Subnautica

Subnautica

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⭐Rodent⭐ Jul 13, 2023 @ 4:16pm
Can you kill a Reaper Leviathan some way?
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Showing 16-30 of 38 comments
⭐Rodent⭐ Jul 15, 2023 @ 8:16am 
I will not kill them anyway. Too scary
dragonbornzyra Jul 15, 2023 @ 8:29am 
Originally posted by ⭐Rodent⭐:
I will not kill them anyway. Too scary
There are other ways to non lethally deal with and even interact with Reapers.

You can drop a tube down with a hatch and climb inside, and it drops Reaper aggro. Even without power/oxygen.

Holding fish in your hands allows you to "feed" a Reaper (up to 2 times per aggro) instead of it biting you it'll eat the fish.

Inflicting some amount on dangerous fauna will induce a temporary flee response, which effectively can "reposition" them.

This can work towards or against your benefit, depending.

You can go without the Prawn suit, and bring Medkits.

Or use Grapple hook to avoid as much aggro as you can.

Stasis Rifle can be useful here as well.

Creature Decoys can be dropped by the player without a Cyclops as well.
dreamrider Jul 15, 2023 @ 9:25am 
Originally posted by ⭐Rodent⭐:
Originally posted by Eldon O:
You can kill them, but the game becomes very quiet and very boring.

I just got over being afraid of them and practised how to avoid them. There is a real thrill to going into a Reaper area and trying to build a base while they are around. I have a base right behind the Aurora, there are about 4 or 5 reapers there. I just hustled in, stayed very low to the bottom and made a small base fast. Then the base itself becomes protection while you build more. Thee Reapers aren't that smart, they announce when they see you and so i could just dodge to the other side of the base and they would hit my base and not get to me. They quickly get bored trying to get to you and then wander off again. I also found I could hide between the legs of the base, any tight area they can't fit in will do.

The ghost Leviathans are the same, I killed them a few times with a Prawn suit, but eventually I realised the area didn't seem right without them. So now I don't bother, but I"m a lot more aggressive and daring now when I am near them. They don't move as fast as you do in with the Sea Glide, so you can breeze right by them most times and keep right on going.

Anyway, killing at least once is a fun thrill, but then I got lonely without them. :D

Thank you all.

And what is beyond the dead zone? invisible walls maybe?
Your computer.
Cyberspace.

The whole point of the Void, and the Void Guardians is that you AREN'T INTENDED TO GO THERE within the scope of the game. It isn't a mystery. It IS the END OF THE MAP.
dreamrider Jul 15, 2023 @ 9:28am 
Originally posted by ⭐Rodent⭐:
I will not kill them anyway. Too scary
Challenging yourself to kill even just one, once, improves your play. Gives you confidence, mitigates your reluctance about unknown parts of the map.
I recommend everyone do it, once, even if that is not a play style that you wish to make your norm.

At the very least, once you get the Perimeter Defense System, go out an dance with one until you drive it off. Most of the same benefits.
Last edited by dreamrider; Jul 15, 2023 @ 9:29am
⭐Rodent⭐ Jul 15, 2023 @ 9:35am 
Originally posted by dreamrider:
Originally posted by ⭐Rodent⭐:

Thank you all.

And what is beyond the dead zone? invisible walls maybe?
Your computer.
Cyberspace.

The whole point of the Void, and the Void Guardians is that you AREN'T INTENDED TO GO THERE within the scope of the game. It isn't a mystery. It IS the END OF THE MAP.

Then those Leviathans should be indestructible
admiral1018 Jul 15, 2023 @ 10:10am 
The void leviathans will only spawn for about 200-300 meters off the edge of the crater. After that point, they stop spawning, and you have nothing but open and dead water for thousands of meters. Not really much there, although it is possible to build a base there if you wanted to.
dreamrider Jul 15, 2023 @ 10:54am 
Originally posted by ⭐Rodent⭐:
Originally posted by dreamrider:
Your computer.
Cyberspace.

