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All of the above comments are valid. Especially the one about screenshots.
But, in the meantime, you could try this.
- Build your Room.
- Go on top of it.
- Position yourself directly over the attach point.
- From an initial aim point of "quite close", start trying to position your tube compartment, while progressively moving your aim point outward from where you are hovering.
Tubes, or other rooms, connected to any of the larger Rooms, have to be aimed considerably further out than beginners think. That is because the game's building routine adds a bit of "stub corridor" to the side of the Room when it starts to build, to fill in the space from the wall of the Room to the edge of the invisible building grid square it is sitting within. Only at that point will it position the new tube compartment.
You also have to be careful that you aim point for the new compartment is high enough. It is easy, and not obvious from many angles, to try to position your attaching corridor too low. You may have to move your body back / up to correct for this.
AND...
Screenshots would help.
I have never encountered this, the way you seem to be describing it.
I CAN, and have, built two MPRs "adjacent", i.e. on adjacent 3x3 building grid sections.
Since the round MPRs in their basic round form do not extend to the edges of the building grid squares where they will join up, the game automatically adds a little stub corridor (about 1/3 the length of an I-tube) to the structure of each MPR. It is the ends of those two vestibules that will join up.
But I do NOT have to BUILD a discrete tube compartment between the two Rooms, unless I want to.
What DOES happen conceptually, in the example that you cited, is that if you have attached an X-tube to an MPR, the required 3x3 clear grid space needed to place down another MPR is not available on the side connections of the X-tube. The reserved space needed for the new MPRs will overlap with the 3x3 grid space that is already occupied by the first Room. (Even though it LOOKS like the two Rooms won't quite touch.)
You have to extend the side connections out one more grid square (1x I-tube length) to have enough clear space (barring terrain issues) to put down your next 3x3 MPR footprint.
You CAN build another MPR directly across the original X-tube from the first Room, because those needed building grid squares do not overlap with any already occupiied ones.
(For those not familiar: The "building grid" and "building grid squares" referenced here are invisible blocks of space that regulate building component placement. The grid for a particular base area becomes defined by the placement of the first compartment in that area.
So the game is not imposing "a blocker" on buildings being "close together", per se. It is just filling in the squares on a "piece of graph paper".