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Wouldn't be surprised, if there is ever another update, if the picture gets removed, though.
Why would the model need to be changed? There is a complete history of the development of the artwork independently, over several years, as an aspect of UWE's project. I am quite sure that UWE owns the IP for their Cyclops model and artwork. Among other things, the vessels are not that similar.
There is no implication in the acknowledgement of the NAME trademark (which I am actually surprised was ever issued a trademark, considering the scope of items, and even vessels, which have used it over the years and centuries) that there is any attachment or collision of rights over the game imagery.
And, OBTW. I think you missed the point. In their view, their creative integrity was SERVED by not making the game in a gun-based, dominate the environment style.
I don't blame them for not responding to a fraction of the community's calls for making the game more gun based - that would be kind of like moving it to the ski slopes of Colorado as the background environment.
In those games with weapons the player is actually placed at risk. In Subnautica, a player is free to murder every living organism the game let's them with impunity and ease with the Stasis Rifle and any other choice of item able to inflict damage.
What integrity was served? What moral goal was served?
If a player chooses to there is no limit to the level of violence they can commit, if anything they made it even worse in the sequel. Both in game mechanic wise and story lore wise, they champion and support violent behavior so long as it lines up with their ideals and methods (Guns bad, explosives are okay)
They wanted no guns, but put in a combo of weapons that increased violence. In Below Zero they removed the Stasis Rifle, and now everyone rams into everything with the invincible Seatruck. Oh, they removed about 5 pieces of non lethal threat deterrance from Below Zero, which has the active and opposite effect of ENCOURAGING lethal response from the player, considering their non-lethal options have been stripped.
Subnautica was the amazing game it was by coincidence, not by design. We see the game UWE makes when they are in full swing (Below Zero) the second they struck lightning they immediately tried to do it again and failed so hard by doubling down on all the wrong things and removing/ignoring/toning down the very same things that made the first game the hit success it was.
So yeah Subnautica was incredible, but it wasn't because Charlie didn't want guns in it.
You can make any and every correlation equals causation argument in your mind you want.
The longest running, longest surviving, still existing today game franchises are violent and have guns in them. Sorry. Doom doesn't stay relevant to this day if guns are so evil and bad. Just because you take a contrarian stance to what's accepted, popular, and norm, does not inherently grant you any significance.
How many years will Subnautica stay relevant? How many Subnautica games will we see coming out? Will Subnautica stand the test of time? Will it find or reach the level of success any other game has come before it or will come after?
If the lack of weapons in games creates this perfect amazing wonderful experience, why aren't more game developers making those kinds of games? Why aren't more gamers paying for and playing those kinds of games? Hm?
"I don't blame them for not responding to a fraction of the community's calls for making the game more gun based - that would be kind of like moving it to the ski slopes of Colorado as the background environment."
Below Zero: *Exists*
You walked into that one sorry.
Not at all. I'd argue the lack of combat and the minimization of violence hinders Subnautica because it limits the ways in which the player can interact with the world.
I'm not saying the game should be a combat oriented FPS but having more combative interactions with leviathans and predators and being able to use weapons like harpoons and spears would make the game more interesting. But they can't break that ideological promise so they've already hindered the ways a player can explore with the world.
Uh, no. Non violence has nothing to do with the appeal of subnautica much less its core. Subnautica fundementally is about the world they created and the animals in it. A survival game involving a castaway in an alien world filled with predators naturally entails violence. Giving weapons to subnautica players would not make the game into an FPS because it would presumedly still be an exploration based game about this alien planet and instead would deepen the interactions the players can have with the NPCs.
Anyway my point is to illustrate that the devs care more about being self-righteous and coming across as morally pure than making the game as interesting as possible and would absolutely take the cyclops out of the game and replace it with something else in order to "do the right thing" and be "heccin respectful to the families" even when they absolutely don't have to. This isn't having creative integrity, this is putting one's own vanity before their creative vision.
I'm not sure how legalese works with trademarks for a company that no longer exists, so I can't say what would happen if OceanGate goes under (pun intended) with regards to the licensing of the name of the vehicle, but I see no real reason to remove the Cyclops submarine from any future appearances in the Subnautica franchise based on what happened when OceanGate's CEO thought that regulations would get in the way of innovation[web.archive.org].
Plus, I think it's rather moot at this point anyway. I highly doubt that the Cyclops will be removed from Subnautica both because UW is presumably busy with whatever Sub3 will end up to be, and because at this point the Cyclops is undeniably an integral element and icon of the game (something that can't be said about weapons, since they were never in the game to begin with). As for Sub3, there was never a guarantee that the Cyclops would even show up to begin with.
Personally I hope they go back to some of the earlier concept art pieces for the Cyclops (and maybe the 'Moth too) for new designs; some of those concepts were pretty neat!