Subnautica

Subnautica

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Centurio Aug 23, 2016 @ 11:07am
Multipurpose room
I got just a short question, since the last update the
multipurpose room blueprint is gone, i checked the patchnotes but didn't read about changes about this object.
Have u guys any Solutions?
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Showing 1-15 of 112 comments
Msalgado Aug 23, 2016 @ 11:08am 
It's now a blueprint you have to scan from some bases you find on your travels.
Centurio Aug 23, 2016 @ 11:14am 
Props you:D
three_sevens Aug 23, 2016 @ 11:53am 
They should not have changed it. First, it doesn't make sense to leave out the multipurpose room from the builder when it comes preloaded with a lot of other constructs. Second, it takes too long to find it and you have to make about 10 floating lockers in the meanwhile.
Glean Aug 23, 2016 @ 11:56am 
You can make a T/X section and drop lockers in it.
Iraneth The Goat Aug 23, 2016 @ 12:03pm 
its not that back, just make a basic base with solor. get a seamoth then go to the island/ cave and scan it.
Brittlebullet Aug 23, 2016 @ 12:09pm 
Originally posted by Suicidal Blonde:
They should not have changed it. First, it doesn't make sense to leave out the multipurpose room from the builder when it comes preloaded with a lot of other constructs. Second, it takes too long to find it and you have to make about 10 floating lockers in the meanwhile.
Or....You could just build a corridor or two and build in there. You don't need a multipurpose room for solar panels.
T-Bone Biggins Aug 23, 2016 @ 1:04pm 
Ick, you now have to find and scan for a multipurpose room? Ok, bye until game is fixed. Not gonna start a new game trying to live in corridors for the longest time.
Ottomic Aug 23, 2016 @ 1:06pm 
Kk bye. I'll enjoy a way better gated game for the both of us.
Phaota Aug 23, 2016 @ 1:22pm 
I do agree that the MPR should have just been in the builder from the start instead of scanning it from either of the two bases. But, getting to the floating island is easy, so it's not a major problem.
Ottomic Aug 23, 2016 @ 1:25pm 
I love how you gotta get inventive with the corridors, and how the MPR feels like an actual upgrade to bases now. The only thing that bugs me is that the couple games I've started in Stable I haven't managed to find ONE signal to the Islands off of like maybe 40 signals recovered and ended up discovering them when my lifepod happened to drift past them, while in the Experimentals I got one within five cargo boxes. I'd like a more reliable signal towards the islands (since it's where you start the Degassi "questline" anyway), but I think the MPR being scannable is brilliant.

EDIT: Actually, making it so the lifepod drifts towards the island every time would be pretty cool.
Last edited by Ottomic; Aug 23, 2016 @ 1:27pm
Grim Aug 23, 2016 @ 1:41pm 
Rooms being locked to the island is fine. If they were locked only to the jellyshroom caves that would have been something else (I guess just fill the entire inventory with tanks so you can swim down there without a seamoth and make it back up).

You have to have rooms, though. Halls are fine for basic stuff but you can't build a generator or a large fish tank except in a room and we need those things (the fish especially). For my first base I just make a single corridor right on the floor, no foundation, give it one solar panel just for air and line the inside with lockers. As long as the pod is near I can just keep using that fabricator and I don't need a base for anything else until I unlock the moon pool and vehicle mod station. Then I'll build a real base at another location.
Last edited by Grim; Aug 23, 2016 @ 1:42pm
Tarkannen Aug 23, 2016 @ 2:38pm 
http://subnautica.wikia.com/wiki/Multipurpose_Room#Future_Plans

From what I can tell, it's been planned to be this way for a while now. Yeah, it kind of sucks they'd wait til now to change it, but I think overall it's a better change since it adds more to the 'survival' bit. You can't just toss up an AC unit to hold fish, or build appliances as quickly as before; now you'll have to scavenge around the biomes more before you can build stuff to make surviving easier.
T-Bone Biggins Aug 23, 2016 @ 2:57pm 
Originally posted by Tarkannen:
http://subnautica.wikia.com/wiki/Multipurpose_Room#Future_Plans

From what I can tell, it's been planned to be this way for a while now. Yeah, it kind of sucks they'd wait til now to change it, but I think overall it's a better change since it adds more to the 'survival' bit. You can't just toss up an AC unit to hold fish, or build appliances as quickly as before; now you'll have to scavenge around the biomes more before you can build stuff to make surviving easier.
While my initial reaction wasn't optimal I'm still going to wait an update or two, first of all so any bugs with the PRAWN can be worked out because I predict some minor issues will be found. I still remember the Cyclops flipping itself if you dock it in experimental. Two, going to see if the 'outcry' or lack therof brings on any quick changes or not on this MP-Room business.

The people saying it's a good thing is silly. New players do not know to go straight for the Jelly caves or the floater island right off the bat. In fact it took me a few days of hard playing when I started just to find the floater island because stays 'invisible' on the surface right until you get next to it. You can always see the Aurora but mountains and floater island stay invisible until you get close, weird right? We get tubes and other blueprints meant to connect to MP-rooms but not the actual simple dome-shaped room? Seriously? That's backwards, if anything the connecting tubes, shelving, alien containment and other stuff are what need to be discovered not the MP-room. Just doesn't make sense :/
Mukatahren Aug 23, 2016 @ 3:08pm 
Pointless grinding doesn't make the game more challenging - it makes it more tedious. Silly to degrade the game in this manner.
Ottomic Aug 23, 2016 @ 3:21pm 
Originally posted by T-Bone Biggins:
1
The people saying it's a good thing is silly. New players do not know to go straight for the Jelly caves or the floater island right off the bat. In fact it took me a few days of hard playing when I started just to find the floater island because stays 'invisible' on the surface right until you get next to it.

Yes, having different opinions to you is silly. Having progression to the game is silly too.

I've been playing without knowing the map and I haven't had trouble finding the caves because as I said, you can find signals to the islands on the cargo containers near the aurora. I'd appreciate if they were easier to find, but they aren't that hard to find either. There's signals to the jellyshroom caves too, but I've personally haven't gotten close to them without a pressure compensator in the 'moth. Still, you don't really *need* mp rooms, you have energy generation, food and fabricators without them. They feel like an upgrade now, and although I can see how you'd be upset at them not being there in the first place (I was pretty confused the first 5 minutes before realizing that actually corridors have a lot of possibilities to them) maybe you should play and looking at objectively how much that limits you before kneejerking that way, especially when you're calling opposing views of people who've actually played the newer updates "silly".

Regarding the exosuit, on my part I can say it's pretty damn solid. Grabbing arm is a bit janky and I'd like if it stored the resources from big nodes straight into the saddles, but other than that I haven't experienced a single bug with it in the times I've piloted it. But that's up to you, really.

Content gating and story flow is much nicer now, imo. You start, you get a welder, you fix the transmitter, you get to lifepods you find a hazmat suit on one, you build a seamoth with the fragments near another, you then get near the aurora, you discover some signals, you find some POIs, including base parts. It's a 1-2 hour unlock, if you do it right (and rnjesus takes pity on you), and you don't even need that much of a base during that time. The propgun required to get into the aurora is much harder to find.
Last edited by Ottomic; Aug 23, 2016 @ 3:27pm
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Date Posted: Aug 23, 2016 @ 11:07am
Posts: 112