Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Silent running is used to try and sneak by leviathans. Make sure you're only using it while sneaking, or else it will drain your cells in no time at all.
Once you've been spotted, kick it into high gear, and use your radar to see where the leviathans are. You can use the cyclops shield module to make yourself invulnerable the moment the leviathan makes contact with you, negating the damage for a small energy cost.
Remember that you can only stay at the highest speed for up to 20 seconds. Any longer and you risk starting a fire. In that amount of time you should be mostly out of the leviathan's territory, so it shouldn't be a problem anymore.
If you get the cyclops thermal reactor module, you can recharge your energy just by being in hot areas.
Also, make sure there are no lava larva attached to your cyclops. They drain its power very quickly. You can use the shield module to zap them off, or you can head out and cut them off with your knife.
A powercell charger on the Cyclops is totally useless if you don't have the thermal upgrade and is on a hot spot.
If you don't have those upgrades, you should explore more wrecks.
You can pass past the leviathans just fine with the right technology. Find the fire extinguisher on the Cyclops, thermal upgrades, sonar, shield.
They will make your life easier. The leviathans aren't a real threat anymore with them.
If you have difficulties piloting the Cyclops, make sure you use the cameras while doing so. You have multiple cameras depending on the circumstances.
If you're really running out of energy so quickly this could have the following reasons:
- silent mode costs a lot of energy
- solar and shield can eat through your energy too if they're constantly on
- lava larvas in the deepest area suck energy from your cyclops
- NEVER use an energy cell recharger inside your cyclops.
Instead take some full extra energy cells with you that you can swap out if needed.
Also use the thermal upgrade to recharge you vehicle in hot areas
If you get attacked, turn on shield and boost your speed for a little while. You can also drop a decoy during a leviathan attack to help you get away.
Building a base in the area might not be a bad idea. It could give you a potential location to recharge power cells in a pinch.
Yeah, Dats shall do it! Thxs for the advice,i'll go get ready my things.lost river here i come! ":D
Leviathans (and other fauna) mainly detect based on a combination of proximity and noise. While jamming the Cyclops into flank speed will probably clear the proximity, it also makes a ton of noise, and more often than not you'll wind up getting chased and still suffer damage. A somewhat safer (and more power-efficient) strategy is to either stop or kill the engine entirely if you are spotted, and just wait for the leviathan to go away. They might still hit you a few times, but they actually don't aggro on the Cyclops if it isn't making noise (and turning off your engine is far less taxing on the power cells than flank speed + silent running).
As Petty Officer Jones once said, "go dead, shut everything down, and make like a hole in the water."
Cyclops is a mobile base, not a run-about.
Ahead Slow speed setting is VASTLY more efficient than Ahead Standard, and only 30% slower.
Ahead Flank is far worse.
You should operate on Ahead Slow most of the time.
Other than that, as stated above:
- Avoid Silent Running, except as brief tactic.
- Avoid Sonar, except for a couple pings in the murkiest dark if necessary.
- For Heaven's sake, avoid the Shield, except for just before a major attack.
They are ALL major power hogs, intended for only brief use.
Also as stated above, never charge extra Power Cells aboard the Cyclops - it is a direct zero-sum drain from the Power Cells installed in the Engine Room...and it is fast!
For what it is worth, in many dozens of excursions in the Cyclops away from base charging facilities, the ONLY time I have ever even had to change Power Cells (or gotten below 50% power) was once when I had something like 35 Lava Larvae on my hull. (By the time I realized how fast I was draining, I didn't have enough juice left to ping the Shield.)
I put up all the numbers to support the above in a post about a month ago. I'll see if I can find it and link it here.
Agree with this. If the OP really doesn't like driving the Cyclops then the prawn suit with depth upgrades will take you to the deepest parts of the map. Just make sure you have the jump jet upgrade, the grappling arm and the drill arm installed.
Using the Cyclops to get to the LR and below is not compulsory.
So it's like a pick your own poison ordeal. You at get the options of how ya wanna go about wasting your time.
Some prefer the Prawn punch, others swear by the Drill module.
Others die by the Thermal Blade.
Me?
Come at me bro!