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The devs don't want any in this game because of mass shootings, as explained in the biggest (and locked) thread about this topic:
http://steamcommunity.com/app/264710/discussions/0/523897653306355954/#c371918937268702725
If that is their logic, it's faulty at best. Noble, but faulty.
I'd say that's a win-win.
There is only running if you cannot or will not fight. I'd like to choose to fight. (In this case, the ocean itself is the bear den, and you got left there with no option but being next to it.)
And having read the dev's post, I actually agree on some points. I'm likely more in line with them than they might think if reading this post. The thing is, I know the difference between real life and a video game. I also know that in survival, stranded on a planet with fish, in an ocean of things wanting to eat me... I'd fight back. Not out of violence, but because I intend on living.
This is the immersion break I spoke of.
Instead, I'd suggest that "the bear's den" would be the area a stalker is patrolling - you make your base there, there's going to be some trouble. Here's where the analogy falls to pieces, though: A bear won't be scared off by a cpl knife swipes, and a Stalker usually is.
You have Fallout 4.
Fallout 4 has a bunch of weapons you can use for killing whatever you want (except for essential NPCs).
One of those weapons is some kind of catapult that shoots mini nukes. Yeah, that thing is immersive and realistic af, I'd totally run around with that in real life.
Not.
Play Fallout 4 if you want to kill stuff so badly.
Logic dictates we, as Willi stated above, that we innovate. My logical brain would see something like the reaver and know "That's too big for me. I should be away from that...but that sand shark? I could handle that if I just put a lance on the front of my seamoth and got up to ramming speed. Food for days."
This is why I make the case for some form of weapon. Not out of violence, but survival. As I said before, you seek to be king of your prison in a case like subnautica presents. You're stuck, so you have to start learning to own it, not fear it.
nononono
NO
STOP IT
Real world logic =/= argument to put weapons in the game
Just because it makes SENSE, doesn't mean it should be added. If it was the case, this game would be completely different and boring.
Thank you for your feedback of "Stop it".
Also, if real world logic should not apply, would you also advocate the player not need food, water, or powering the base? I think there are modes for that, but all of them revolve more around building and exploring instead of actual survival.
So, without real world logic, you have no solid core mechanics.
Also, I don't think I will be stopping it.
health makes the player cautious/scared
power makes you not being able to do anything you want at any time
water also rewards exploration
It doesn't matter if any of this makes real life sense, it helps create a fun game. Does weapons create a fun game? No. So why would real life sense even be an argument?
2: Even if weapons don't make a game fun, how would a spear break this game and make it not fun?