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Yeah. And that gets counter-acted by the Rebreather (to some extent).
When Subnautic first came out, folks were going over the edge of the map boundary to see how far down they could go. I think I saw someone hit 10,000m one time. It's nothing but black and gloom.
They had a pressure system (?) that impacted the diver at first, but they disabled it. Probably will bring it back. Because part of the game is survival, and underwater survival involves regulating pressure to keep air saturation from desaturating too fast and exploding blood vessels ("boiling blood") and stopping the heart. Then again, the dive suit is theorized to be some super-amazing survival suit that handles a lot of that.
I could see them implementing it where the diver couldn't go below 300m or so... because before the pressure is high enough to even crush you, it would reach a point where you couldn't draw in breath from it pushing on your chest so hard. So, you would black out. This happens slowly, and eventually you black out without knowing it, because you're getting less and less oxygen and the CO2 is building up in your system w/o realizing it. So, you pass out and suffocate. I think this is what Subnautica's version of a Rebreather does... it doesn't scrub CO2 to create O2, it just forces more O2 into your sytem to counter-act the depth.
Likewise, the build up of nitrogen narcosis at low depths can cause a person to become delisional and disoriented.
With the seamoth, cyclops and eventually the exosuit, I could see them putting pressure regulation back into the game for the diver. It would actually be quite scary to see how they do it, because it's one of the fears some divers have... going so deep you pass out quickly without much time to react.
I haven't "found" or tested the exosuit so far to find out it's purpose in the game (and also don't want to be spoilered) and maybe i'm just nit-picking but it would be quite realistic to have to use it at a given depth, because without it you would encounter the problems Team Vladof mentioned :)