Subnautica

Subnautica

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iAmTurok Dec 14, 2022 @ 2:40pm
YES, air bladder now works like in below-zero
It's fast !
Thank you for this.
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Showing 1-9 of 9 comments
deepdive0777 Dec 14, 2022 @ 2:44pm 
Like a rocket in my testing. Very fast.
Alucard † Dec 14, 2022 @ 3:35pm 
While playing Experimental i also liked that the Bladder could be used as emergency air supply in oh crap moments early in the game.
Last edited by Alucard †; Dec 14, 2022 @ 3:35pm
Tristin Dec 14, 2022 @ 3:44pm 
Wait, are you telling me, that air bladder is no longer a space taking trash?
iAmTurok Dec 14, 2022 @ 3:56pm 
Originally posted by Tristin:
Wait, are you telling me, that air bladder is no longer a space taking trash?
Exactly.
admiral1018 Dec 14, 2022 @ 4:52pm 
Air bladder is nearly twice as fast as the Seaglide now and has legitimate value in the early game.
dragonbornzyra Dec 15, 2022 @ 2:23am 
I'd show video of how the Air Bladder behaves but I think it'd be much more fun if you use it for yourself!
dgresevfan Dec 17, 2022 @ 10:47am 
It's very nice now. If you're about to literally suffocate in a couple of seconds and activate this, it'll take you to the surface while you're blacking out.
Last edited by dgresevfan; Dec 17, 2022 @ 10:47am
Drizzt Dec 17, 2022 @ 12:05pm 
i forgot to mention that in my thread - but definitely a great feature upgrade brought over from BZ

another one is not having to click through all of the combinations of map and light on the Seaglide anymore lol :-)

i look forward to getting back from BZ to the original with all these nice quality of life touches

i definitely feel lucky to have found these games when i did - since i got over 100 hours of play on the original, pre update, before moving onto BZ - and when i get back to the original i will get the double joy of experiencing it again with its different style, but also with these improvements

sometimes games just make me happy the way they should :-)
dgresevfan Dec 18, 2022 @ 1:15pm 
Originally posted by Drizzt:

another one is not having to click through all of the combinations of map and light on the Seaglide anymore lol :-)

Definitely a massive improvement.

I just wish they'd do something about visibility from the cyclops and maybe the prawn suit.

The headlights on the seamoth are pretty good and while weaker the one on the seaglide gets the job done. I feel like I can't even notice them on the cyclops unless I'm extremely close to the sea floor.

Why isn't the light on the cyclops appropriately powerful for the size of the vehicle?

Also, the map on the seaglide.... What's that actually meant to be good for? I never found a use for it. Just stopped me seeing where I was going.
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Date Posted: Dec 14, 2022 @ 2:40pm
Posts: 9