Subnautica

Subnautica

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Lywelyn Aug 19, 2016 @ 5:30am
Bio reactor vs nuclear reactor
am i the only one feeling the nuclear and basically every others power source useless ( puting aside the thermal one since i havn't tested it yet) ?

i mean ... i have 2 rabit ray aquarium full of it and they are basically infinite fuel for the bio reactors

solar panel fails you at night time.
thermal generator ???.
bio reactors work 24h/24 7d/7 as long as you provide bio fuel ... ( yay dem rabbits ray or whatever fishes you reproduce in your aquarium )
nuclear reactor is useless once your uranium is gone

solar panels efficiency is fine tho regarding their crafting price right now but

the nuclear one really ? all the craft component and fuel while the bio reactor is still much more worth ? can anyone tell me their advantage over the bio one ( if there's one at least )?

Last edited by Lywelyn; Aug 19, 2016 @ 5:31am
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Showing 1-6 of 6 comments
Ottomic Aug 19, 2016 @ 5:38am 
I think the nuclear one outputs more per tick.
Horus-fr Aug 19, 2016 @ 5:39am 
small bases deep I guess
and ottomic is right (I hope) the bio reactor is slow for me, I have 4x solar panels at 0m daytime I can craft whatever I want but nightime ? my 1x bio reactor can barely hold my base energy requirements it's not very fast to create power

alien containement has also been made hard to find in the latest experimentals so it's not something you'll get early if you start now you may not even find it lol
in the final game it's probably not something you'll have early...I think...they are adding "broken" 3d models of everything including tools like the habitat builder and if the exosuit is anything to go by we'll probably have to find and scan everything we currently have unlocked from the start
Last edited by Horus-fr; Aug 19, 2016 @ 5:46am
ZeroBahamut (Ger) Aug 19, 2016 @ 5:44am 
The difference lies in the fact that the reactor does not have to fill until now and he more energy reactor Lifer than the organic and how erwänt man does not have to always watch if it is full.
Lywelyn Aug 19, 2016 @ 5:54am 
actually i have quiet a huge facility, and it all work fine with 6 bio reactors...

now the question about :

yes it's kind of slow but that's actually a weakness you can outplay by ... numbers.

which is why i went up to 6 of them, you might say but it need fuel ye and funny enought a 2 ground sized aquarium is enought to resupply 3 well used bio reactors, so by the maths, atm i have 6 generator all fully resupply once in a while ( because ye the bio reactor are slow to product energy but they are also slow to consume their fuel ) by 2 aquarium both 2 ground size that's not kind of a big deal for a base :p

so it's only weakness ( which can be technically stopped ) is the slow producing of energy ?
Horus-fr Aug 19, 2016 @ 6:01am 
you didn't mention you had 6 :P

and yes I just tested in my base at night where power was actually going down
1x bio reactor = -2power every 7s
1x bio + 1x nuclear = +1power every 1s rough estimation

and like I said big bases etc.. not something you can do now if you start a new game in experimental and are missing 2/3 of the stable blueprints....we'll see where the game is going but definitely not toward the sandbox we have now
Last edited by Horus-fr; Aug 19, 2016 @ 6:03am
Lywelyn Aug 19, 2016 @ 6:09am 
ye it's still in early we'll see where it goes
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Date Posted: Aug 19, 2016 @ 5:30am
Posts: 6