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Well played.
That was the right call.
One of the most immersive games in this entire genre, you guys really nailed it, with a great story to boot.
One problem seen in many other games that use Unity game engine, is 3rd person view lag.
Empyrion is terrible for it.
But Im sure a good modder could do this easy enough, but there would be no guarantee for performance.
Just like there are no guarantees for the MP mod the game has.
I think the devs made the right call, and I liked GTA, the whole series before it even had first person view and it was fun, but teh devs are spot on when they say it damages immersion, it absolutely does, and Subnautica is all about immersion, thats the beauty of the game.
I feel sorry for those that want it, but I see why the devs did it this way.
That may be a result of playing games with too narrow a FOV for her display setup. I've been playing FPS games since the 90s so I have my "FPS legs", but I use a rather large 30" 1600p monitor in a credenza desk where the monitor is only 18-20" from my face and takes up most of my real world field of view. The result of that is that most FPS games' FOV settings are far too low and narrow for me and cause me to get motion sickness too. FPS games causing nausea when TPS games do not is often just a symptom that the person requires a much wider FOV to comfortably play FPS games. TPS games, by virtue of the camera being behind the character and not zoomed into the character's head, have a much wider FOV naturally.
I have to adjust FPS games' FOV from the usual 55-65, that is more optimized for large TVs viewed at several feet or smaller monitors that are 36"+ away, to more like 90-110 before it feels natural and doesn't make me feel queasy. If a game doesn't have a FOV setting or at least some kind of 3rd party hack available where I can change it then I literally have to pull the recline pin on my gaming chair and lean way back to put some distance between my eyes and my display to even hope to play without feeling sick. That does ease it, but nothing fixes it like devs just putting in a FOV slider like they should so I can adjust it.
Another thing too is that FPS nausea often lessens over time as people are exposed to it. Just as people who bought HMDs have learned that they have to earn their VR legs to enjoy VR without nausea, some people can have a need to tough it out a bit to earn their FPS legs. i.e. if she corrects the FOV and then plays some FPS games a little at a time she will likely harden up to perceiving it without getting nausea anymore. Avoiding FPS games instead will just mean that she is closed off to many great FPS-only games like the Far Cry series, the reboots of Wolfenstein and Doom and unique games like Subnautica.
Luckily, Subnautica has a FOV console command so enabling the console and typing this was all I needed to do to fix it's wretched default 60 FOV and be able to play the game:
As to in a new game, their already making it. I wouldn't get your hopes up.
There is a mod I've heard of that adds snap placement. But as someone that is also OCD about these things I have no plans to get it as the places I want to put some things is unlikely to be where someone else would want to make them snap to.
It's not that I'm not a fan of 1st person, but each time I play 1st person, I experience nausea and it gives me headache.
I'm sure I'm not the only one who experience this, when playing 1st person view games.
I can tell you that I get motion sickness from FPS games, but it only happens in a very limited amount.
I have not once ever felt any kind of sickness from Subnautica though - it's quite relaxing (well aside from all the scary ocean crap and such lol). This game would feel weird in first person.
Although I do think that having it for the Cyclops would be helpful because sometimes it is hard to navigate with the cameras..but I make do.
Or is that even worse ?
Because this game is also VR.