does not suffer collision damage, the HR modules don't do anything for it. Don't waste the slot.
penner3 Feb 27, 2024 @ 5:13am 
I was surprised how easy it is to kill a boneshark with a few moderate crashes of the seamoth. They can dish it out, but they can't take it!
Steelfleece Feb 27, 2024 @ 5:37pm 
Originally posted by penner3:
I was surprised how easy it is to kill a boneshark with a few moderate crashes of the seamoth. They can dish it out, but they can't take it!

Bonesharks are deceptively fragile things. I've seen them die from accidental Seamoth rams that looked like a glancing hit at best. Even coming into contact with a moving Cyclops will typically end them. I'd almost feel bad if they didn't deserve it.

Sandsharks are a little trickier, but you can actually manage to ram them even when they're in the sand sometimes. Even if they look like just a little fin is sticking out, their hitbox extends above the body's model.

Any creature short of a Leviathan or Ampeel can be rammed to death in just a couple collisions. Even the damned crabsquids if they don't disable you quick enough.
Karas Feb 27, 2024 @ 7:20pm 
If your Seamoth gets destroyed frequently you are doing something wrong. The Seamoth is very fragile, and upgrades won't help with that other than decreasing collision damage. If you are going to unfamiliar areas, make use of the Sonar module and avoid predators at all costs.
penner3 Feb 28, 2024 @ 4:53am 
Originally posted by Steelfleece:
I'd almost feel bad if they didn't deserve it.

Well said!
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Date Posted: Feb 26, 2024 @ 12:45pm
Posts: 10