Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
eventually having sea dragons in the deeper depths,
but i agree it would be cool to have a floor down there somewhere, but I'd be happy to run into stuff randomly as well :)
I think that adding areas where danger to the Cyclops is both real and present would be great, and is something they are planning on implementing at some point. I like the idea of the Abyss being populated, and as IntrepidH mentioned, there is a goal to make it happen. But I definitely do think it would be a great idea to add more fear or 'unknown' to the game as they go.
That would be truly the coolest end-game objective for Subnautica. Fully upgrade your cyclops and reach the bottom of the void alive.
Although I have heard quite a bit of speculation about the void. One thing I was interested in was that there are creepy sounds in sertain areas. In my oppinion, I haven't gone far down there but I'm going to, I think there is something, big, very big down there. Something that dwarfs the size of the map. The ability to eat 999,999,999 cyclopses in one bite. This theory I call, "Void Laviathan."
One of the abilities of it is creating MASSIVE juttering of the hud because of its heart beating or it breathing. I will create a guide containing this theory later.
The void has the possibility to be the coolest end-game objective possible. The entire purpose of this post is to encourage the notion of the void having a purpose instead of being lack-luster, uncreative game-world gating.
The void is just the edge of the developed map. Players have nothing to do there, and the future plan of adding hostile fauna to the void is solely meant to keep players *from* going there.
Yeah it's a bit questionable how that will even be implemented and whether or not anybody would want to do it.
The void would be a superior end-game objective because it would be the highest risk in the game, and also far more interesting.
You seem to be under the impression that giving the void a purpose would somehow detract from other elements currently planned/implemented for the story. Not sure why you're assuming. The void isn't SUPPOSED to be connected to any of that, nor did I ever say it should have been.
Everybody knows what the void already is. You don't need to re-re-re-re-re-re-re-explain what it is and the fact there's nothing to do down there.
Literally the point of this post was to theorize interesting ways to provide the void with something to do in it
♥♥♥♥♥♥♥♥♥ people