Subnautica
Why is the diver's tool called a survival knife?
If a group sent an expedition to a water world, you can bet that a diver's tool would be one of the basic blueprints available. Much more important than some survival knife. The name also indicates it's function much more accurately. We don't have a blade so we can fight things. We have the blade so we can cut off samples and resources and deal with minor problems - ie: a tool.

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Показані коментарі 115 із 15
It's called a survival knife because the whole expidition was really a giant drug shipment. The main character learned to much, so they threw him out onto a deserted planet. They gave him some blueprints to prolong his suffering before his death. They didn't care that it was a water world, and so the blueprint was called a survival knife instead of a diving knife.
But soon after throwing him onto the planet, aliens attacked the aurura, because they wanted the meth inside of it to get high. They raided the ship, killed everyone onboard, stole the meth, and blew up the ship, which, thanks to gravity, fell onto the water planet.
You get the scene of the character going onboard an escape pod as the aura explodes because the character, on the planet, was watching a TV show about people going into escape pods. But as the aura hit the water, an electromagnetic pulse blew up the tv show, and the powerful electromagnetic radiation... um... started a fire.
You're welcome.
Because in the end, no matter what you call it, still a knife. Just changing what it's named would not change anything unless you care more about the semantics than the object itself. "With my Diver's box opener, I can slice things whil being legally distinct from a 'knife' we swear"

Beyond that, the majority of tool needs for Subnautica Person are condenced down to the Builder. No need for screwdrivers, wrenches, etc.
Автор останньої редакції: ImHelping; 8 лип. 2016 о 18:49
Цитата допису Not Neven:
It's called a survival knife because the whole expidition was really a giant drug shipment. The main character learned to much, so they threw him out onto a deserted planet. They gave him some blueprints to prolong his suffering before his death. They didn't care that it was a water world, and so the blueprint was called a survival knife instead of a diving knife.
But soon after throwing him onto the planet, aliens attacked the aurura, because they wanted the meth inside of it to get high. They raided the ship, killed everyone onboard, stole the meth, and blew up the ship, which, thanks to gravity, fell onto the water planet.
You get the scene of the character going onboard an escape pod as the aura explodes because the character, on the planet, was watching a TV show about people going into escape pods. But as the aura hit the water, an electromagnetic pulse blew up the tv show, and the powerful electromagnetic radiation... um... started a fire.
You're welcome.

*Gets out the Jiffy Pop and a lounge chair... should be an entertaining show...*
But seriously.

What tangible improvements would changing the name of your "Survival knife" to "Scuba Mc NotKnife" provide?

How would it change the gameplay? WOULD it change the gameplay? Would your only proposed changes to gameplay to remove features to make it less "Knife"? (Such as, not being able to deal any harm at all to fauna, rather than lackluster harm. Which is a thing some posters actually want).

If there would be some practical BENEFITS to making it a "Diver's Tool" instead though, I'm all ears. You can call it whatever you want if the end result also makes it more useful.

Though a swiss army/tiny toolkit amount of little screwdrivers and wrenches would not be an improvement either, as we have a builder device for that sort of thing.

I'm going to try to be optimistic, and assume you had more in mind than just the name, or removing the "violent" features of a bladed object. I am going to hope you had some cool gameplay additions in mind that a plain old blade (whatever it's called) can't accomplish.
Автор останньої редакції: ImHelping; 8 лип. 2016 о 19:07
You... do realize knives are tools, right?
Цитата допису mouser9169:
We don't have a blade so we can fight things. We have the blade so we can cut off samples and resources and deal with minor problems - ie: a tool.
But survival knives are also to...

You know what? You do you.
Цитата допису Not Neven:
It's called a survival knife because the whole expidition was really a giant drug shipment. The main character learned to much, so they threw him out onto a deserted planet. They gave him some blueprints to prolong his suffering before his death. They didn't care that it was a water world, and so the blueprint was called a survival knife instead of a diving knife.
But soon after throwing him onto the planet, aliens attacked the aurura, because they wanted the meth inside of it to get high. They raided the ship, killed everyone onboard, stole the meth, and blew up the ship, which, thanks to gravity, fell onto the water planet.
You get the scene of the character going onboard an escape pod as the aura explodes because the character, on the planet, was watching a TV show about people going into escape pods. But as the aura hit the water, an electromagnetic pulse blew up the tv show, and the powerful electromagnetic radiation... um... started a fire.
You're welcome.

seems legit....
Цитата допису I'm Helping!:
Because in the end, no matter what you call it, still a knife. Just changing what it's named would not change anything unless you care more about the semantics than the object itself. "With my Diver's box opener, I can slice things whil being legally distinct from a 'knife' we swear"

Beyond that, the majority of tool needs for Subnautica Person are condenced down to the Builder. No need for screwdrivers, wrenches, etc.

It's about authenticity, which yes, semantics is a part of.

Have you ever seen a diver's tool? Mine has a combo sharp/serrated main blad, the top tip has rough serrations for sawing, then a deep "hook" about two inches from the tip for ripping through things. The final part of the top edge is not sharpened, but still a pretty good edge (think tin snips).

The whole thing is a single piece of metal, with a solid hammer style pommel. ABS handle.

If I had to be in a knife fight, it wouldn't be my first choice, but it's right near the top, so it isn't about "tools don't hurt things" - it's a deadly blade by any measure. It's just a change that I feel would fit the setting more, and yes, it's the little details that help immerse me into the game.
Цитата допису mouser9169:
Цитата допису I'm Helping!:
Because in the end, no matter what you call it, still a knife. Just changing what it's named would not change anything unless you care more about the semantics than the object itself. "With my Diver's box opener, I can slice things whil being legally distinct from a 'knife' we swear"

Beyond that, the majority of tool needs for Subnautica Person are condenced down to the Builder. No need for screwdrivers, wrenches, etc.

