Subnautica

Subnautica

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bubba-nator Jul 14, 2023 @ 11:34am
what happens if i die with my seamoth 900 meters below
do i have to make a whole new one witj all the upgrades?
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Showing 1-13 of 13 comments
Suzaku Jul 14, 2023 @ 11:36am 
Possibly, though you can actually get really far with just a seaglide and some airtanks. You can even make multiple airtanks and swap them when they get low. Just remember to actually fill them with air first.
hahahaman957 Jul 14, 2023 @ 11:55am 
ok
admiral1018 Jul 14, 2023 @ 12:40pm 
If it's destroyed, yes. If not, you have multiple ways to get back to it and safely retrieve it.

The easiest way is just to go there with another vehicle. But if you don't have any and don't want to build them, you can carry the materials in your inventory for a small base that you can create for air whenever you want. This combination is probably MP room + hatch + bioreactor + a few 1x1 items that can be used for fuel (fish, plants, etc.). When you get to around 30 seconds of air: stop, create the base, add fuel to the bioreactor, restore air, take base apart, swim farther towards the Seamoth, repeat.
Last edited by admiral1018; Jul 14, 2023 @ 12:45pm
Coops Jul 14, 2023 @ 12:57pm 
Seamoth crush depth is 900 m with Mk3 depth module. If the icon is still on your HUD then you should be able to get to it and recover it. If it is below 900 m, it will be destroyed if not already.
Ez Duzit Jul 14, 2023 @ 8:38pm 
On the first playthru, I think everyone loses the seamoth at least once. Yeah it stinks, but you learn to get out and repair it if there is ANY damage at all.

The seamoth at 100% CANNOT get one shot destroyed by either a reaper or even a ghost leviathan. After they attack you, get out and repair it immediately. If you repair it after each attack you'll be fine. But if you try to leave the area before repairing it and they attack you again, it could be a problem. So always repair it right after attacks even before leaving the area. You usually have time to fix it and get away before they come back.

There have even been times when I'm outside the seamoth to repair it, and I'm on one side repairing it and there's a freaking leviathan on the other side chewing on it, even as I'm repairing it. It's quite unnerving, but doing that a few times has saved both me and the seamoth.
Lystent Jul 14, 2023 @ 11:46pm 
Originally posted by Ez Duzit:
On the first playthru, I think everyone loses the seamoth at least once. ...
I might've lost my first one to some crabsnake, but I lost count of how many seamoths I had.

(I parked them outside the base, and frequently had to repair them and do something about the crabsnake.)
Last edited by Lystent; Jul 14, 2023 @ 11:48pm
dreamrider Jul 15, 2023 @ 9:55am 
@Lystent:
A Seamoth, with 1-2 Hull Reinforcements and a Repair Tool, is the number one funnest way to thin out a crabsnake problem. They require about 3+ hits.

(PS - There are 16 crabsnakes. The JSC becomes quite livable when there are only about 8-9 of them left.)
Lystent Jul 15, 2023 @ 2:39pm 
Originally posted by dreamrider:
@Lystent:
A Seamoth, with 1-2 Hull Reinforcements and a Repair Tool, is the number one funnest way to thin out a crabsnake problem. They require about 3+ hits.

(PS - There are 16 crabsnakes. The JSC becomes quite livable when there are only about 8-9 of them left.)
Problem occurs they respawn. I simply taken to parking my motorpool indoors as a long term solution.
dreamrider Jul 16, 2023 @ 4:05am 
Neither Crabsnakes, nor any other medium or large creature in Subnautica, respawn.

(Unless you re-initialize the population of your current terrain cell, or the whole map, via a console command.)

Long established fact, from many dev team responses.

When they are gone, they are gone.
HalleysComet Jul 16, 2023 @ 7:22am 
Originally posted by dreamrider:
Neither Crabsnakes, nor any other medium or large creature in Subnautica, respawn.

(Unless you re-initialize the population of your current terrain cell, or the whole map, via a console command.)

Long established fact, from many dev team responses.

When they are gone, they are gone.
I killed two sea dragons and felt bad after seeing PDA says that they are nearly extinguished.
Lystent Jul 16, 2023 @ 11:02am 
Originally posted by dreamrider:
Neither Crabsnakes, nor any other medium or large creature in Subnautica, respawn.

(Unless you re-initialize the population of your current terrain cell, or the whole map, via a console command.)

Long established fact, from many dev team responses.

When they are gone, they are gone.
Yet, without console commands, there was always a crabsnake in that same shroom later on despite multiple times the area was secured through kills and I had to kill the same juvenile ghostie atleast 3 times. IDK if it was the game updates, some sort of save file corruption, or what. I just know that they came back.

It is not happening with all creatures though, just a select few.
Last edited by Lystent; Jul 16, 2023 @ 11:04am
dreamrider Jul 16, 2023 @ 12:45pm 
They will sometimes relocate & re-inhabit a "good" (and inconvenient for you) 'Shroom, especially that one at the eastern end of the Cave near the first base remnant, until you have cleared the population in general back further away from your location of interest.

But believe me, from dozens and dozens, perhaps a hundred or more hours spent in the JSC, and LOTS of "crabsnake management actions" (not to mention the often repeated statements of the dev team - OK, I did mention it), the creatures DO NOT respawn.


And Ghosts. 8000 HP. You cannot be sure that one is dead unless you see it flip over, and watch it unmoving for awhile. If you just can't see it in the area anymore, that isn't confirmation. Sometimes they will get hurt, relocate behind a wall (I hate that; especially since I am convinced that they have left what was originally a glitch in the game all these years just to allow the leviathans to be a bit tougher and more unpredictable), and their patrol zone will creep back into the visible area after awhile.

One of the advantages of the Stassis + gas pod pest removal method (which i admit it is not my usual: I have "comebacks", too, or sometimes just uncertainty) is that you can SEE and be SURE that the leviathan IS dead.

If you can't quite believe my assertion (and after all, who am I, random 2k+ hour player on the forum), try asking Ignis. He'll probably answer ... again.
Last edited by dreamrider; Jul 16, 2023 @ 1:02pm
Lystent Jul 16, 2023 @ 1:48pm 
Originally posted by dreamrider:
...And Ghosts. 8000 HP. You cannot be sure that one is dead unless you see it flip over, and watch it unmoving for awhile. ...
Trust me, I hit them until they go belly up, and in a static, arced position. Also, it is a relatively simple and small cavern network. Right now I just have one left alive in the network. He is past the bio lab, between the lab and the shaft leading to the magma area. I hadn't finished him off because he is clipped beyond the ceiling.
The ghostie I killed around 3 times was in the cavern section I liken to a swamp. It is that area with the Dense prowler population, along side with blood crawlers.


Edit: Being as how some story stuff had reset, I'm going to guess that I got respawns from resets that occurred as a side effect of game updates.
Last edited by Lystent; Jul 16, 2023 @ 3:02pm
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Date Posted: Jul 14, 2023 @ 11:34am
Posts: 13