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Comunicar un error de traducción
@Ignis,
As you can see in my post above, I gave a reaper 68 pods worth of damage with no effect (in two sessions spaced by about a minute) if what you are saying is correct then that would have been 6800 dmg for a 5000 hp creature. Something is off.
I can guarantee you that if you want to make your world boring, you still can.
Leviathan hitbox can be finicky in addition to the bug that Ignis described. It may just have been that those gaspods weren't actually hitting the Reaper.
OP most likely did something wrong. Maybe he didn't drop the pods close enough. Or he IS experiencing some kind of bug. Who knows.
A single Gas Pod does up to 95 damage to anything lingering in it's cloud the whole time. So let's say, on average, you get 50 damage on a moving target. That means you can expect to offload around 100 gas pods onto a Reaper with 5000 HP.
The stats for gas torpedoes are a little different though
https://steamcommunity.com/sharedfiles/filedetails/?id=2934176382
I have no idea if this was eventually fixed, but the gaspods do sometimes seem to hit way more often than they should, something many of us have experienced when we've died within a few seconds in a gas cloud at full health. Without knowing exactly how that bug works, it's hard to say how the gaspods or torpedoes will reliably cause damage.
If anyone goes the full Monty against a Reaper, and counts their hits, please let me know if I need to update my guide.
Ta
Ignis, the UWE moderator for this forum, just confirmed for us, in the last post on the 1st page of this thread, that:
1 gas pod does 100 HP damage, over 10 seconds.
(My add: All other things being static.)
Re your other question, about people's repeatable experience with gas pods:
I have followed leviathan hunting methods for years.
Several people I have had exchanges with over the years who rely on Stasis + pods as their go-to method generally report 15-20 pods to do in a Reaper, and 20-25 to take out a Ghost.
Minimum successful for a Reaper, that I have ever seen reported, was 12.
So there is a big inconsistancy / favorable glitch here. Concentrated pods are doing much more damage than Ignis' formula for per pod damage would indicate.
Thanks DR.
That's pretty close to the max 95 HP i was getting on slow moving Sea Treaders.
I did notice some variability in the number of hits it took to down them.(same was true with the other missiles). So assuming there's some RNG adjustment being made there.
Or maybe I messed up the count a couple times. What do you think?
This is as 3h+ video. In this video, Salvner tries to kill all aggressive leviathans. To do that, he built a Cyclops and built a bunch of storage in it. Then he went for about 1h collecting gas pods to fill all storage in the Cyclops. At some point, the gas pods in the storage became bugged and didn't do any damage to any creature. He could still damage himself with them though.