Subnautica

Subnautica

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HUG-DEALER Jul 16, 2016 @ 5:18am
DEVS! Scanner room range too small
Just built the scanner room after hours of tribulation trying to find the fragments and prerequisits, and now that I have it, the scanning range extends a shorter distance than the area which I have fully explored, even with all 4 upgrade slots containing the range extension.
Scince this is more of an end game entity, I think that the same will be the case for pretty much everybody.
So please extend the range - OR - even better make the camera drones capable of short range scans (about 50 M diameter 3D scan) and those scans are then veiwable from the holo-display for all of the much need resources.
I know you guys got alot on your plate as it is, but.
Last edited by HUG-DEALER; Jul 16, 2016 @ 5:18am
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Showing 1-15 of 25 comments
IFIYGD Jul 16, 2016 @ 5:37am 
This complaint is common, and there are a good number of threads posted about it already. Using the Search feature in the discussions would have brought at least some of them up. But, that being said, hopefully the Devs are aware of the somewhat overwhelming majorty f the community voicing the same complaint, and hopefully they are working on balancing it better. Hopefully.

But just a warning for you, now that you have a Scanner room built. There is a bug that occurs for most (if not all) players after building the Scanner room. The creatures go mute. In other words, the "attack" sounds and normal sounds that the toothy things make in paricular stop, and you won;t be able to hear them coming for a Nom on your legs or arms or...

Also... don;t leave the Drones out in areas inhabited by Stalkers. They seem to think the camera drones are balls put out for them to play toss with each other. They are known to grab them and swim off with them, tossing them all over the gawdforsaken place.I got a nice screenshot of the inside of a Stalker's mouth the first time I sent the drones out into a kelp forest. I wantched them get tossed around until they were either taken out of range, or destroyed. I never saw them again. Lol! I haven't built a Scanner room again after that amusing lesson. :D
HUG-DEALER Jul 16, 2016 @ 5:42am 
Originally posted by I Fart In Your General Direction:
This complaint is common, and there are a good number of threads posted about it already. Using the Search feature in the discussions would have brought at least some of them up. But, that being said, hopefully the Devs are aware of the somewhat overwhelming majorty f the community voicing the same complaint, and hopefully they are working on balancing it better. Hopefully.

But just a warning for you, now that you have a Scanner room built. There is a bug that occurs for most (if not all) players after building the Scanner room. The creatures go mute. In other words, the "attack" sounds and normal sounds that the toothy things make in paricular stop, and you won;t be able to hear them coming for a Nom on your legs or arms or...

Also... don;t leave the Drones out in areas inhabited by Stalkers. They seem to think the camera drones are balls put out for them to play toss with each other. They are known to grab them and swim off with them, tossing them all over the gawdforsaken place.I got a nice screenshot of the inside of a Stalker's mouth the first time I sent the drones out into a kelp forest. I wantched them get tossed around until they were either taken out of range, or destroyed. I never saw them again. Lol! I haven't built a Scanner room again after that amusing lesson. :D

yeah sorry about that,
thanks for the advice though
Explore Jul 16, 2016 @ 7:22am 
Damn right - you know the maximum scanner room range (with 4 range upgrades) is only 90m?

https://www.youtube.com/watch?v=PCOGanXPKVE
IFIYGD Jul 16, 2016 @ 7:30am 
Originally posted by Explore Games:
Damn right - you know the maximum scanner room range (with 4 range upgrades) is only 90m?

https://www.youtube.com/watch?v=PCOGanXPKVE

Hey Explore games "Stucol". Good to see you back.

And @ MIGIT-ZILLA... Lol! Yeah, most of us were pretty dsappointed in the Scanner Room. Some of us were amused by the StalkerBall games with the drones though... xD
Explore Jul 16, 2016 @ 9:14am 
Originally posted by I Fart In Your General Direction:
Originally posted by Explore Games:
Damn right - you know the maximum scanner room range (with 4 range upgrades) is only 90m?

https://www.youtube.com/watch?v=PCOGanXPKVE

Hey Explore games "Stucol". Good to see you back.

