Subnautica

Subnautica

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ErzPaladin Mar 20, 2016 @ 4:13am
The eco-system isn't regenerating
I've been wondering for while now. Is the eco-system regenerating within Subnautica?

1.) Main Base (aka Escape Pot): Some Mushrooms I've frequently farmed never came back. Same goes for Giant Corals for Coral Probes ---> Desinfected Water-Ingredient. The Fish Population vanished completely.


2.) Kelp Forest: Some Kelps disappeared permanently. Also it seems that I've overfished my nearest Kelp Forest, cause there aren't any fishes anymore.

Is it meant like that or is that a bug?
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Showing 1-15 of 35 comments
Khanwolf Mar 20, 2016 @ 4:25am 
works as intended. the is no respawn and everything will interact. you will never run out of anything though regarding the whole Map and some Mechanics.

we got to be patient a few months for this to be finally in some kind of balance.
Lobstersaurus Mar 20, 2016 @ 4:27am 
No the eco-system isn't regenerating.

It might be a good idea to kill the stalkers in your area with your survival knife since they don't respawn. You can make a large aquarium, get inside of it and drop two of each fish in it, they reproduce that way, you can throw out the extra fishes in the area to repopulate the ecozone.

It's probably best to find the floating island and plant a tree in a schematic for a pot or indoor grow yard if you are actually struggling on maintaining food & water.
Emperor Fooble Mar 20, 2016 @ 4:30am 
Agreed with above, farming takes care of all your food and water needs and leaves the ocean populated!

I do wish things would regrow/respawn though. Things like the basic fish, aka airsacks, peepers, garyfish ect - not only to eat them, but because schools of them swimming around make the game look so much better!
And I wish the plants eventually regrew, such as the creepvine clusters, your only pulling the 'fruit' off the tree, they should regrow eventually. I dont like the decision of resources vs awesome looking nighttime scenes.
Last edited by Emperor Fooble; Mar 20, 2016 @ 4:32am
ErzPaladin Mar 20, 2016 @ 4:35am 
Originally posted by Emperor Fooble:
Agreed with above, farming takes care of all your food and water needs and leaves the ocean populated!

I do wish things would regrow/respawn though. Things like the basic fish, aka airsacks, peepers, garyfish ect - not only to eat them, but because schools of them swimming around make the game look so much better!
And I wish the plants eventually regrew, such as the creepvine clusters, your only pulling the 'fruit' off the tree, they should regrow eventually. I dont like the decision of resources vs awesome looking nighttime scenes.

totally agree. Atm I'm more bothered with collecting food or looking for Copper (for Batteries --> Energy Cells) than with using the time for exploring.

here an example:
I was only half of a night (ingame time) within the kelp forest just now and already lost 30% hunger/Thirst

AND:

You could say, eat Kelps, but every 4 or 5 Kelp leaves eaten, I even lose 30-40% Hunger/Thirst out of no reason. And I always eat fresh Kelp! I control that
Last edited by ErzPaladin; Mar 20, 2016 @ 4:39am
Zefnoly Mar 20, 2016 @ 5:31am 
Experienced this pretty fast myself. Need to go further and further to get what i want but i stopped taking food from the ocean long ago. As fast i reached the floating island i got this hanging fruit tree that always got more than enough fruit to eat when i either go into my cyclops or my base. I have a pot with it both places. And it replenishes lots of water along with hunger which isn't a problem either as i gets my inventory filled with reclaimed water all the time from the stilsuit. After i fixed the radiation leaking i have not left my stilsuit as my radiation suit is not needed anymore. Stil looking for water filter system tho.
Last edited by Zefnoly; Mar 20, 2016 @ 5:32am
Mag Mar 20, 2016 @ 5:50am 
Maybe gameplaywise they want to push you out exploring. Although i'd sure like the ecosystem to be regenerative too. So I hope that is in the pipe.
Zefnoly Mar 20, 2016 @ 5:53am 
Originally posted by Mag:
Maybe gameplaywise they want to push you out exploring. Although i'd sure like the ecosystem to be regenerative too. So I hope that is in the pipe.
I dont think it is meant for one person to be able to remove the ecosystem by just picking up fish and plants... They have might just not been able to add regeneration yet.
Last edited by Zefnoly; Mar 20, 2016 @ 5:56am
JohnnyTheBoy Mar 20, 2016 @ 6:02am 
Just a thought (And only just a thought I've based on what I've seen). It seems to me that all animal life have a tendency to dissapear around your base, even if you don't kill anything. Now I know such things as Stalkers and Bleeders will eventually make things extinct but the Stalkers themselves (and Crapsnakes) have dissapeared from my games with me hardly interacting with them.

