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That usually only happens if you build up to high toward the surface though. I've had it happen where I built in the shallows before. They don't normally migrate 'THRU' the shallows but, will along it's edges. However, they can kind of 'glitch' sometimes and their path puts them a little further into the shallows--which is what happened in my case. And, they caused quite a bit of damage for me as I was off in the distance a bit collecting materials. Came back to a flooded out base.
But, yeah....as others have said....almost none of the critters 'target' your base. Even if you're looking out the window at them....they won't target your base trying to get at you......at least not in my several play-thru's. It's just lights that aggro a few certain species.....like Crab-squids or the afore-mentioned Levi.
Those will only react to vehicle lights, flashlights, flares, and exterior lights.
Interior lights of buildings and Cyclops, and the camera spotlights of the Cyclops, will not provoke even the light sensitive creatures.
There is no leviathan that reacts to / aggro's upon / deliberately moves toward light sources, despite how it may appear to you in some instances. They are VERY sensitive to noise, however.
They should have gone over me as I was well below their level but low and behold I heard this big thud and found one had come down to my level.
otherwise if u have an alien containment in the base it could be responding to that. but even still since the shark doesnt use projectiles you can clearly see that it is not attacking the base directly. and probably shouldnt be doing damage to it?
I thought you were speaking of Crabsquids, until that last statement.
If you WERE speaking of Crabsquids, what you describe is not the way they work.
Crabsquids:
- They have an Electro-Magnetic Pulse (EMP) attack, which is an expanding field projected from their ...?core?...?location?. This is triggered when external lights are directed at them. (Cyclops exterior lights, Seamoth headlights, PRAWN lights, Seaglide lights, Flashlight, Flares). EMP is NOT triggered by interior lights of any sort, nor by the camera spotlights of the Cyclops.
From wiki (which is comensurate with my encounters): "In terms of game mechanics, this temporarily reduces the charge of any Battery or Power Cell affected to 0%: after a short time, it will be restored to its original level."
- Other than that, they have a standard physical attack, a slash from their bottom claws. This does 40 HP to a free-swimming player avatar (reduced in the usual way by the Renif. Dive Suit.) It does 20% per attack to a Seamoth. A Crabsquid WILL attack a Cyclops under certain circumstances (unlike many other creatures), but it only does a small amount of damage (?3%? ?5%?).
- Crabsquid has 500 HP.
Crabsquids do not have "tentacles"; they have a cluster of hard claws underneath the balloon-like body. These are employed in a standard physical attack.
Crabsquid claws do not do any sort of constant damage, electrical, poison, or physical. But it can, of course, repeat it's physical attack if you don't get away, or counter it in some way.
(Ramming a couple times with the Cyclops works nicely, if a little awkward. They will run away if you spill some yellow ichor.)
https://subnautica.fandom.com/wiki/Squidshark
Most of us were replying to what dragonbrynza said here about those deliberately attacking his base in Below Zero.