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but only 50% have a habitat/seamoth so there are a lot of first-hour quitters.
a third of the people who make a habitat/seamoth reach endgame which is pretty good.
surprised the amount of people that quit between lost river and deeper isn't higher, that's usually the part of the game that's grindy/annoying to me.
nickle is very annoying to get if you don't build a scanner room down there, sulfur is worse until you figure out it's in the goop, and once you figure that out you probably aren't prepared for the health damage.
took multiple trips on my first playthrough, and trips to the lost river are probably the longest trips in the game especially if you haven't figured everything out yet and don't have food to bring.
85% of players at least getting that far actually seems pretty high to me given how many people buy games on sale and don't play them at once, sometimes at all. There are also players who buy games and just start them/let them run for 15 minutes to collect cards, but then never get past the title screen.
Now if the % of people that got any of the other achievements was higher? yeah, that'll be something.
I think the hardest part of getting into Subnautica is really just making it to the part of the most exploration, which is usually around end game in my experience. Grant it I'm still playing my first play through but am enjoying the game a lot more towards mid-end game
Means some titles i play on other accounts via Family Share
And other games i own on several accounts but play only one.
For example 7D2D i bought 3 times to support the devs (what is not much with several thousand hours of playtime)
I really hate it to leave a trail in the internet
And dont forget the people who play in offline mode