Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
maybe i shall check back on it later in the game - not sure i did so during the endgame last time - since you do have to come back here one more time
and i always wondered if you can ever get at the thing in the other case - i shall check back on that too - but actually now i think about it, i think i did check on that one once i activated the other things i won't mention coz they are also spoilers lol - which means i also checked on the dd device - and it was the same as it had been before
not a big deal - since i'm sure they are just scenery - was just weird that previously it had more animation to it
But meanwhile, all those cases are just begging to be opened in Subnautica 3.
i will definitely have to play a game where i don't go to the Sunbeam, and where i let the messages pile up and see what happens
also - i am going to try a game where i just never repair the radio - or wait till way late in the game
so yes - nice idea for the game timer - but i manage to stress myself out enough with things that aren't actually as urgent as the imminent destruction of all matter in the universe lol :-)
lol - yes indeed :-)
Yeah I do like the cruisey nature of the game where you can take your time sightseeing.
But I seem to remember finding some evidence of an earlier game timer
Some in-game warning about finding a cure for Khaara in time to cure your fatal infection. Must have been a PDA message. Not significant in the current build though.
but considering how annoying the Sunbeam timer is, especially now that we can pin blueprints, i'm glad we didn't get one of those stuck in the top right corner for the rest of the game lol
but definitely feels like there was some potential to have a few more hardcore options in the game
personally i don't use the actual hardcore mode, since it's too dangerous to have a run ruined by a bug - so i just play on Survival and restart if i die, unless it was due to a bug - and i try to pretend i can't hear the o2 warnings lol :-)
is nice that BZ has options to turn those off
i also played a few games with hunger and thirst turned off for the original - the ultimate sightseeing playthrough lol - just sitting on a brain coral meditating :-)
It's kind of amusing.
That thing firing off in the distance is even more terrifying than up close.
also i just read about the booster tank exploit - so i'm looking forward to that - since i didn't use it at all previously, since i didn't want to sacrifice oxygen - coz i was too dumb to realise i could carry a spare tank lol :-)