And @ MIGIT-ZILLA... Lol! Yeah, most of us were pretty dsappointed in the Scanner Room. Some of us were amused by the StalkerBall games with the drones though... xD

Nice to see some people still around that I recognise :) I was offline for 2 weeks with internet trouble, but I have a new provider now.
Venatacia Jul 16, 2016 @ 10:21am 
Or just build more scanner rooms further out. haven't done that myself yet but I guess that's what you do when the scanner at your base is useless because the resources have already been harvested.
KromeHWI Jul 16, 2016 @ 12:54pm 
it would be super cool if you could build relay becons to extend the range of the scanner room (and also the drone range). something that either floats on the surface, or is built on the bottom (like a cell tower or something). of course, with the range incriments costing a chip, we should get more bang for our buck anyway, but it would be great if we only had to build one scanner room, and then expand the network thorugh a combo of range upgrades and relay becons to cover the whole map.

i know a trick that some peopel use is to just build scanner rooms when they enter a new area to collect stuff. then once they find what they need, they simply pack up the room and move on. yes this is a work around, but the ammount of inventory space needed to store a whole scanner room (plus a hatch to get into it, and enough power to run it) kind of defeats the point of going out on a run in the first place because you wont have room for very much of what you are looking for once you dessassemble everything...

clearly the scanner room needs a MAJOR overhaul before it will actually be worth building. maybe if we all keep complaining about it something will get done eventually...
HUG-DEALER Jul 17, 2016 @ 2:56pm 
Originally posted by KromeHWI:
it would be super cool if you could build relay becons to extend the range of the scanner room (and also the drone range). something that either floats on the surface, or is built on the bottom (like a cell tower or something). of course, with the range incriments costing a chip, we should get more bang for our buck anyway, but it would be great if we only had to build one scanner room, and then expand the network thorugh a combo of range upgrades and relay becons to cover the whole map.

i know a trick that some peopel use is to just build scanner rooms when they enter a new area to collect stuff. then once they find what they need, they simply pack up the room and move on. yes this is a work around, but the ammount of inventory space needed to store a whole scanner room (plus a hatch to get into it, and enough power to run it) kind of defeats the point of going out on a run in the first place because you wont have room for very much of what you are looking for once you dessassemble everything...

clearly the scanner room needs a MAJOR overhaul before it will actually be worth building. maybe if we all keep complaining about it something will get done eventually...

I like the ideas
I really like the relay idea. It's needed if the range is to stay where it is.
KromeHWI Jul 17, 2016 @ 3:34pm 
i want to be fair and acknoledge the hard work the devs are putting into this game. it's a small team, and im sure all this is a heck of a lot of work! we all wish things could get updated faster, devs included. keep it up! hopefully you do find the feedback and ideas helpful.

cheers!
Squeal Like a Pig  [developer] Jul 17, 2016 @ 4:04pm 
Yep, Scanner Room range is too small at the moment. We plan on increasing the range, it is just a bit tricky to do on the technical side, without becoming costly in terms of performance. We have a few other plans which should help to make it more useful as well.
I would love if I could remove the upgrades, or at least get it back when deconstructing it.
So I could at least move the entire building somewhere.
ImHelping Jul 17, 2016 @ 5:29pm 
While a true complaint even if you shove upgrade chips into it, as things stand with how ****ed material spawns can be anywhere you set up camp, it wouldn't make a difference. Even if it was'nt bugged to remove animal sounds.

My Scanner room+upgrades was about as old as my entire newbie base. I got 4 quartz found (one was an empty circle over where I guess quartz WOULD have spawned), and then for the rest of the time it would never list anything but Salt and Crashpowder on it's search list.

I went from just a seaglide, all the way to returning from fixing the Aurora driving a Cyclops, even knowing about the sound bug (which was happening to me. Helloo, first run in with a reaper from behind being silent). Oh look, still just Salt and Crash Powder as search potions.(Oh and even though stalkers have been basically extint for ages in the kelp forest 100m away past a rock ridge, one of my docked camera drones was gone).

It's just so ****ing useless that it's not even worth keeping around for decorative purposes, and I finally dismantled it to replace with an observation port hub.

Which does nothing, takes a hell of a lot more enamled glass while we're at it, but is still more useful than a Scanner room is right now.
Last edited by ImHelping; Jul 17, 2016 @ 5:31pm
Morgoth Jul 17, 2016 @ 5:41pm 
I agree. I have also encountered a bug that will not let me equip the HUD chip, which renders the scanner room virtually useless.:steamsad:
Venatacia Jul 21, 2016 @ 12:25pm 
I was just thinking about the cyclops, it has radar on top that revolves around, what about having the scanner on the cyclops which is mobil ?. Just a thought.
Last edited by Venatacia; Jul 21, 2016 @ 12:27pm
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Date Posted: Jul 16, 2016 @ 5:18am
Posts: 25