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That's right... just scanning a Stalker doesn't give you the clues needed... You need to find the voice logs that gives the hints. Could have sworn there was some clue in the scan data.... might be from the tooth itself.
Think everyone has killed at least 2 Stalkers trying to get teeth. Then hacked at it's face trying to remove a tooth.
What makes this game almost as fun to watch "blind play throughs" as it does playing it. You can really see one's intellect in figuring this stuff out. What's surprising will be that one gamer will figure it out, but completely miss something else, while another gamer completely misses the first and discovers the next. Then on reflection.... so did I.
Like watching someone discover a floater for the first time, but not make the connection that as they remove one.... the boulder sinks a little. The observant will notice this, and might try attaching the floater to another boulder, then notice it rise. If they take the next leap of logic.... "can I attach these things to fish".... then they have solved part of the equation. When they find a boulder covering a cave entrance.... they've already solved the problem. Got a pesky warper around.... attach a few floaters to it. Once your brain starts working in that direction.... the game becomes more fun.
@rdbury... Good observations. The sound hint was something I missed until much latter in game. Why I always turn off in-game or ambient dynamic music in any game like this. It's much too distracting and takes away the immersion. And causes a player to miss sound clues... when they may think it's part of the soundtrack. Plus it's more frightening when you don't have dynamic scary music being played to warn you of what's coming. Makes for some real jump scares.
I do get that there are clues as to getting these teeth non violently in several places. Great. But eventually a bit of logic needs to be used. The fish is dead and it's right there. Why am not able to salvage it's teeth? IF the game is going to force you to get teeth dropped instead of from the corpse there at least aught to be a decent reason for it. And there is none that I can find.
It's the way the drop system works. You can snag fish right out of the water, and yes you can cook those fish right in the water, but those fish are objects that you can pick up to begin with.
It's like those walrus looking things that drop toxic balls, those toxic balls are items that you can pick up before they explode. The walrus looking things generates those balls under certain conditions.
The same thing is true for the Stalker teeth, they are generated by stalkers interacting with metal scraps. It's just the way the algorithm works! This game just isn't like other games!