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Lantern trees are way to OP
Ok lantern trees are game breaking op... (This is my oppinion)

I play survival and I have 4 of them in my base...

Hunt for fish? No need... Make water? No need... use any food or water at all? No need... just eat a lantern fruit...

4 of them get my full water and food up to 100 almost... and they respawn almost instantly... So what's the downsides? None..

This also apply to everything that you grow... why do I need to explore when I can hermit at my base that has everything I need?

Yeah exploring is fun but that wares off when you don't need to collect anything as you grow it all...

One cure for this is to increase the respan rate on the things you harvest or pick... make each lantern fruit have a 20 minute respawn rate after you pick it... same with all other things that grow...

This way it's more realistic and you then are forced to actually leave your base when you run out of suplies...:steamsad:
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Showing 1-15 of 114 comments
Shane Jul 9, 2016 @ 4:16am 
should remove the water intake at least, because it actually renders the water filteration machine redundant they are that bad
Antarata Jul 9, 2016 @ 4:42am 
Are lantern trees in stable?
Project Danny Jul 9, 2016 @ 4:44am 
Yeah I have a locker maxed with filled water that I dont need I just use the water filtration machine for the salt lol

I think another thing they could do is make all things you plant/grow to be not eat able but in stead design a oven or cook pot... them use these plants you grow to boost food or use as ingredients... So catch a fish... and add a plant to increase its bonus...

Eating them all raw is just too op for me I don't need to use or eat anything else lol
Project Danny Jul 9, 2016 @ 4:45am 
Originally posted by Antarata:
Are lantern trees in stable?

Yeah they are in stable
ImHelping Jul 9, 2016 @ 4:54am 
I know I'm not the more common viewpoint on this... But I consider the eddible plants nothing but an At Home Upkeep buff.

Because no matter how much or how little Food/Water it gives you. No matter it's spawn rates... It's useless as a travel item. If you bother to bring any, it will rot well before you want to eat them. If they didn't rot, they take up a huge amount of inventory space each.

If you hardly spend any time away from your Base, Or your Cyclops's own planter, then yeah I could see eating nothing but fruits and not caring so long as you are above 0%.

But if you are going on a long trips out in your seamoth or even before that, it's still down to your cured fish and bottled water to keep you going. Unless you want to drop everything and run back to your growbeds each and every time you get low.

A more impactful change than nerfing plants, where even the best of plants has worst food value than a peeper... Would be adding some slight detrimental effect to being below 50% food. (again, SLIGHT. just want enough to notice, not make being below 50% a complete pain in the ass).

While just nerfing fruit won't change anything but just add another layer of inconvenience for the sake of inconvenience. "Oh no, now I have to wait even longer for my mellons, that only give me 12 food value now!?-oh wait it will still keep me over Zero, who cares."

Topping up to 100/100 from plants while low just can't be done without a lot of extra waiting around, because their water values are so low (and even their food values, with lantern fruit) without triggering blood loss if you try shoving them down your throat.

But a pair of fish and a pair of bottles is guaranteed to make you hit the 90% or max you out entirely, depending on the quality. One Reginald is worth two mellons of food, worth practically four lantern fruits. Trying to keep your water levels up high with plants is even harder, without basically leashing yourselves to where you grow them.

Most people upset about fruits either can't see the bigger picture, or hate the convenience more than the effectivness, even if it only works while they are safely tucked away inside their base/cyclops.

Since a 100% sustainable alien containment still requires you to duck in and out of it and slap them on the fabricator though? That's juuuust enough hurdles to trick some into thinking it's "deeper" than fruit planting.

If I slap a pair of fish and a pair of Airsacks onto the fabricator, that's worth more food/water than eating so much that one more would make me puke blood would give me (at the inventory space of a single fruit), AND I get the option to package it up for travel.

Even further, once they fix admitted to be screwy fish spawns to properly replenish the wildlife. Which will currently run itself extinct if you don't catch or kill a single peeper or stalker near your latest base.

Originally posted by Antarata:
Are lantern trees in stable?
They are, yeah.
Last edited by ImHelping; Jul 9, 2016 @ 5:05am
Antarata Jul 9, 2016 @ 5:23am 
Then where?

This is lazybasedwellingwuss123 signing off.

But seriously, where do I get these so called "gifts from god"?
Sigvardt Jul 9, 2016 @ 5:24am 
I like the Lantern Tree and the Marblemelons for when I am at my base or in the Cyclops. As long as I am not doing anything long range ish they work very well. And yes then they can feel a bit OP. But the moment I go out to explore cave systems or to run all over the place in my Seamoth I have some cured fish and water with me. Because the veggies take up a lot of space and they go bad really fast.

