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we got to be patient a few months for this to be finally in some kind of balance.
It might be a good idea to kill the stalkers in your area with your survival knife since they don't respawn. You can make a large aquarium, get inside of it and drop two of each fish in it, they reproduce that way, you can throw out the extra fishes in the area to repopulate the ecozone.
It's probably best to find the floating island and plant a tree in a schematic for a pot or indoor grow yard if you are actually struggling on maintaining food & water.
I do wish things would regrow/respawn though. Things like the basic fish, aka airsacks, peepers, garyfish ect - not only to eat them, but because schools of them swimming around make the game look so much better!
And I wish the plants eventually regrew, such as the creepvine clusters, your only pulling the 'fruit' off the tree, they should regrow eventually. I dont like the decision of resources vs awesome looking nighttime scenes.
totally agree. Atm I'm more bothered with collecting food or looking for Copper (for Batteries --> Energy Cells) than with using the time for exploring.
here an example:
I was only half of a night (ingame time) within the kelp forest just now and already lost 30% hunger/Thirst
AND:
You could say, eat Kelps, but every 4 or 5 Kelp leaves eaten, I even lose 30-40% Hunger/Thirst out of no reason. And I always eat fresh Kelp! I control that
I'm guessing that it might be due to the amount of entities your base produces especially if you have a lot of large aquariums filled with fish. So basically your aquariums will push out the surrounding wildlife since it has load priority.
This is just a guess though, I have no knowledge on how the game is put together.
2nd:
In the beginning I also thought that small fishes would evade the Home Base, which in addition might be true.
On the other hand I'm talking about the Kelp Forest. The Kelps don't regenerate, either. And the fishes within the Kelp Forest don't as well.
And I only have my home base. I don't have any base within the Kelp Forest. The Kelp Forest is maybe 100 m away from my Home Base? Maybe even more. The more logical interpretion is that the fishes left due to overfishing and that means atm they don't regenerate.
But you can also test that by cutting Giant Corals for Coral Probes, which you need for Desinfected Water (which recovers 40 thirst). They take ~10 hits with the knife. After that they vanish and don't recover. And Corals don't wander around evading enemies.
On the other hand I don't get how it can be that there is a Fruit Tree which grants infinte food supply without the need of hunting & Co while it can also happen that you'll never reach that point just cause you've overfished the primary life zone.
My outdoor planting area with exterior growing bed.
http://steamcommunity.com/sharedfiles/filedetails/?id=649134215
One of my indoor planting areas with the interior growing bed.
http://steamcommunity.com/sharedfiles/filedetails/?id=649120922
The aqarium which i breed airsacks for water. Also got some membrane trees growing as decor. They fit nicely with the airsacks.
http://steamcommunity.com/sharedfiles/filedetails/?id=649133247
The aqarium i breed stalkers inn. They breed in a different way (they lay eggs instead of spawning new fishes) I also got kelps in it growing.
http://steamcommunity.com/sharedfiles/filedetails/?id=649132507
You find both exterior and interior bed along with a pot on the floating island. Along with observatorium and the living walls with grass inside my base.
The Wrecked Stuff of the Large Wreck which lies on one of the Floating Islands?
Also I've no clue which Tower you're meaning. In the Border between the Floating Islands and the Mushroom Reef (in the German Vers. they're called Table Corals) in 230-330 m depth I've found the Turbo- and Energy Transmitter Blueprints. I only found them by coincedence cause I wanted to test how deep I could dive with my Swim Suit.