Subnautica

Subnautica

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sharktemplar Jul 11, 2016 @ 1:38pm
Possibilities for the Void (with art)
I'm wondering if this had been discussed before because I am relatively new to the community of Subnautica, and I wanted to know what anyone's thoughts were on whether or not the Void (expanse of endless water beyond the map Dropoff boundary) should ever have anything in it?

I vote yes. I think it's just begging to have something implemented that actually rewards people with nothing left to do in the game.
I feel that the Void should be something you explore as an end-game milestone. Once you have your giant castle base beside Sea Treader's path, and your fancy rainbow Cyclops and jet black Seamoth/P.R.A.W.N. Exosuit, and you have all the provisions you could ever need, you always hit a wall of "what now?".
I think the final exploration stages of the game should involve, or primarily be the Void waters.

The Void could have an actual bottom, perhaps 10,000m down (implying perhaps an update to the Cyclops that let's you stack max-updated depth modules to reach this depth) there could be some legendary biome that poses a serious threat to even your Cyclops,[vignette3.wikia.nocookie.net] making your entire time being there a constant state of dread with the low visibility and time it took to reach.
Perhaps enormous rock formations,[vignette3.wikia.nocookie.net] or eery acid geysers[vignette4.wikia.nocookie.net] with end-game valuable resources near/inside them...

Or better yet if you ask me, implement a concept of Deep Sea Gigantism[en.wikipedia.org] and have extra-large creatures that can be randomly spawn in the distance of your location when passing through certain depths. They could just be enlarged reskinned existing creatures like an enormous horrible looking Oculus/Reginald, or something completely unique like giant sea turtles[vignette4.wikia.nocookie.net] or Deep Sea Wraith Fish[vignette3.wikia.nocookie.net], or my personal favorite that seriously NEEDS to be implemented at some point... Glowing Void Whales[vignette2.wikia.nocookie.net].

There's a plethora of fantastic ideas from untapped concept art as you can see. Unfortunately rumor has it none of this stuff will ever get into the game? Not sure why that is or how accurate it even is either, but honestly... Subnautica has so much potential to be even more than what it's already aiming for in the 1.0 Launch, and that potential is just right there if you ask me.

Subnautica needs more fear. Optional fear, perhaps. Something only players who have conquered all other aspects of the game would dare encroach.
At the very very very least... we need a smaller, silent, more horrifying version of the Reaper that dwells somewhere in Void depths.
Something that jumps out at you from within that ultra-lower visibility that is Void waters.[pre14.deviantart.net] The feeling of both dread and unprecedented anticipation players would feel would be oh-so worth it.

I know if any of it were to ever happen, it would happen probably long after the 1.0 launch of Subnautica, but what do you guys think the Void should have? What would it need and why? Because if anything gets added after Subnautica is officially released, it should really be something like this, not just more of the same like extra building pieces or more furniture (in my opinion).
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Showing 1-15 of 43 comments
IntrepidH Jul 11, 2016 @ 1:51pm 
they have a trello card to "programatically populate" the abyss with bigger and bigger creatures you'll be excited to know:D
eventually having sea dragons in the deeper depths,
but i agree it would be cool to have a floor down there somewhere, but I'd be happy to run into stuff randomly as well :)
Alexios Jul 11, 2016 @ 2:04pm 
This was well thought out Sharktemplar. :)

I think that adding areas where danger to the Cyclops is both real and present would be great, and is something they are planning on implementing at some point. I like the idea of the Abyss being populated, and as IntrepidH mentioned, there is a goal to make it happen. But I definitely do think it would be a great idea to add more fear or 'unknown' to the game as they go.
Facehugger Jul 11, 2016 @ 2:34pm 
Some nice suggestions...
sharktemplar Jul 11, 2016 @ 3:20pm 
Originally posted by IntrepidH:
they have a trello card to "programatically populate" the abyss with bigger and bigger creatures you'll be excited to know:D
eventually having sea dragons in the deeper depths,
https://www.youtube.com/watch?v=0_DCs29xw2A
Gorloss Jan 5, 2017 @ 8:53pm 
The Singel Cell Landscape is something I'd love them to add to the game.
sharktemplar Jan 5, 2017 @ 8:55pm 
Originally posted by Gorloss:
The Singel Cell Landscape is something I'd love them to add to the game.
That would be perfect for accomplishing a section of the game with little or no terrain, and instead you are literally trying to reach the bottom without being found by massive creatures that can spawn a substantial distance away.
That would be truly the coolest end-game objective for Subnautica. Fully upgrade your cyclops and reach the bottom of the void alive.
DarthSandpaper May 10, 2017 @ 3:03pm 
I'm pretty sure the voids purpose is nothing. Just to be there for a map barrier that no terrain can be created just nothing. No monsters, not fish, no resourses, no light, not very much coding in it.... nothing, dark abyiss....

