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No idea what you're talking about LEDs, but I'll be damned if I'm going to spend on a dozen or more anything - flares, flashlights, floodlights, whatever - to drop in my wake just so I can see where I'm driving! Then what, pick them up after moving a ship-length or two? That's insane.
Of course I don't expect it to be perfect, but if I literally cannot make out the cavern walls and floor until the Cyclops fishbowl is within a meter or two of the rock face, I simply cannot pilot the thing through that space. Really a sonar feature like the Seamoth's would fix it entirely, but having seen or heard nothing from Trello about it, I kind of despair, and hope they just fix the fog.
But for real? I agree, it's hard as balls getting the Cyclops down there, a Sonar function would be amazing.
You'd figure the Jellyshroom caves would be a constantly well lit experience, but it feels silly watching entire swaths of light up giant mushrooms pop out of existence into total darkness, or blinks into existence all at once when you cross those invisible draw distance thresholds.
It's always a thing, but it's particularly notable down there due to it being chock full of giant organic lamps. You can always see where you are going obviously, since what isn't "too far" is still rendered and providing plenty of light.