I'm guessing that it might be due to the amount of entities your base produces especially if you have a lot of large aquariums filled with fish. So basically your aquariums will push out the surrounding wildlife since it has load priority.
This is just a guess though, I have no knowledge on how the game is put together.
Zefnoly Mar 20, 2016 @ 6:08am 
Originally posted by JohnnyTheBoy:
Just a thought (And only just a thought I've based on what I've seen). It seems to me that all animal life have a tendency to dissapear around your base, even if you don't kill anything. Now I know such things as Stalkers and Bleeders will eventually make things extinct but the Stalkers themselves (and Crapsnakes) have dissapeared from my games with me hardly interacting with them.

I'm guessing that it might be due to the amount of entities your base produces especially if you have a lot of large aquariums filled with fish. So basically your aquariums will push out the surrounding wildlife since it has load priority.
This is just a guess though, I have no knowledge on how the game is put together.
Yeah i have started an action to breed all the animals i dont want to go extinct. Have allready filled a tank with hatched stalker eggs as they give those important teeths. The ones i want to keep but not loose forever is decorated in smaller aqariums. I keep 2 of each creature i dont want to go extinct. The whole spawn area where you crash with the lifepod dont have any wildlife anymore. I struggle to find any stalkers in the kelp forests. I need to go to the crashsite biome to find stalkers.
ErzPaladin Mar 20, 2016 @ 6:39am 
First of all: I HAVE NO AQUARIUM! As if I'd care for an Aquarium when I've trouble with the basic supply? I also have no Windows in my Base or other unecessary BS which isn't for Life Support.

2nd:

In the beginning I also thought that small fishes would evade the Home Base, which in addition might be true.
On the other hand I'm talking about the Kelp Forest. The Kelps don't regenerate, either. And the fishes within the Kelp Forest don't as well.
And I only have my home base. I don't have any base within the Kelp Forest. The Kelp Forest is maybe 100 m away from my Home Base? Maybe even more. The more logical interpretion is that the fishes left due to overfishing and that means atm they don't regenerate.

But you can also test that by cutting Giant Corals for Coral Probes, which you need for Desinfected Water (which recovers 40 thirst). They take ~10 hits with the knife. After that they vanish and don't recover. And Corals don't wander around evading enemies.


On the other hand I don't get how it can be that there is a Fruit Tree which grants infinte food supply without the need of hunting & Co while it can also happen that you'll never reach that point just cause you've overfished the primary life zone.
Zefnoly Mar 20, 2016 @ 6:43am 
Originally posted by ErzPaladin:
First of all: I HAVE NO AQUARIUM! As if I'd care for an Aquarium when I've trouble with the basic supply? I also have no Windows in my Base or other unecessary BS which isn't for Life Support.

2nd:

In the beginning I also thought that small fishes would evade the Home Base, which in addition might be true.
On the other hand I'm talking about the Kelp Forest. The Kelps don't regenerate, either. And the fishes within the Kelp Forest don't as well.
And I only have my home base. I don't have any base within the Kelp Forest. The Kelp Forest is maybe 100 m away from my Home Base? Maybe even more. The more logical interpretion is that the fishes left due to overfishing and that means atm they don't regenerate.