So because of that I do not consider them to be OP. Great and convinient sustaion at home. No good beyond that IMO.
alycyajane Jul 9, 2016 @ 6:10am 
Originally posted by Antarata:
Then where?

This is lazybasedwellingwuss123 signing off.

But seriously, where do I get these so called "gifts from god"?

On the floating island, along with the interior planter blueprints needed to grow them
SkunkWerks Jul 9, 2016 @ 6:15am 
Originally posted by Castania:
Lantern trees are way to OP

Thought that was following the Yellow Brick Road.



ice Jul 9, 2016 @ 6:20am 
They aren't OP. You can't take them anywhere with you, you are required to go back to your base to get any use out of them.

The whole point of this game is balancing the maximum timeframe you have to go very far out to do something and then get back to completely refuel yourself before you overextend yourself and die. This starts from the very second you start playing, having to balance your incredibly limited oxygen with diving into depths with hostile creatures.
Skl3ros Jul 9, 2016 @ 6:38am 
They are also OP if you use a bioreactor since they seemingly last forever. I only have one lantern tree and it's enough to sustain my entire base with energy and it's nearly the only source of food I use.

Basically I agree they are OP and need to be better balanced both for food/number of fruits you get and bioreactor energy they provide.
Alexios Jul 9, 2016 @ 7:19am 
While I agree that they are incredibly beneficial to eat for water/food intake; as others have stated, the Lantern Fruit decays quickly and therefore is useless as a travel item. Unless you have 10-20 mini bases throughout the game with lantern fruit gardens, you will need to rely on cooked foor / ration bars / purified water to survive on any trip.

Though honestly, put a single potted Lantern Tree inside your Cyclops and it's GG for surviving away from base.
ImHelping Jul 9, 2016 @ 7:25am 
Originally posted by Skl3ros:
They are also OP if you use a bioreactor since they seemingly last forever. I only have one lantern tree and it's enough to sustain my entire base with energy and it's nearly the only source of food I use.

Basically I agree they are OP and need to be better balanced both for food/number of fruits you get and bioreactor energy they provide.
Nah, Fruit is still worse than small fish when it comes to the bio reactor. A Mellon is 110 energy, that is the BEST you can get out of a plant. Peppers are worth 150. Reginald's 220.

Plus, again, size. Bioreactor uses a 4x4 grid.

But, it's hardly surprising. A common mindset for a lot of people talking balance can only see things in terms of immediate convenience. Regardless of the end result, tedium = hardcore.

Plants are inneficient as all get out, and only work while you are safe where you planted them. However, you can use them as soon as you grab them. No fuss, no extra steps, no extra hoops. They could give you half the food/water they do now and that would still trick some people into thinking they are OP because of that.

Fish, disinfected water, and Water purifier are just as dirt easy to sustain, give even stronger results on use, and are reasonably portable... But, there are extra steps to get the end product, particularly when it comes to stopping to use the Fabricator a couple times. Any place you can plant fruit, you can build a fabricator on a wall.

Dirt easy still, but that's still an extra step, and another where you are literally jumping through a hoops at a base (your hatch on the containment tank). But as easy and risk free as it is, doing those pet tricks while in the saftey of home gives the impression it is, somehow, "harder" and "Not as good as these things that give me worse results, somehow"

Unironically arguing that 22 food/15 water in a 2x2 area that quickly rots, is OP compared to 1 tile objects worth up to 44 food or 40-50 water each, that will never go bad. All down to only being able to see the instant grafitication results.

And then claiming something that works only HALF as good as an edible fish (not even counting inventory space), is somehow more OP for the Bioreactor. An even more laugable situation, considering you don't need to take them to a fabricator. Pop a few fish in there and you will beat out stuffing the thing to max capacity with fruit.

Back on that 4x4 grid note, Wiki and posters talking about the Bio reactor hardly ever mention how the reactor treats size differently anyways. "Wow, jellyrays are so much more effective than rabbitrays or reginalds!"

