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I think another thing they could do is make all things you plant/grow to be not eat able but in stead design a oven or cook pot... them use these plants you grow to boost food or use as ingredients... So catch a fish... and add a plant to increase its bonus...
Eating them all raw is just too op for me I don't need to use or eat anything else lol
Yeah they are in stable
Because no matter how much or how little Food/Water it gives you. No matter it's spawn rates... It's useless as a travel item. If you bother to bring any, it will rot well before you want to eat them. If they didn't rot, they take up a huge amount of inventory space each.
If you hardly spend any time away from your Base, Or your Cyclops's own planter, then yeah I could see eating nothing but fruits and not caring so long as you are above 0%.
But if you are going on a long trips out in your seamoth or even before that, it's still down to your cured fish and bottled water to keep you going. Unless you want to drop everything and run back to your growbeds each and every time you get low.
A more impactful change than nerfing plants, where even the best of plants has worst food value than a peeper... Would be adding some slight detrimental effect to being below 50% food. (again, SLIGHT. just want enough to notice, not make being below 50% a complete pain in the ass).
While just nerfing fruit won't change anything but just add another layer of inconvenience for the sake of inconvenience. "Oh no, now I have to wait even longer for my mellons, that only give me 12 food value now!?-oh wait it will still keep me over Zero, who cares."
Topping up to 100/100 from plants while low just can't be done without a lot of extra waiting around, because their water values are so low (and even their food values, with lantern fruit) without triggering blood loss if you try shoving them down your throat.
But a pair of fish and a pair of bottles is guaranteed to make you hit the 90% or max you out entirely, depending on the quality. One Reginald is worth two mellons of food, worth practically four lantern fruits. Trying to keep your water levels up high with plants is even harder, without basically leashing yourselves to where you grow them.
Most people upset about fruits either can't see the bigger picture, or hate the convenience more than the effectivness, even if it only works while they are safely tucked away inside their base/cyclops.
Since a 100% sustainable alien containment still requires you to duck in and out of it and slap them on the fabricator though? That's juuuust enough hurdles to trick some into thinking it's "deeper" than fruit planting.
If I slap a pair of fish and a pair of Airsacks onto the fabricator, that's worth more food/water than eating so much that one more would make me puke blood would give me (at the inventory space of a single fruit), AND I get the option to package it up for travel.
Even further, once they fix admitted to be screwy fish spawns to properly replenish the wildlife. Which will currently run itself extinct if you don't catch or kill a single peeper or stalker near your latest base.
They are, yeah.
This is lazybasedwellingwuss123 signing off.
But seriously, where do I get these so called "gifts from god"?
So because of that I do not consider them to be OP. Great and convinient sustaion at home. No good beyond that IMO.
On the floating island, along with the interior planter blueprints needed to grow them
Thought that was following the Yellow Brick Road.
The whole point of this game is balancing the maximum timeframe you have to go very far out to do something and then get back to completely refuel yourself before you overextend yourself and die. This starts from the very second you start playing, having to balance your incredibly limited oxygen with diving into depths with hostile creatures.
Basically I agree they are OP and need to be better balanced both for food/number of fruits you get and bioreactor energy they provide.
Though honestly, put a single potted Lantern Tree inside your Cyclops and it's GG for surviving away from base.
Plus, again, size. Bioreactor uses a 4x4 grid.
But, it's hardly surprising. A common mindset for a lot of people talking balance can only see things in terms of immediate convenience. Regardless of the end result, tedium = hardcore.
Plants are inneficient as all get out, and only work while you are safe where you planted them. However, you can use them as soon as you grab them. No fuss, no extra steps, no extra hoops. They could give you half the food/water they do now and that would still trick some people into thinking they are OP because of that.
Fish, disinfected water, and Water purifier are just as dirt easy to sustain, give even stronger results on use, and are reasonably portable... But, there are extra steps to get the end product, particularly when it comes to stopping to use the Fabricator a couple times. Any place you can plant fruit, you can build a fabricator on a wall.
Dirt easy still, but that's still an extra step, and another where you are literally jumping through a hoops at a base (your hatch on the containment tank). But as easy and risk free as it is, doing those pet tricks while in the saftey of home gives the impression it is, somehow, "harder" and "Not as good as these things that give me worse results, somehow"
Unironically arguing that 22 food/15 water in a 2x2 area that quickly rots, is OP compared to 1 tile objects worth up to 44 food or 40-50 water each, that will never go bad. All down to only being able to see the instant grafitication results.
And then claiming something that works only HALF as good as an edible fish (not even counting inventory space), is somehow more OP for the Bioreactor. An even more laugable situation, considering you don't need to take them to a fabricator. Pop a few fish in there and you will beat out stuffing the thing to max capacity with fruit.
Back on that 4x4 grid note, Wiki and posters talking about the Bio reactor hardly ever mention how the reactor treats size differently anyways. "Wow, jellyrays are so much more effective than rabbitrays or reginalds!"
*Home grown Jellyray takes up 3x3 area on the 4x4 grid, despite only taking 1 tile of personal inventory*
^^Exactly this.
^^And this.
^^ And also this. One time I waited to see how fast a fruit would start decaying & within 10 seconds of picking it was as the first spoilage stage & it's food & water values went down a notch.
A few problems I've noticed w/ the bioreactor:
1. The energy value of a partially decomposed item resets once the reactor's energy storage hits max.
2. Output is limited to 1 power every 12 seconds, no matter how much total energy the item is worth, it seems especially messed up if you're burning a reefback worth a wopping 1000 power. (things like reefbacks have a lot of organic matter so you'd think that means a lot more than a fruit breaking down at once which would mean more power at every tick.)
3. (Not quite a problem in general, but a problem with your logic.) Lantern fruits take up 4 squares & only give 65 power each, compared to a peeper for 150 or a reggie for 220, each only @ one square.