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Повідомити про проблему з перекладом
But soon after throwing him onto the planet, aliens attacked the aurura, because they wanted the meth inside of it to get high. They raided the ship, killed everyone onboard, stole the meth, and blew up the ship, which, thanks to gravity, fell onto the water planet.
You get the scene of the character going onboard an escape pod as the aura explodes because the character, on the planet, was watching a TV show about people going into escape pods. But as the aura hit the water, an electromagnetic pulse blew up the tv show, and the powerful electromagnetic radiation... um... started a fire.
You're welcome.
Beyond that, the majority of tool needs for Subnautica Person are condenced down to the Builder. No need for screwdrivers, wrenches, etc.
*Gets out the Jiffy Pop and a lounge chair... should be an entertaining show...*
What tangible improvements would changing the name of your "Survival knife" to "Scuba Mc NotKnife" provide?
How would it change the gameplay? WOULD it change the gameplay? Would your only proposed changes to gameplay to remove features to make it less "Knife"? (Such as, not being able to deal any harm at all to fauna, rather than lackluster harm. Which is a thing some posters actually want).
If there would be some practical BENEFITS to making it a "Diver's Tool" instead though, I'm all ears. You can call it whatever you want if the end result also makes it more useful.
Though a swiss army/tiny toolkit amount of little screwdrivers and wrenches would not be an improvement either, as we have a builder device for that sort of thing.
I'm going to try to be optimistic, and assume you had more in mind than just the name, or removing the "violent" features of a bladed object. I am going to hope you had some cool gameplay additions in mind that a plain old blade (whatever it's called) can't accomplish.
You know what? You do you.
seems legit....
It's about authenticity, which yes, semantics is a part of.
Have you ever seen a diver's tool? Mine has a combo sharp/serrated main blad, the top tip has rough serrations for sawing, then a deep "hook" about two inches from the tip for ripping through things. The final part of the top edge is not sharpened, but still a pretty good edge (think tin snips).
The whole thing is a single piece of metal, with a solid hammer style pommel. ABS handle.
If I had to be in a knife fight, it wouldn't be my first choice, but it's right near the top, so it isn't about "tools don't hurt things" - it's a deadly blade by any measure. It's just a change that I feel would fit the setting more, and yes, it's the little details that help immerse me into the game.
Are you wanting a name change alone? Or would changing it to a "diver's tool" give any additional practical benefits to the player? Additional options, rather than the same as before or removing certain effects?
If your only concern is the name, then there is a simple solution to that. One told to countless players who are dissatisfied with missing or not quite to personal taste content in this game.
Ahem. "Use your imagination"
And so on.
It's a knife. One made for general survival purposes. It's not like the folks who loaded the survival gear and blueprints knew that we would get shot down over an ocean planet. It's made for survival, on land, in the sea, on/in both.
At least they didn't call it a survival fork...
https://www.youtube.com/watch?v=mi2sUcVkm9E
I would call "immersion" a definite plus for the player. Is it a game-breaking issue? No. Does it prevent me from enjoying the game? No. But changing it would (IMHO) make the game just a wee bit better. And isn't that the point of asking for feedback?
However, as this is literally a case of "All I want is the label", then for once it's actually objectivly good advice. It's just a label, and it would change nothing at all about the sharp object in the game itself.
And if you can't manage immersion without very specific names put to use on objectss, then it's going to be very, very rough going to get any immersion at all for any of the actual gameplay not to your specific standard.
Immersion can be nice, and a good dose of it along with the gameplay can help quite a bit. But when immersion is your one and ONLY reason for something, is often a hollow reason when you get down it.
I have to agree with this. As the fictional universe goes, the thing was likely not designed as a "diver's tool," and it wouldn't make much sense to have it labeled as such.
I suppose that somebody might argue that the survival gear was tailor-made for the mission to 4546B, but it seems to me that the sci-fi fabricator/blueprint technology, in terms of survival, lends itself to generic utility. All of the underwater habitat components, for example, might be just as useful in a high pressure, low pressure and/or unbreatheable atmosphere. The survival knife is useful underwater, but would also be useful in a jungle, etc.
as a diver i can tell you straight forward that a dive tool works just as well for land tasks as it does for under water tasks and an ordinary pocket knife from walmart can work for dive tasks. the surivival knife is an all purpose tool: for use on land, in water, in space, anywhere that lifepod might end up.
But this is where you are absolutely wrong.