The whole point of the Void, and the Void Guardians is that you AREN'T INTENDED TO GO THERE within the scope of the game. It isn't a mystery. It IS the END OF THE MAP.

Then those Leviathans should be indestructible
@*Rodent*:
In effect, within their spawn area as described by Admiral above, they ARE (sorta) indestructible.
The Void Ancients are visually larger than usual Ghost Leviathans, though I'm not sure if they have more HP. They CAN be individually killed. But about 15-20 seconds later, a replacement will show up. Rinse, repeat, forever.
dragonbornzyra Jul 15, 2023 @ 11:40am 
Feed them to death.
WTFmybacon Jul 15, 2023 @ 2:37pm 
Originally posted by ⭐Rodent⭐:
And what is beyond the dead zone? invisible walls maybe?
From the Subnautica wiki:[subnautica.fandom.com]
"Once the player has gone 8,192 meters in any direction, the player reaches the farthest reachable point of the Crater Edge. Beyond this point, the player, as well as any piloted vehicle, will be teleported back to a randomly chosen location that is 10 meters above sea level and up to 250 meters away from the center of the map."
"At approximately 4000 horizontal meters away from the map center, the zone ends. The Adult Ghost Leviathans cease spawning and retreat due the void biome "ending" according to the game and there is only an empty ocean, acting as the real end of the game's limit."
Last edited by WTFmybacon; Jul 15, 2023 @ 2:38pm
Lystent Jul 15, 2023 @ 2:46pm 
Originally posted by WTFmybacon:
Originally posted by ⭐Rodent⭐:
And what is beyond the dead zone? invisible walls maybe?
From the Subnautica wiki:[subnautica.fandom.com]
"Once the player has gone 8,192 meters in any direction, the player reaches the farthest reachable point of the Crater Edge. Beyond this point, the player, as well as any piloted vehicle, will be teleported back to a randomly chosen location that is 10 meters above sea level and up to 250 meters away from the center of the map."
"At approximately 4000 horizontal meters away from the map center, the zone ends. The Adult Ghost Leviathans cease spawning and retreat due the void biome "ending" according to the game and there is only an empty ocean, acting as the real end of the game's limit."
I was theorizing how one can use a seamoth to recharge a cyclops after cyclops shielding past the ghosties, but that hard limit sounds so close that one can probably do so in a single charge.
HalleysComet Jul 16, 2023 @ 7:33am 
I have an easy and quick way. Find two gasopod eggs, breed them in the alien container, take it to the reaper, freeze reaper with maximum charged stasis rifle, release the pasopod under reaper's neck, and keep freezing both of them until reaper dies(you may need to approach gasopod to let it release gas pods)
dreamrider Jul 16, 2023 @ 12:38pm 
@Halleys... :
Considering the sometime great trouble finding the Gasopod eggs, and the delay til you have the ACU blueprint, and a facility to house it, it is quicker and less overall effort to just collect a cabinet full of gas pods, in the wild.

Then take 15-20 of them with you to hunt the leviathan. Release them in the Stasis bubble around the head.

Not that you should NOT eventually find / house / build a couple of ACU, and not that you should NOT collect Gasopod eggs and eventually raise them. Always nice to have a herd of GPs patrolling over and around your base. Well, except that you have to learn to exit and enter fast ... to avoid the choking and dying part. :steamhappy:
dragonbornzyra Jul 16, 2023 @ 1:10pm 
Don't forget: You can pick up released ACU creatures, so one upside to using Gaspods themselves if that you can pick em back up when finished and relocate them easier, or even put em back in the ACU.
dreamrider Jul 16, 2023 @ 1:46pm 
<grin> If only they wore collars, so you could pick them out of the herd. :steamhappy:
deepdive0777 Jul 17, 2023 @ 12:18am 
Think i killed 4 of them when i was still playing.
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Date Posted: Jul 13, 2023 @ 4:16pm
Posts: 38