But you can also test that by cutting Giant Corals for Coral Probes, which you need for Desinfected Water (which recovers 40 thirst). They take ~10 hits with the knife. After that they vanish and don't recover. And Corals don't wander around evading enemies.


On the other hand I don't get how it can be that there is a Fruit Tree which grants infinte food supply without the need of hunting & Co while it can also happen that you'll never reach that point just cause you've overfished the primary life zone.
You can have regenetating kelp in large aqariums. And if you go to the floating island you can find a large exterior bed, interior bed and a plant pot. for plants. So you can plant whatever you want of land based fruits for hunger inside the base and the exterior bed for underwater based plants. I have not touched any wild kelps in a while because i grow them in my base. same is with fishes witch a breed in the base. the large aqariums isn't purely decor because you can breed animals and plants in them. If you find eggs you can hatch them and then breed animals you cant catch wild like i do with stalkers. I have a aqarium filled with airsacks and 6 legged lizards for food. But i right now one pot with a hanging fruit tree is enough to fill both my thirst and hunger whenever i go back to the base. I can share a screenshot of it if you like.
Last edited by Zefnoly; Mar 20, 2016 @ 6:44am
ErzPaladin Mar 20, 2016 @ 7:04am 
The only thing I've found at the Floating Islands is a large Wreck path and a Blue Print to upgrade your O2-Tanks and your Fins. Is that the correct place or am I wrong again?
Zefnoly Mar 20, 2016 @ 7:29am 
Originally posted by ErzPaladin:
The only thing I've found at the Floating Islands is a large Wreck path and a Blue Print to upgrade your O2-Tanks and your Fins. Is that the correct place or am I wrong again?
the wrecked stuff can be scanned. Like the large observatorioum on top of the hills. There is a large indoor growing bed in one tower and a plant pot 2 in the other tower. Inside the large wreck of a base there is a log, living wall decor (like plants growing on a wall). Spotlight. a large outdoor growing bed. Even tho it looks rusted you can scan it for blueprints. In the observetorium on top of one of the hils (the one which you find the indoor growing bed) you should also find a hanging fruit tree. One of the best sources of food in the game as the fruits regrow back when you pick them off. I bet one tree is enough to fill the hunger of 2 players. One fruit is enough to grow a new tree.
Last edited by Zefnoly; Mar 20, 2016 @ 7:33am
Zefnoly Mar 20, 2016 @ 7:58am 
Here you can see how i breed and regenerate stuff.

My outdoor planting area with exterior growing bed.
http://steamcommunity.com/sharedfiles/filedetails/?id=649134215

One of my indoor planting areas with the interior growing bed.
http://steamcommunity.com/sharedfiles/filedetails/?id=649120922

The aqarium which i breed airsacks for water. Also got some membrane trees growing as decor. They fit nicely with the airsacks.
http://steamcommunity.com/sharedfiles/filedetails/?id=649133247

The aqarium i breed stalkers inn. They breed in a different way (they lay eggs instead of spawning new fishes) I also got kelps in it growing.
http://steamcommunity.com/sharedfiles/filedetails/?id=649132507

You find both exterior and interior bed along with a pot on the floating island. Along with observatorium and the living walls with grass inside my base.
ErzPaladin Mar 20, 2016 @ 8:38am 


Originally posted by Zefnoly:
the wrecked stuff can be scanned. Like the large observatorioum on top of the hills. There is a large indoor growing bed in one tower and a plant pot 2 in the other tower.

The Wrecked Stuff of the Large Wreck which lies on one of the Floating Islands?

Also I've no clue which Tower you're meaning. In the Border between the Floating Islands and the Mushroom Reef (in the German Vers. they're called Table Corals) in 230-330 m depth I've found the Turbo- and Energy Transmitter Blueprints. I only found them by coincedence cause I wanted to test how deep I could dive with my Swim Suit.
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Date Posted: Mar 20, 2016 @ 4:13am
Posts: 35