Although I have heard quite a bit of speculation about the void. One thing I was interested in was that there are creepy sounds in sertain areas. In my oppinion, I haven't gone far down there but I'm going to, I think there is something, big, very big down there. Something that dwarfs the size of the map. The ability to eat 999,999,999 cyclopses in one bite. This theory I call, "Void Laviathan."

One of the abilities of it is creating MASSIVE juttering of the hud because of its heart beating or it breathing. I will create a guide containing this theory later.
crigcrag May 10, 2017 @ 3:11pm 
Originally posted by ◢◤SinyourFluffy◥◣:
Something that dwarfs the size of the map. The ability to eat 999,999,999 cyclopses in one bite. This theory I call, "Void Laviathan."
.
I think if it was there, we would know.
DarthSandpaper May 10, 2017 @ 3:37pm 
Originally posted by jonesin31 (Do the hitler click!):
Originally posted by ◢◤SinyourFluffy◥◣:
Something that dwarfs the size of the map. The ability to eat 999,999,999 cyclopses in one bite. This theory I call, "Void Laviathan."
.
I think if it was there, we would know.
Yes but what if the planet was very big and it would take a long time to get to the core of the planet? There would be plenty of space and not to mention the other side of the planet or the rest of the sides. The Void Laviathan could be anywere!
SolarSabotage May 10, 2017 @ 4:37pm 
This suggestion sounds both awesome and extremely terrifying.
DarthSandpaper May 10, 2017 @ 5:37pm 
Originally posted by A Box Of Lemons:
This suggestion sounds both awesome and extremely terrifying.
Lol thats the point.
Freedom✠Puppy May 11, 2017 @ 1:39am 
But that would basically not make the void useless, and give people reason to go out of the map.
sharktemplar May 11, 2017 @ 7:07am 
Originally posted by Freedom✠Puppy:
But that would basically not make the void useless, and give people reason to go out of the map.
Literally the point.
The void has the possibility to be the coolest end-game objective possible. The entire purpose of this post is to encourage the notion of the void having a purpose instead of being lack-luster, uncreative game-world gating.
redeyedraven May 11, 2017 @ 7:12am 
We already have an endgame-objective. Diving to the bottom of the void could not possibly be further away from it.

The void is just the edge of the developed map. Players have nothing to do there, and the future plan of adding hostile fauna to the void is solely meant to keep players *from* going there.

sharktemplar May 11, 2017 @ 7:19am 
Originally posted by redeyedraven:
We already have an endgame-objective. Diving to the bottom of the void could not possibly be further away from it.

The void is just the edge of the developed map. Players have nothing to do there, and the future plan of adding hostile fauna to the void is solely meant to keep players *from* going there.
The end-game objective of leaving the planet and basically ending your game...
Yeah it's a bit questionable how that will even be implemented and whether or not anybody would want to do it.
The void would be a superior end-game objective because it would be the highest risk in the game, and also far more interesting.
You seem to be under the impression that giving the void a purpose would somehow detract from other elements currently planned/implemented for the story. Not sure why you're assuming. The void isn't SUPPOSED to be connected to any of that, nor did I ever say it should have been.
Everybody knows what the void already is. You don't need to re-re-re-re-re-re-re-explain what it is and the fact there's nothing to do down there.

Literally the point of this post was to theorize interesting ways to provide the void with something to do in it
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Date Posted: Jul 11, 2016 @ 1:38pm
Posts: 43