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It is best to simply play with keyboard and mouse as usual, just with a VR helmet on.
The first vr headsets didn't have controllers, they were operated with an xbox gamepad.
Subnaitica and hellblade are two such games worth noting.
The gamepad must be turned on and awakened before the game starts.
Perhaps it's better to select the legacy version from the beta tab.
Don't run the game, alternating vr / flat - it gives it a lot of trouble.
You may need to start and shut down the game once or twice before the menu etc is at a good distance, you may need to save the game.
The vr workspace should be calibrated and you should be in the middle of it.
edit:
Game saves are not compatible between legacy and current.
The focus in the menu before you start the game when using a gamepad is very difficult to see. But it seems to me that when you used the mouse, it caused some problems with the gamepad operation in game later.
Subnautica VR was released well after the original Vive came out, it's just a very minimal VR conversion and always has been from the beginning.
The normal way to play the game in VR is to use the Submersed mod which will give you full motion controls and hands, as well as ton of enhancements/fixes. If you don't want to use the Submersed mod then I wouldn't play Subnautica in VR at all.
- Without checking, I'm shooting that the game may have been in development 4 years before release.
- The question was clear, how to play VR without mods.
- I've played about 400 hours with only VR and no mods, and I totally disagree with you that it's not worth playing without mods.
Not everyone wants to use mods, you never know what you're installing and what's going to break (I'm leaving aside the security issues).
I've played 120 hours in Skyrim and never seen a flying horse or other bugs.
If you want to use submersed, that's your thing, not everyone wants to.
We can agree to disagree here, the Subnautica implementation of VR is one the worst and most barebones I've ever seen. The OP is asking about features that aren't implemented in the base Subnautica VR implementation and never will be, so they obviously aren't familiar with it. Obviously people can do whatever they like though. I had an original Vive back in the day and the poor implementation was enough for me to never bother with VR again until this year.
I'm currently replaying it with the Submersed mod. That works too, and it's better than the game pad, but it's not night and day better.
I assume by "not bothering with VR" you mean this game, not VR in general.
If you haven't seen one yet it is surprising to me.
There are no vr hands in subnaitica, but it's said from the beginning, if someone hasn't read the description in the store, it's their own fault.
Playing in vr mode offers an amazing adventure and the immersion is at a very high level. The lack of hands is quickly forgotten.
I was being overly critical yesterday. I do still recommend Submerged over vanilla, or at least the VR fixes mod, but Subnautica is still a great game and looks amazing in VR no matter how you choose to play it.
It is great wisdom and courage to be able to admit a mistake. You have my respect.