Steam telepítése
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Fordítási probléma jelentése
If you do, try turning it off and see if the problem persists.
Does the glowing blue line that connects the base with the power generator via the transmitters flicker or disappear?
Or does the bases power go on and off? Like 0/50, 1/50 then 0/50 again and so on.
The blue line disappears, and then maybe 30 seconds later it begins to reappear, starting from the thermal plant and slowly going along the chain of transmitters, but it'll only remain solid for a few seconds and then cut out again.
I did just recently install a water purifier, I'll see if that's the issue. Thanks!
The temperature I placed the thermal plant at is about 52 degrees, and I'm making sure it's not damaged by the eruptions.
The thermal plant is supposed to work ABOVE 15C. The OP has it placed way above 15C, which should be fine, assuming it's not being damaged.
http://subnautica.wikia.com/wiki/Thermal_Plant
To the OP: I've been unable to connect thermal plants on foundations to a base. They have to be on the ground. In that case though I don't recall seeing any blue energy lines at all.
The power plant's temperature and showing the lines connected
http://steamcommunity.com/sharedfiles/filedetails/?id=615587973
After a short period of time the lines cut out, but they can connect all the way up the mountain.
http://steamcommunity.com/sharedfiles/filedetails/?id=615587997
Okay, done, and the power lines still cut out when I swim away. Looks like it isn't keeping the plant in memory, and I'm going to have to move my entire base xD
So you built the thermal plant on a foundation. I had troubles with that too. The foundation couts as a base and the thermal plant will power this base and not the remote base (the one that you actually want to power)
Try removing the foundation (the 4 titanium platform thing) and place the thermal generator on the ground.
@power generators unloading: this was true in autumn, but not anymore. I have bases at 400m depth powered by solar arrays 350m above them and connected by power lines. Power recharges fine.
There is a bug where you can see furniture of the base throught the walls while in the Cyclops. You can use this to look at bases on the other side of the game world, so I think we can say that bases are not unloaded anymore at all.