*Home grown Jellyray takes up 3x3 area on the 4x4 grid, despite only taking 1 tile of personal inventory*
Last edited by ImHelping; Jul 9, 2016 @ 7:42am
GC13 Jul 9, 2016 @ 8:16am 
All of the growable foods are "OP". What makes the lantern tree superior to all others is how you don't need to constantly re-plant it (i.e. it's the least annoying plant to use). Sure, maybe if I used marble melons I'd need another planter or two to do what a lantern tree does, but the cost is negligible; basically, I like the lantern tree because it requires the least repetitive action to use (i.e. I don't need to harvest three fruits then switch to my knife, break the fourth, and plant the seeds). I'd use different plants if they would keep the plant alive and re-grow fruit like the lantern tree.
Mr_Mosey Jul 9, 2016 @ 8:39am 
Originally posted by I'm Helping!:
Because no matter how much or how little Food/Water it gives you. No matter it's spawn rates... It's useless as a travel item. If you bother to bring any, it will rot well before you want to eat them. If they didn't rot, they take up a huge amount of inventory space each.

If you hardly spend any time away from your Base, Or your Cyclops's own planter, then yeah I could see eating nothing but fruits and not caring so long as you are above 0%.

But if you are going on a long trips out in your seamoth or even before that, it's still down to your cured fish and bottled water to keep you going. Unless you want to drop everything and run back to your growbeds each and every time you get low.

A more impactful change than nerfing plants, where even the best of plants has worst food value than a peeper... Would be adding some slight detrimental effect to being below 50% food. (again, SLIGHT. just want enough to notice, not make being below 50% a complete pain in the ass).

While just nerfing fruit won't change anything but just add another layer of inconvenience for the sake of inconvenience. "Oh no, now I have to wait even longer for my mellons, that only give me 12 food value now!?-oh wait it will still keep me over Zero, who cares."

Topping up to 100/100 from plants while low just can't be done without a lot of extra waiting around, because their water values are so low (and even their food values, with lantern fruit) without triggering blood loss if you try shoving them down your throat.

But a pair of fish and a pair of bottles is guaranteed to make you hit the 90% or max you out entirely, depending on the quality. One Reginald is worth two mellons of food, worth practically four lantern fruits. Trying to keep your water levels up high with plants is even harder, without basically leashing yourselves to where you grow them.

Most people upset about fruits either can't see the bigger picture, or hate the convenience more than the effectivness, even if it only works while they are safely tucked away inside their base/cyclops.

Since a 100% sustainable alien containment still requires you to duck in and out of it and slap them on the fabricator though? That's juuuust enough hurdles to trick some into thinking it's "deeper" than fruit planting.

If I slap a pair of fish and a pair of Airsacks onto the fabricator, that's worth more food/water than eating so much that one more would make me puke blood would give me (at the inventory space of a single fruit), AND I get the option to package it up for travel.

Even further, once they fix admitted to be screwy fish spawns to properly replenish the wildlife. Which will currently run itself extinct if you don't catch or kill a single peeper or stalker near your latest base.

^^Exactly this.

Originally posted by Sigvardt:
I like the Lantern Tree and the Marblemelons for when I am at my base or in the Cyclops. As long as I am not doing anything long range ish they work very well. And yes then they can feel a bit OP. But the moment I go out to explore cave systems or to run all over the place in my Seamoth I have some cured fish and water with me. Because the veggies take up a lot of space and they go bad really fast.

So because of that I do not consider them to be OP. Great and convinient sustaion at home. No good beyond that IMO.

^^And this.

Originally posted by Ozelot:
They aren't OP. You can't take them anywhere with you, you are required to go back to your base to get any use out of them.

The whole point of this game is balancing the maximum timeframe you have to go very far out to do something and then get back to completely refuel yourself before you overextend yourself and die. This starts from the very second you start playing, having to balance your incredibly limited oxygen with diving into depths with hostile creatures.

^^ And also this. One time I waited to see how fast a fruit would start decaying & within 10 seconds of picking it was as the first spoilage stage & it's food & water values went down a notch.


Originally posted by Skl3ros:
They are also OP if you use a bioreactor since they seemingly last forever. I only have one lantern tree and it's enough to sustain my entire base with energy and it's nearly the only source of food I use.

Basically I agree they are OP and need to be better balanced both for food/number of fruits you get and bioreactor energy they provide.

A few problems I've noticed w/ the bioreactor:
1. The energy value of a partially decomposed item resets once the reactor's energy storage hits max.
2. Output is limited to 1 power every 12 seconds, no matter how much total energy the item is worth, it seems especially messed up if you're burning a reefback worth a wopping 1000 power. (things like reefbacks have a lot of organic matter so you'd think that means a lot more than a fruit breaking down at once which would mean more power at every tick.)
3. (Not quite a problem in general, but a problem with your logic.) Lantern fruits take up 4 squares & only give 65 power each, compared to a peeper for 150 or a reggie for 220, each only @ one square.
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Date Posted: Jul 9, 2016 @ 4:11am
Posts: 114