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also, its a seperate game and does not detract from the quality of the original subnautica
I'll agree with the OP, seems like recently, sub-AAA games are the real winners. Indy games, small developer games, and games like BG3 that are maybe single-A but outshine the triple-A games anyway. I suppose when you aren't worried about making back your $200m budget and supporting a topheavy multinational developer, you can afford to take risks that may or may not pay off.
In relation to the second part of your post, it’s depressing frankly. I feel like all I am is a target to be gouged and taken advantage of.
From the ridiculous dlc policies being pushed by creative assembly and paradox, the gambling being pushed on children and the trend of broken games being released in order to recoup money, it’s all just.. sad.
If you feel like drinking from the firehose, check out Dragonbornzyra's screed on the topic:
https://steamcommunity.com/app/264710/discussions/0/5456682769550920876/
...I would finish the first game before you do that, though.
passion project in a small team where you know everybody almost always gets a lot of work done. if you manage to keep scope creep at bay, chances are good you can also make a great product.
9 to 5 going to the office job where you spend half your time in meetings, red tape and dealing with other departments to suck your soul out of the time you actually work on the game, while 10 different managers are trying to outmanage each other and upper management is trying to save a few more pennies for the shareholders and are more worried about complying with regulations. yeah no surprise these big companies aren't very efficient.
it happens in every growing company ever and is not inherently bad. as soon as middle management becomes necessary things just change and only the strongest willed CEOs can keep a semblance of the original company culture intact. you probably know the names of those CEOs as you can pretty much count them on one hand. But even those good CEOs eventually retire or sell the company and usually it's still downhill from there.
Honestly, the steam reviews... I don't see much interest in them. Besides, personally, I never leave reviews on games.
If at least Steam had the intelligence to allow a 3rd rating by adding a category ("neutral", "average", or "mixed" for example) it would be less binary and a bit interesting.
Because I think that Below Zero is typically the kind of game that would have received a lot of "average" reviews if that were possible.
But since the game is not a disaster overall, I think a lot of people leave positive reviews by default, even if they are mixed, to not punish the game too much.
And the problem with BZ is that indeed there are changes compared to SN1, it's not exactly the same game, but all the changes (or almost) are bad or useless, and what works was already there in 1.
The problem is not that they tried something a little different (it's good to try to bring new things to the formula), the problem is that they really failed.
There are plenty of topics that compare the 2 games if you ever want more precise opinions
I just want point out that BG3 is not an "single A”, it is indeed an AAA.
It's an indie game but with a huge budget behind it