It's about authenticity, which yes, semantics is a part of.

Have you ever seen a diver's tool? Mine has a combo sharp/serrated main blad, the top tip has rough serrations for sawing, then a deep "hook" about two inches from the tip for ripping through things. The final part of the top edge is not sharpened, but still a pretty good edge (think tin snips).

The whole thing is a single piece of metal, with a solid hammer style pommel. ABS handle.

If I had to be in a knife fight, it wouldn't be my first choice, but it's right near the top, so it isn't about "tools don't hurt things" - it's a deadly blade by any measure. It's just a change that I feel would fit the setting more, and yes, it's the little details that help immerse me into the game.
Okay, so you went for the easy softball. But what about gameplay?

Are you wanting a name change alone? Or would changing it to a "diver's tool" give any additional practical benefits to the player? Additional options, rather than the same as before or removing certain effects?

If your only concern is the name, then there is a simple solution to that. One told to countless players who are dissatisfied with missing or not quite to personal taste content in this game.

Ahem. "Use your imagination"

Цитата допису Robin:
Not if you use your imagination. :steamhappy:

Цитата допису tborgen:
You guys need to use your imagination better.

Цитата допису RooiDas™ ZA:
this game needs you to use your imagination

And so on.
Автор останньої редакції: ImHelping; 8 лип. 2016 о 21:14
Look mate, I get it. It used to irk me that the carbide lamps we used to go caving were called "miner's lamps". We weren't mining dammit, we were caving. But miners used them and cavers used them, and there were more miners when the lamps came out. So... miiners' lamp/ cavering carbide lamp.

It's a knife. One made for general survival purposes. It's not like the folks who loaded the survival gear and blueprints knew that we would get shot down over an ocean planet. It's made for survival, on land, in the sea, on/in both.

At least they didn't call it a survival fork...

https://www.youtube.com/watch?v=mi2sUcVkm9E
Цитата допису I'm Helping!:
Okay, so you went for the easy softball. But what about gameplay?

Are you wanting a name change alone? Or would changing it to a "diver's tool" give any additional practical benefits to the player? Additional options, rather than the same as before or removing certain effects?

If your only concern is the name, then there is a simple solution to that. One told to countless players who are dissatisfied with missing or not quite to personal taste content in this game.

Ahem. "Use your imagination"

I would call "immersion" a definite plus for the player. Is it a game-breaking issue? No. Does it prevent me from enjoying the game? No. But changing it would (IMHO) make the game just a wee bit better. And isn't that the point of asking for feedback?
Цитата допису mouser9169:
Цитата допису I'm Helping!:
Okay, so you went for the easy softball. But what about gameplay?

Are you wanting a name change alone? Or would changing it to a "diver's tool" give any additional practical benefits to the player? Additional options, rather than the same as before or removing certain effects?

If your only concern is the name, then there is a simple solution to that. One told to countless players who are dissatisfied with missing or not quite to personal taste content in this game.

Ahem. "Use your imagination"

I would call "immersion" a definite plus for the player. Is it a game-breaking issue? No. Does it prevent me from enjoying the game? No. But changing it would (IMHO) make the game just a wee bit better. And isn't that the point of asking for feedback?
That's part of the joke about saying "Use your imagination" to be fair. Generally people bring it up saying going WITHOUT the subject at hand will be better for the game's immersion/realism. Even if it would add QoL or more practical gameplay to add a mechanic or object.

However, as this is literally a case of "All I want is the label", then for once it's actually objectivly good advice. It's just a label, and it would change nothing at all about the sharp object in the game itself.

And if you can't manage immersion without very specific names put to use on objectss, then it's going to be very, very rough going to get any immersion at all for any of the actual gameplay not to your specific standard.

Immersion can be nice, and a good dose of it along with the gameplay can help quite a bit. But when immersion is your one and ONLY reason for something, is often a hollow reason when you get down it.
Автор останньої редакції: ImHelping; 8 лип. 2016 о 23:36
Цитата допису I Fart In Your General Direction:
It's a knife. One made for general survival purposes. It's not like the folks who loaded the survival gear and blueprints knew that we would get shot down over an ocean planet. It's made for survival, on land, in the sea, on/in both.

I have to agree with this. As the fictional universe goes, the thing was likely not designed as a "diver's tool," and it wouldn't make much sense to have it labeled as such.

I suppose that somebody might argue that the survival gear was tailor-made for the mission to 4546B, but it seems to me that the sci-fi fabricator/blueprint technology, in terms of survival, lends itself to generic utility. All of the underwater habitat components, for example, might be just as useful in a high pressure, low pressure and/or unbreatheable atmosphere. The survival knife is useful underwater, but would also be useful in a jungle, etc.

it /is/ a survival knife. you are not wearing a diving suit you are wearing an all environment protection suit. when you first start you have little tiny fins on your boots that help with swimming but dont interfere with walking like full fins would, this is so if you have to swim you can but if you land on a desert planet you arent ♥♥♥♥♥♥. the survival PDA provies blueprints appropriate to the situational context and the life pod was clearly designed to touch down on water or land.

as a diver i can tell you straight forward that a dive tool works just as well for land tasks as it does for under water tasks and an ordinary pocket knife from walmart can work for dive tasks. the surivival knife is an all purpose tool: for use on land, in water, in space, anywhere that lifepod might end up.
Цитата допису mouser9169:
We don't have a blade so we can fight things.

But this is where you are absolutely wrong.
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Опубліковано: 8 лип. 2016 о 18:18
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