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If you want an enhanced render distance with less popin use this data and overwrite the clipmaps high.json / make a backup before.
60FPS in base and until 100FPS in outer regions.
Measured on a RTX3070
Merry Xmas for all Subnautica divers :-)
"chunkMeshRes":16,
"numSlices":16,
"maxWorkspaces":16,
"maxMeshQueue":20,
"maxThreads":16,
"vertexBucketStride":300,
"triangleBucketStride":175,
"levels":
[
{
"chunksPerSide":8,
"chunksVertically":7,
"colliders":true,
"downsamples":0,
"maxBlockTypes":32,
"grass":true,
"entities":true,
"debug":false,
"castShadows":true,
"highPriority":true,
"visual":
{
"useLowMesh":false,
"simplify":
{
"maxError":0.01,
"antiSliverWeight":0.0005
}
},
"grassSettings":
{
"reduction":0.0,
"maxVerts":10000,
"maxTris":10000
}
},
{
"chunksPerSide":14,
"chunksVertically":14,
"colliders":false,
"downsamples":0,
"maxBlockTypes":8,
"grass":true,
"entities":true,
"debug":false,
"castShadows":true,
"highPriority":false,
"fadeMeshes":false,
"visual":
{
"useLowMesh":true,
"simplify":
{
"maxError":0.1,
"antiSliverWeight":0.0005
}
},
"grassSettings":
{
"reduction":0.5,
"maxVerts":10000,
"maxTris":10000
}
},
{
"chunksPerSide":8,
"chunksVertically":7,
"colliders":false,
"downsamples":1,
"maxBlockTypes":2,
"meshOverlap":1,
"grass":false,
"entities":true,
"debug":false,
"castShadows":false,
"highPriority":false,
"visual":
{
"useLowMesh":true,
"simplify":
{
"maxError":1.0,
"antiSliverWeight":0.0005
}
},
"grassSettings":
{
"reduction":0.5,
"maxVerts":10000,
"maxTris":10000
}
},
{
"chunksPerSide":8,
"chunksVertically":7,
"colliders":false,
"downsamples":2,
"ignoreMeshes":false,
"meshOverlap":0,
"maxBlockTypes":1,
"grass":false,
"entities":true,
"debug":false,
"castShadows":false,
"highPriority":false,
"fadeMeshes":true,
"visual":
{
"useLowMesh":true,
"simplify":
{
"maxError":1.0,
"antiSliverWeight":0.0005
}
},
"grassSettings":
{
"reduction":0.5,
"maxVerts":10000,
"maxTris":10000
}
},
{
"chunksPerSide":1,
"chunksVertically":1,
"colliders":false,
"downsamples":4,
"ignoreMeshes":true,
"maxBlockTypes":1,
"grass":false,
"entities":false,
"debug":false,
"castShadows":false,
"highPriority":false,
"fadeMeshes":false,
"visual":
{
"useLowMesh":true,
"simplify":
{
"maxError":10.0,
"antiSliverWeight":0.0005
}
},
"grassSettings":
{
"reduction":0.5,
"maxVerts":10000,
"maxTris":10000
}
}
]
}
I thought it was called, "Draw Distance" IIRC?
It is called that in my city builder, but that may be a different feature as the city builder is a stationary ant farm you can zoom in and out of, compared to this game that has to draw things in an open 3D world constantly. Plus animated fish and schools of fish, that I'm sure require a bit of AI activity as well.
In my city builder, it is a slider bar to adjust it.
Good to know. Then he should definitely try the performance mod. I am going to be installing it this week also
If you have a low preset, the detail option should be low as well.
Make sure you have high at least. And if you want to have further improvement, change the json as written above.
Yeah, I have a 6800 XT 16GB and it has pop-ins as well, but not as bad as the 3060. I mean it is not terrible like it was when a piece of wreckage would pop-up right in from of the seamoth at full speed and ten feet in front of me in the 1.0 version.. lol
But if it becomes a nuisance, then I may try to edit the config file. I had to do it before.
OK, I went and made all of my settings high and my FPS cut in half. But it seems smooth.
But, I went out and crafted a thermal plant outside at the edge in the lava lake a little. The dragon spawned about halfway out there. so after successfully crafting the plant, I went to craft a power transmitter and I got hit by a fireball and died before I could select the power transmitter.
When I sea-glided back, there was no thermal power plant there? Did the fireball destroy it? I have never had anything I crafted destroyed before. Well, other than vehicles.
Did a fireball destroy it?
Maybe the lake swallow it? but I was right at the edge of the land.
And yes, it was likely a rogue fireball. Creatures are not coded to outright target bases, but the base can take damage from nearby attacks. So if the sea dragon decides a lava lizard next to your structures is dinner, so is your structure.
Can only keep a base down there if you kill the sea dragons.
But my scanner room has been hit several times, and my MP at the facility has been hit 3 or 4 times now. No mention of damage at all.
But my saved game has been corrupted. When I went outside, after my prawn was incinerated at 100% health, I left the facility and when I went through the invisible door.
When I dipped down so I could be as close to the ground as possible, it glitched me under it and the outside ground floor. At which time, the fireball lizard glitched with me, plus the dragon spawned too, but I did an immediate 180 and went back inside. All three of us were inside the main room, the fireballs missed me, and the walls prevented the dragon from swatting me.
After the dragon despawned, the fireball lizard was trapped in the hall with me. But this is when I built the first thermal plant, so maybe it was glitched, and why it exploded.
I went back three times trying to build that thermal plant, and every time I forgot something and it was gone when I came back. By the third time I said it was time to start over. lol
I was also out of magnetite, and had to go back up and get more magnetite from the river. It was taking forever to build that thing. So, I just started a new game. lol