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Think less of the storage, and more of the ability to grab 100 points of water when you get back to base... and with a fabricator, adding table coral to the salt that's produced gets you bleach, with which you can make 120 more water.
I wander if 1 bioreactor will be enough for reasonable number of filters. Anyway there is some solution for this issue. Not the best one but I have no better idea.
(emphasis added)
True enough, but 1 bleach turns into 2 disinfected water.
1 table coral + 1 salt = 1 bleach.
The water purification station holds up to 2 salt.
2 bleach = 4 disinfected water. 4 x 30 = 120 water.
Since we're attempting to correct people, that word is spelled "wonder". You "wonder" whether something is true. You "wander" around in a forest when you're lost in it.
That being said, 1 bioreactor produces enough power for 1 water filtration machine. A bioreactor has enough room in its inventory for 4 marblemelons, so a single interior growbed full of 16 marblemelons can support 4 bioreactors. It should be noted that a bioreactor must be placed in the center of a multipurpose room, and thus your base will require 1 multipurpose room per reactor. You can place a 1 water filtration machine in the same room as a bioreactor, as the water filtration machine wants an exterior wall so it has access to water.
Interestingly, a water filtration machine will also function above water, although it takes longer. It is speculated that it is pulling water from the atmosphere in order to filter it.
OK I get your point :) You are referring to efficiency. I have another point: how much water I have in single slot. Because when I go to gather resources, this is what is the most important: how many slots I have for resources. The more the better.
I have already both bioreactor and water filtration machine. I already figured it out ;)
At first I built filtration machine above water, because main part of my base is above water. I like to watch sunrise and sunset ;) Then I was curious why I don't get salt, read about that in another topic and learned by occasion about water extraction efficiency. I already moved it down.
The only issue is ridiculously small cargo capacity so as workaround for this issue the idea to build more filtration machines supported by bioreactor. For now bioreactor is only as a backup. I have all power I need from solar panels but if I notice that biofuel is being used, then I know that I need more solar panels.
Everyone uses Arabic numerals; language is not a factor here.
Also, Google Translate[translate.google.com] exists. I only speak one language fluently, myself, and the Steam forums are full of people who don't speak my native language. I use Google Translate on a daily basis, because I like to share knowledge... even when I don't understand the language that the question is written in.
Tube coral is infinite; you get a sample every time you hit the tube, and you cannot destroy the tube.
Salt is infinite. The water purification machine makes salt even faster than it makes water.
1 coral + 1 salt = 1 bleach.
1 bleach = 60 water (2 disinfected water, 30 units each)
The water filter makes 2 water bottles with 50 units each, and 2 salt... for as long as there is not 2 water bottles and 2 salt in its inventory.
Make bleach, turn it into water. Drink the little 30-unit waters while in your base to fill up your thirst meter, then bring the big 50-unit waters with you.
No one said you have to pick one or the other; use both.
Your water supply is now infinite.
You're welcome.
I know, it is possible to plant plants in that but it seems odd to me. Unless it's something that growths naturally deep in the water, I feel that such plants should need sunlight to grow.
There is such a thing as growing plants under artificial lighting.